The Hunt


Overview

The party comes across a semi-civilized lizardman tribe in the middle of the swamp. The lizarmen setup a hunt to track down the party.

Trigger

The party can either stumble across a lizardman scout party who will flee back to camp, the party can come across the lizardman camp (this is better if it is a stronger party)

Description

[Lizardman scout party] Walking through the swamp you hear some noises off in the distance. Stoping to concentrate on the noises you hear shouting a couple hundred feet from you. Looking you see a few torches (5 or 6) about chest level coming your way. Looking harder you notice large humanoids carrying the torches, they appear to have a reflective skin as you notice the torch light reflect off of them. Lizardman! They quickly notice your group, turn and run in the opposite direction! [Lizardman Camp]Finally coming to high ground you hear, shouts a few hundred feet in front of you. Looking down you notice many clawed foot prints in the mud leading to and from the water. Then suddenly infront of you you see a large group of lizardmen, some have clubs, others spears, and a few even have swords. They all start chanting, when a section of them part an out walks a large one with many necklaces, and a staff. They all stop the chant, and the leader holds up his staff. He says a few words in lizardish. The crowd starts up a different chant, each time they finish a verse the leader lowers the staff a little...

Dm notes

If the party comes across the scouts use the second part as they chase the lizardmen to the camp. Have the number of lizardmen be more than the party could handle (thus hopefully they wont attack), so hopefully they will have the sense to run. The leader (A shaman) is counting down to the hunt. When his staff reaches the ground it starts. Have the lizardmen get more and more excited each time a verse is finished. The idea is for the party to run and be hunted. They should escape if they are not too thick headed, and stay and fight. Once the hunt starts they lizardmen break off into groups,so if the party does come across one or two groups they could fight a little to slow them down, but this would attract more groups! If the party is too stupid (thick headed) have the group get caught. Then they are tied up and a great feast is prepared. If they party cant escape on its own, have a group of lizardmen free the party. This special group is a faction that is against the current leaders, which they want to see them lose face, thus if the prisoners escape they may have a chance to take control of the tribe. (This is more important than a feast to them)

Key

The group may want to remove the lizardmen from the area. The special group may seek the party to help them assinate the tribe leader.

Posted by

Joseph DuBois
Last updated: Wed Jan 03 1996 wmh