Colony Wars
Developer - Psygnosis
Publisher - Psygnosis
Players - 1
Extras - Memory Card
The bit on the box
"Incoming data. Transmission 67/DF.8/6:
all units now on full battle alert. Enemy activity increasing. We have
an Empire to defeat. Be warned: this is not an exercise. This is a fight
for the future."
Graphics
Graphically Colony Wars is what the Wing Commander
games should have been. The entire display is done in the Playstation's
hi-res mode which makes for some extremely sharp and detailed ships and
planets, and the explosions create a real feel for "being there" in the
middle of a galactic dogfight. Things feel as they should be from the small
space particles flying about creating a momentum feel (unlike Wing Commander's
"flat" space), to the bright suns that actually blind your vision when
looked directly into (very difficult to follow an enemy if it flies in
the line of sight of the sun). Capital ships and space stations look superb
and can be flown by with no slow down in the frame rate, which is top notch,
but I did notice there were no visible turrets on them, which is a shame,
as flying close to a cap ship strafing it's turrets would have been the
icing on an already excellent cake.
Sound
The sound is also top-notch with laser fire and explosions
sounding exactly as they should be, with vocal communications from various
ships around you happening on occasion also. The engine sounds of the fighter
that you pilot has the familiar "whoosh" associated with these space shoot
em ups, but admittedly I didn't take that much notice of sound effects
in general when trying to survive the onslaught of multiple enemies while
trying to protect a crippled freighter at the same time. The music in the
game is very atmospheric and I never found myself getting annoyed by it
and reaching for the volume control, and it keeps in tune with the whole
cinematic feel to Colony Wars.
Gameplay
This is the area that Colony Wars falls down on.
While the fighters available to you are very easy to fly (at least much
easier to control than G-Police) and control is kept to a very arcade
simplicity, the missions that you are sent on are incredibly short and
have little imagination. I found the story fairly boring, but I put this
down to the way it is told from the point of view of the entire League
of Free Worlds, and not just one pilot (as were both Wing Commander
titles). I prefer the way Origin put across the Wing Commander story
as cinematic movies that told of a pilot and the crew of people on his
capital ship, that adds characterisation to the wingmen who fly by your
side (I never once got overly concerned in Colony Wars when my wingman
bit the dust, as he was fairly useless anyway).
I feel a verdict coming on
Overall Colony Wars is better than Wing Commander
3 and 4 because in the long run playability counts, and Colony
Wars is easier to play, and the controls are better implemented to
the Playstation controller. While this game gets high marks from me it
may be because I particularly like this type of game and this is the best
of it's kind, but when the inevitable sequel rears it's head I hope that
they have changed the way the story is told, and restructured the way the
missions pan out. However criticisms aside this is a great game, and along
with G-Police show Psygnosis to still be a leader in software development.
Review by D.R.T.Barrett
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