Mistaken Identity
- Locale: Planet/City/Any/Any
- Type: Accussed
Overview
A local nodel was robbed in his coach about an hour ago, and sees the party. He thinks that one of the members looks like the assailents and calls for the local guard.
Trigger
A merchant walking down the street see the party and stops to look at them when they walk by. A few steps past he turns and yells Thief!
Description
(Roll 1d6 [1/2 needed] to notice man looking at you) You notice a man dressed infine clothes stop along side of the road and look your way. As you pass by him he stares closely at your party. A few steps pass he yells "Thief!" and points a finger at you! He then starts yelling for the local guard. (Which are within hearing range)
Dm notes
The noble is a local respected man. He actually thinks that the group is part of the robbery team(or at least one member). If the PC's try to confront him before the guards get there he moves away. After the gurads come in the ask the noble to tell them whats wrong. If the PC's attack the guards more guards will come and they will be thrown in jail, or have to escape town! When the Nobel tells the guard of what he thinks he mentions that the one he thinks is the guy/girl he says that he saw a tatoo on his left hand. That will clear the PC's if they dont have a tatoo. If they do they have a tatoo THEY have to prove their innocence.
Key
PC's are hunted by the noble (if they flee). PC's are bought dinner as an appolgy and asked if they would help find the robbers (If they are proved innocent)
Posted by
Joseph DuBois
Last updated: Wed Jan 03 1996
wmh