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Tuesday, June 29, 2004 
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Going slow on the fast track

Computers and information tools are so integral to everyday life, it seems only logical that children should be at ease with technology from a very early age.
FasTracKids, a computer-based learning programme, is designed to add on to what kids learn in pre-school. The software combines abstract concepts with hands-on experiments and subsequent discussions on 12 subjects. Warren Buckleitner, editor of Children’s Software Revue, says it can make sense to start a child on computers at two-and-a-half, although some kids aren’t ready for it until they’re closer to three.
The Curriculum Framework (UK) for children aged between three and five years asks teachers or care-givers to introduce kids to information communication technology (ICT) resources that will support all aspects of their learning. There is no doubt that a computer can be a fun and exciting learning tool. It can even provide a set of useful cognitive and developmental skills. But the usage of computers can be injurious to health, particularly in the early stages of life.
Many pediatric eye doctors believe that staring at the computer screen stresses a child’s eye a lot more than any other task. Doctors contend that heavy computer use puts them at risk for early myopia. Kids have special needs when it comes to computer hardware, from a smaller keyboard to not so big a mouse. In homes, kids use systems designed for adults, which is not good at all.
Neck, back and repetitive strain injuries (RSI) have long been recognised as being linked to prolonged computer use and incorrect posture in adults. Though no significant research into the risk of RSI among children due to heavy computer usage has been conducted yet, health experts warn that many children have already suffered due to complications associated with frequent use of computers.
The question arises at what age children should be encouraged to use information technology resources. Parents must be aware of the risks and benefits of introducing computers in the tender world of their children.

Couch Potatoes
Once upon a time, children used to spend most of their time outdoors — walking, jumping, skipping, climbing trees... the list goes on and on. But not any more, at least in mi ddle-class urban families. A study by the Henry J Kaiser Family Foundation reports that children aged six years and under spend an average of two hours a day watching TV, using the computer or playing video games. That’s almost the same amount of time they spend playing outside and more than double what they spend reading.
Psychologist C Hohman and her colleagues do not recommend computers for children younger than three years. According to their 1998 study published in Child Care Information Exchange, computers simply do not match their learning style. Children younger than three years learn through their bodies: their eyes, ears, mouths, hands, and legs. Although they may return over and over again to an activity, their concentration span is short. They are able to change focus frequently and conveniently.
Computers are not a good choice for the developmental skills young children need to learn and master: crawling, walking, talking, and making friends.
The American Academy of Pediatrics says toddlers have a critical need for direct interaction with others, and recommends that parents avoid even television for kids under two.
Susan Haugland, a professor of child development and president of Kids and Computers Inc., firmly believes in the value of computers as instructional tools. But she also doesn’t recommend computer use for children younger than three.
Educational psychologist Jane Healy goes even further. In her book Failure to Connect: How Computers Affect Our Children’s Minds — for Better and Worse (1998), Healy counsels waiting until seven years before introducing kids to computers.
After a detailed examination of the potentially detrimental effects of computer use on all aspects of the child’s development, she warns that “the minute we introduce an artificially engaging stimulus with fast-paced visuals, startling noises, silly scenarios, and easy excitement, the brain is diverted away from its natural developmental tasks.” The Alliance for Childhood, an organisation of educators, doctors, and psychologists shares Healy’s views. The Alliance for Childhood has published a report, Fool’s Gold: A Critical Look at Computers in Childhood, that claims that computers can have damaging consequences for children under seven in terms of their health, social relationships, and intellectual development.
Some critics contend that computers and electronic games isolate kids, teach instant point-and-click gratification, and contribute to a variety of ills ranging from alienation to childhood obesity.

Smart Potatoes
In a research conducted by Susan Haugland in the early 1990s, pre-school children who used computers had significantly greater developmental gains when compared to children with no computer experiences in similar classrooms.
The computer users were found to be gaining strength in intelligence, nonverbal skills, structural knowledge, long-term memory, manual dexterity, verbal skills, problem solving, abstraction, and conceptual skills.
According to a new study conducted by Dr. Xiaoming Li of Wayne State University and Dr Melissa Atkins of Ohio State University, computers may give young kids a head start when it comes to being ready for pre-school.
The study titled Early Childhood Computer Experience and Cognitive and Motor Development involves 122 kids aged between three and five years and is published in the June 2004 issue of the journal Pediatrics. On an average, children with access to a computer scored better on tests that measured learning abilities and readiness for school. Computer use was linked to higher scores even after researchers took into account differences in socioeconomic status and children’s developmental differences.
However, more is not necessarily merrier when it comes to computer use among young children. Children who used computers more frequently didn’t get higher scores than children who used computers less frequently. Electronic or video game devices also were not related to improved performance. Of the 53 per cent of children with computers at home, most had electronic games. But researchers found no benefit to children having electronic or video games in the home.

A Balancing Act
Some researchers think that the educational benefits of computers are grossly overstated and the potentially detrimental effects of computers are taken lightly or overlooked altogether.
“There’s a lot more research on the positive side than the negative side,” says Buckleitner. When it comes to basic math, writing, and reading comprehension, studies have shown that children can enhance these skills through computers.
Despite the apparent benefits of computer use, “there can be too much of a good thing,” according to Atkins. “I think that children’s development might suffer in other ways if they spend too much time on a computer or if it is used as a babysitter.”
The key, it seems, is balance. Educational psychologist Glenn Snelbecker, Temple University, Philadelphia, who specialises in technology, says parents need to encourage kids to strike a good balance between online and outside fun.
Things done in excess, even good things, can be a problem. Young children should use computers as a supplement to concrete learning activities; finding activities on local resource centre websites, finding schematics on the Web and using them to build kites and airplanes, creating art projects and reading books.

A former project coordinator with the National Council of Science Museums, India and exhibits manager at the Discovery Centre, Halifax, the author now works as senior server developer in Toronto.
Raj Kaushik


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