  -===========================-
-====== Critical Velocity ======-
  -===========================-

You may freely distribute this zip file. The only thing
you have to do is to include a unmodified version
of this text. Thanks.

 ******************
/// Requirements \\\
*********************

32MB RAM
Pentium class CPU or higher
Win95 (with OpenGL fix) or Win98 / NT
MS OpenGL 1.1 or a full ICD implemetation
with support for 512x512x32 textures.
1024x768x16 must be supported.

I have only tested the engine on GeForce and
GeForce DDR cards. It runs as fast as possible,
so don't expect to much speed feeling on a
lower end card. This demo is a real fillrate
monster...

 **************
/// Features \\\
*****************

- 512x512x32 high resolution textures
- Realistic realtime coronas
- Colored vertex lighting
- Supports hardware T&L
- Trilinear filtering
- Blending FXs

 **************
/// Controls \\\
*****************

Use the arrow keys to move, press [ESC] to quit,
that's it.

 ********************
/// Known Problems \\\
***********************

- No movement physics (no time to implement some)
- Can't turn around (some problems with the camera and
  the coronas, so I decided to cut it out)
- Track texture doesn't fit very good at the borders
- A lot of things are not implemented, because I wasn't
  able to do them in time...
- Lack of time to improve something

 *************
/// History \\\
****************

Version 1.00
 - It works !

 *************
/// Thanks  \\\
****************

Another big "Thank You" goes to NeHe Productions for
the great tutorials on OpenGL
http://www.demonews.com/hosted/nehe/

 *************
/// Contact \\\
****************

Tim C. Schrder (TCS)
tcs_web@gmx.de
tcs_web@hotmail.com
ICQ:33387346

If you are interested in a VB6 source code for a RPG
engine, you should visit my (German) page at
http://www.angelfire.com/ak3/therpgproject/
If you don't speak German, head for download and enjoy
the game (English) and my source code.

Contact me if you want to make suggestions. Give me just
some feedback.