New Magical Items


New Magical Items

Akish (Dagger +2)
Powers:
- Magic Missile twice a day as per level of caster
Note: Causes one level of fatigue each time its powers are invoked, as it drains the life force of the wielder.

Ali-Mar (Dagger +3)
Powers:
- Lightning Bolt (15th level) twice a day (10d6 damage, save vs rod for half damage)

Cito (Short Sword +4)
Alignment: Lawful Good
Ego: 15
Intelligence: 14
Communication: Speech
Languages: Common, Elvish
Powers:
- Detect evil in a 10" radius
- Detect invisible objects in a 10" radius
- Heal once a day
Special Purpose:
Special Purpose Powers:
- Fear for 1d4 rounds... save vs spell when hit

Demon Slayer (Two-Handed Sword +2/+5 vs Baatezu/Tanar'ri)
Alignment: Chaotic Good
Ego: 16
Intelligence: 13
Communication: Empathy
Primary Powers:
- Radiates a pale blue light in 60" of a baatezu or a Tanar'ri
- Maximum damage upon striking a baatezu or a tanar'ri
- Protection from Evil twice a day
Special Purpose:
- Slay Baatezus and Tanar'ris
Special Purpose Power:
- Monster Summoning II (20th level) when in 120 yards radius of a baatezu or tanar'ri

Lanork (Battle Axe +2)
Powers:
- Cure Moderate Wounds (8th level) once a day
- Cause Moderate Wounds (8th level) once a day
Status: Its power was negated by the Axe of The Dwarven Lords... Clandorg's doing

Meteor Stick (Ranseur +2)
Powers:
- Melf Minute Meteors (12th level) once every two days

