XenoGears Characters ONLY
XenoGears focuses on Power Ups
Weakness: Increasing Power usually results in decreased defense
Basic Rules: Cures can not be used twice in a battle. All MP attacks can be rebounded by Reflect and suffer a 50% damage loss from Shell.
All attacks that are red, you need to be level 25+ to use!
All attacks that are blue, you need to be level 10+ to use!
Lime may be used by all, except Full Cure spells, which you need to be level 15+ to use.
All yellow attacks, need to be level 15+ to use (all the weak ones (under 10,000 D) may be used by all levels.
All Team Only Moves may be used in Team Fights, may used by all levels, only one time a fight.
Lime=Healing Spell, Orange=Weak Attack, Blue=Regular Attack, Red=Fierce Attack, Yellow = Power up/Combo
Radiance-20,000 D+ attack up 50%, defense down 50% INT=800, MP=350
Ryu-Ken-10,000 D INT=100, MP=75
Thermo Cube-4000 D 100% chance of Burn on opponent INT=25, MP=50
Aqua Ice-D=5000 + freeze INT=300, MP=150
Terra Lance-5000 D INT=25, MP=50
Anemo Bolt-5000 INT=50, MP=25
Anemo Burn-7500 +burn INT=75, MP=75
Terra Storm-10,000 D INT=200, MP=200
Iron Valor-add 5,000 D on to your attacks for 3 turns + 50% attack INT=75, MP=75
Yang Power-add 5,000 D on to your attacks for 7 turns +50% defense, -50% attack, INT=175 MP=150
Yin Power-add 9,000 D on to your attacks for 4 turns+100% attack, -100% defense INT=500, MP=400
White Cologne- Makes enemy tempted to hit you, almost always works INT=100, MP=25
Koga- add 5000 D to all physical attacks for 3 turns attack up 50% INT=50, MP=50
Grievance- Cast Holy Light, Radiance, and Zeppa in one turn INT=900, MP=500
Purity Light- Cures all status effects INT=25, MP=25
Inner Healing- + 10,000 HP INT=25, MP=25
Sazanami- + 20,000 HP INT=50, MP=50
Holy Light-+ all HP for all, defense down 50% INT=100, MP=150
Steel Mettle- 100% chance of Fear on enemy + 10,000 D INT=350, MP=150
Guided Shot- D= 18,000 + attack up 50% INT=750, MP=250
Big Bang- + attack up 50% D=22,000 INT=700-MP=650
Ultimate Grievance- D=Holy Light on everyone, Big Bang, Zeppa, and 20,000 D. INT= 800, MP= 1500
Holy Oath-D= Slow on Opponent for 2 turns INT=350,MP=450
Renki- next MP move affects ALL INT= 150, MP=800
Goddess Call- Increases your Speed (Puts haste on you) INT= 150, MP=500
Team Only Moves-
Steel Force- All members become invulnerable from everything except Death spells and previous Poison, Freeze, or Burn spells for 3 turns. Increasing all member's AP to infinite to for 2 turns while invulnerable. All member's also get a 5,000 HP increase each turn (you can go past max hp).
Downfalls-
1.All team member's must be alive and have their specials.
2.Only a XenoGear character can initiate the move.
3.Only physical attacks can get the infinite AP increase and transformations are reversed, and cannot be used again.
-o: INT = 800 MP = 500 :o-
For an explanation of all status effects please go here.