Stampede!
- Locale: Planet/Plains/Any/Any
- Type: Animal Stampede
Overview
Stampeding Buffalo's through party
Trigger
Party can either be travelling or camping, and the Buffalo stampede path runs into party!
Description
Off in the distance you hear a low thunder! You look in the direction of the sound and you see a set of low clouds moving your way. [A few minutes later] As the thunder grows louder and the clouds move closer you see a small black object moving along the ground towards you! [Let party take action] As it moves even closer you notice that its not just one object, but rather a mass of objects (animals) running! Stampede!
Dm notes
The stampede was started by a vilian who is charging the buffalo towards a local town. The party should have a few rounds to either try to get out of the way (not likly because they are running in a long line) or prepare for the charge. If the party is unprotected when the buffalos arrive they will be trampled. (15d6 damage). They party can try to divert the buffalos away by scaring (casting spells in front of them. (reduce the charging damage by 1d6 for each spell level cast (eg: Fireball will reduce damage by 3d6 if cast before they reach party) (for lower level party just reduce the damage) (also illusions will work) The stampeding buffalos will run past party in the direction of a town. Above the stampede (in the air) is a wizard that is hearding the buffalos towards the town. He is behind the dust cloud so is hard to see (Even if they are looking up!). [If want to change buffalos to a more exotic creatures - go ahead]
Key
This is a good feeder, in that if the party is heading towards the town that is in the path; then the town will be in ruins when the party finally reaches it. The towns folk will try to hire the party to find out what caused the stampede. A few locals might have seen the wizard floating in the sky and then head off the way he came.
Posted by
Joseph DuBois
Last updated: Wed Jan 03 1996
wmh