  -=======================================-
-====== TrinityGL Engine Version 1.02 ======-
  -=======================================-

You may freely distribute this zip file. The only thing
you have to do is to include a unmodified version
of this text. Thanks.

 ******************
/// Requirements \\\
*********************

32MB RAM
Pentium class CPU or higher
Win95 (with OpenGL fix) or Win98 / NT
MS OpenGL 1.1 or a full ICD implemetation
with support for 512x512x32 textures

I have only tested the engine on GeForce and
GeForce DDR cards. Software is also tested.
Because of the sluggish timing, things may not
run as smooth as they could.

 **************
/// Features \\\
*****************

- Explorable, fractal generated, 3K poly landscape
- 512x512x32 high resolution textures
- Runs even with software GL
- Colored vertex lighting
- Realtime animated water
- Supports hardware T&L
- Environment mapping
- Trilinear filtering
- Blending FXs
- Fog

 **************
/// Controls \\\
*****************

Use arrow keys to walk & strafe. You can
also use my AYQW config if you want.
[PGUP] and [PGDOWN] for looking up & down. 
[END] for center view. Enable / disable 
mouselook with a doubleclick.

 ********************
/// Known Problems \\\
***********************

- In a few cases collision detection doesn't prevent
  you from looking "inside" the terrain
- Doesn't work in hardware on Voodoo cards
  (the new 3dfx driver for V3 2000 and 3000 may work)
- Lack of physik (no gravity)
- Bug in about dialog

 *************
/// History \\\
****************

Version 1.01
 - Timing fixed (still not perfect)
 - Mouse support added
 - Strafing added


Version 1.02
 - Lots of useless triangles removed
 - Added proper collision detection
 - Release build does finally work
 - Lowered memory usage
 - Fixed weapon bug
 - Improved timing 
 - Water

 *************
/// Thanks  \\\
****************

Special thanks to Clan Brits for helping me with the
collision detection. 
http://www.cadvision.com/britsc/

Another big "Thank You" goes to NeHe Productions for
the great tutorials on OpenGL
http://www.demonews.com/hosted/nehe/

I'm using Nate Miller's font lib, you can check it out at
http://members.home.com/vandals1/gltexfont

 *************
/// Contact \\\
****************

Tim C. Schrder (TCS)
tcs_web@gmx.de
tcs_web@hotmail.com
ICQ:33387346

If you are interested in a VB6 source code for a RPG
engine, you should visit my (German) page at
http://www.angelfire.com/ak3/therpgproject/
If you don't speak German, head for download and enjoy
the game (English) and my source code.

Contact me if you want to make suggestions. Give me just
some feedback.