Super Nintendo Hardware
Welcome!
Welcome to the Super Nintendo Hardware section. This page lists the Super Nintendo's technical specs.
Hardware
-Central Processing Unit (CPU) - 16-bit custom 65C816
-Memory Cycle Time - 279ns
-Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
-RAM - 1024 bit (2 at 128kx8)
-Video RAM - 512k bit (2 at 32kx8)
-Audio RAM - 512k bit (2 at 32kx8)
-Total Colors - 32,768
-Max Colors Onscreen - 256
-Max # Sprites - 128
-Controller response - 16ms
-Picture Processing Unit (PPU) 16-bit
-Maximum Screen Resolution - 512 pixels X 448 pixels
-Maximum # of Sprites per Line - 32
-Maximum Sprite Size - 64 pixels X 64 pixels
-Minimum Sprite Size - 8 pixels X 8 pixels
-Scrolling - Horizontal, Vertical, Diagonal
-Audio Processing Unit (APU) - Sony SPC7000 8-bit (main sound processor) producing 16-bit sound
-Pulse Code Modulator (PCM) - 16-bit (converts digital information from the game pak into sound
-# of Sound Channels - 8
-Clock Speed - 3.58, 2.68, and 1.79 Mhz (machine adjustable)
-Software RAM - Yes
-AC Adapter:
-Super NES Input (US) - 120 Volts AC, 60 Hertz, 17 Watts
-Super NES Output - 10 Volts DC, 850 mA (NTSC) 9 Volts AC (PAL)