
Name : FLM-2B Arsonist
Tech : Clan
Chassis : Dire Wolf
Engine : 400 XL
Jump Jets : 0
Internal : Standard
Armor : 19.00 tons Standard
Heat sinks : 15 (Double)
Weapons : 1 NARC beacon, 13 Inferno SSRM-2 Launchers
Ammo: 2 tons NARC, 13 tons SSRM-2
Notes : This mech is effective in all environments except space. The heavy armor allows you to get within range of your weapons without being blown apart by the enemy mech. However, you always need a starmate around when you are destroying buildings, as the weapons in the Arsonist are all designed strictly for Mech-killing. This mech is especially deadly when using the Circle of Death manuever.
Name : ASK-1R Ravager
Tech : Inner Sphere
Chassis : Orion
Engine : 300 XL
Jump Jets : 4 (legs)
Internal : Endo Steel
Armor : 14.00 tons Standard
Heat sinks : 11 (Double)
Weapons : 1 Gauss Rifle, 1 SSRM-2 launcher, 1 Small Pulse Laser, 1 Medium Pulse Laser, 1 LRM-20 launcher.
Ammo: 2 tons Gauss Rifle, 1 ton SSRM-2, 2 LRM-20.
Notes : The Ravager is a good all around mech.The main problem with the design is the Gauss Rifle mounted on the arm is frequently destroyed. This doesn't matter much though, because the Ravager can cause horrendous damage at long range.
Name : R2-D2 UrbanMech II
Tech : Inner Sphere
Chassis : UrbanMech
Engine : 120 XL
Jump Jets : 2 (legs)
Internal : Endo Steel
Armor : 6.00 tons Ferro-Fibrous
Heat sinks : 10 (Double)
Weapons : 1 LB-10X Autocannon, 1 Small Pulse Laser
Ammo: 2 tons LB-10X Autocannon
Notes : Tired with the expenses of repairing the useless UrbanMech (aka POS, aka Cannon Fodder, aka Trash Can on Legs), the Colonel had a 120 XL engine put into the mech, along with Endo Steel, Ferro-Fibrous armor, and upgrades to all of the UrbanMech's outdated weapons. The new Roughneck version of the mech packs a much bigger punch, and can surprise other mechwarriors with the better weapons.
Name : CYAIH-7 Asskicker
Tech : Clan
Chassis : Timberwolf
Engine : 300 XL
Jump Jets : none
Internal : Endo Steel
Armor : 14.50 tons Standard
Heat sinks : 13 (Double)
Weapons : 2 Medium Pulse Lasers, 1 Small Pulse Laser, 1 Machine Gun, 2 LRM-20 Launchers, 2 ER Large Lasers, 2 ER PPCs.
Ammo: 2 tons LRM-20, 1 ton Machine Gun.
Notes : A salvaged Clan Timberwolf with no weapons is useless right? In light of this fact, Roughnecks techs completely changed the design by loading the mech up with salvaged Clan weapons. This version of the clan mech is slower than the original, and grouping is a must because this mech overheats quickly.
Name : TRGR-9HY Tomahawk
Tech : Inner Sphere
Chassis : Catapult
Engine : 260 XL
Jump Jets : 4 (legs)
Internal : Standard
Armor : 10.00 tons Standard
Heat sinks : 10 (Double)
Weapons : 1 ARROW IV Launcher, 1 LRM-20 Launcher, 1 Small Laser, 1 Medium Laser, 1 Medium Pulse Laser.
Ammo: 2 tons LRM-20, 1 ton ARROW IV
Notes : This mech was designed as a fire support mech. Its main purpose is to sit on a hill about 630 meters away and bombard the enemy with missles. The Tomahawk can also fight in a close range battle with its three lasers.
Name : WTHG-5E WarThug
Tech : Inner Sphere
Chassis : Thug
Engine : 240 XL
Jump Jets : 4 (legs)
Internal : Standard
Armor : 14.50 tons Standard
Heat sinks : 14 (Double)
Weapons : 2 ER Large Lasers, 2 Medium Pulse Lasers, 1 Small Pulse Laser, 1 AMS, 1 Arrow IV Launchers,
Ammo: 2 tons AMS, 2 tons Arrow IV
Notes : After his Second-in-Command became skilled at piloting his Thug, the Colonel found it increasing difficult to fight him effectivly in simulator combat. In fact, there was no effective way to fight Thugs at all! So the Colonel had the Roughneck techs modify a salvaged Thug into an effective "Thug Killer". The new version of the Thug has enough heat sinks to combat the extreme heat caused by twin ER Large Lasers, and has an Anti-Missile System to fight the always present problem of enemy missles. There is also an array of Pulse Lasers for when the other weapons are recharging and reloading.
Name : KFC-3 Mallard
Tech : Inner Sphere
Chassis : Raven
Engine : 175 XL
Jump Jets : 2 (torso)
Internal : Endo Steel
Armor : 4.50 tons Ferro-Fibrous
Heat sinks : 10 (Double)
Weapons : 1 Autocannon 20, 1 Small Pulse Laser
Ammo: 4 tons Autocannon 20
Notes : This 'mech was designed to get close to a mech in battle, then open up a can on it with its AC/20. The design was created when the Roughnecks salvaged a lance of weaponless Ravens. Even though this mech is really just a refined version of an UM-RR3 Urbanmech, it still kicks sufficient ass in battle.