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XenoGears Characters ONLY

XenoGears focuses on Power Ups

Weakness: Increasing Power usually results in decreased defense

Basic Rules: Cures can not be used twice in a battle.  All MP attacks can be rebounded by Reflect and suffer a 50% damage loss from Shell.


 

All attacks that are red, you need to be level 25+ to use!

All attacks that are blue, you need to be level 10+ to use!

Lime may be used by all, except Full Cure spells, which you need to be level 15+ to use.

All yellow attacks, need to be level 15+ to use (all the weak ones (under 10,000 D) may be used by all levels.

All Team Only Moves may be used in Team Fights, may used by all levels, only one time a fight.

 


Lime=Healing Spell, Orange=Weak Attack, Blue=Regular Attack, Red=Fierce Attack, Yellow = Power up/Combo


  1. Radiance-20,000 D+ attack up 50%, defense down 50% INT=800, MP=350

  2. Ryu-Ken-10,000 D INT=100, MP=75

  3. Thermo Cube-4000 D 100% chance of Burn on opponent INT=25, MP=50

  4. Aqua Ice-D=5000 + freeze INT=300,  MP=150

  5. Terra Lance-5000 D INT=25, MP=50

  6. Anemo Bolt-5000 INT=50, MP=25

  7. Anemo Burn-7500 +burn INT=75, MP=75

  8. Terra Storm-10,000 D INT=200, MP=200

  9. Iron Valor-add 5,000 D on to your attacks for 3 turns + 50% attack INT=75, MP=75

  10. Yang Power-add 5,000 D on to your attacks for 7 turns +50% defense, -50% attack, INT=175 MP=150

  11. Yin Power-add 9,000 D on to your attacks for 4 turns+100% attack, -100% defense INT=500, MP=400

  12. White Cologne- Makes enemy tempted to hit you, almost always works INT=100, MP=25

  13. Koga- add 5000 D to all physical attacks for 3 turns attack up 50% INT=50, MP=50

  14. Grievance- Cast Holy Light, Radiance, and Zeppa in one turn INT=900, MP=500

  15. Purity Light- Cures all status effects INT=25, MP=25

  16. Inner Healing- + 10,000 HP INT=25, MP=25

  17. Sazanami- + 20,000 HP INT=50, MP=50

  18. Holy Light-+ all HP for all, defense down 50% INT=100, MP=150

  19. Steel Mettle- 100% chance of Fear on enemy + 10,000 D INT=350, MP=150

  20. Guided Shot- D= 18,000 + attack up 50% INT=750, MP=250

  21. Big Bang- + attack up 50% D=22,000 INT=700-MP=650

  22. Ultimate Grievance- D=Holy Light on everyone, Big Bang, Zeppa, and 20,000 D. INT= 800, MP= 1500

  23. Holy Oath-D= Slow on Opponent for 2 turns  INT=350,MP=450

  24. Renki- next MP move affects ALL INT= 150, MP=800

  25. Goddess Call- Increases your Speed (Puts haste on you) INT= 150, MP=500

Team Only Moves-

  1. Steel Force- All members become invulnerable from everything except Death spells and previous Poison, Freeze, or Burn spells  for 3 turns. Increasing all member's AP to infinite to for 2 turns while invulnerable. All member's also get a 5,000 HP increase each turn (you can go past max hp).

Downfalls-

1.All team member's must be alive and have their specials.

2.Only a XenoGear character can initiate the move.

3.Only physical attacks can get the infinite AP increase and transformations are reversed, and cannot be used again.

-o: INT = 800 MP = 500 :o-

 

For an explanation of all status effects please go here.