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DAY ONE - RESONANCE

CARNEGIE HALL: After viewing the insanely awesome intro FMV you

are ready to begin. Start a new game and after a short and sweet

little FMV sequence you will see Aya getting helped out of a limo at

the opera house. You get a chance to name Aya...so go ahead leave her

name as is or make one up for her. Once you get control of Aya just

walk her through the opera house doors and once inside talk to the man

standing there or don't...it's entirely up to you. Then go straight up

and through the doors. The opera is in session, sit back and enjoy the

VERY cool sequence that follows and once given control of Aya again

just walk up onto the stage and a battle with EVE will follow.

EVE FIRST BATTLE - 40 HP: Don't waste any bullets on this pathetically

easy boss (as you will need all you can save), just equip your police

stick and run up to her while she is storing power for her beam and

bash her. When she's about to shoot her beam at you (it's obvious when

she is) simply run to the left or right to dodge it. You should have

no problem AT ALL draining EVE's 40 HP and if you do I feel sorry for

you.

 

Once you defeat EVE, Aya has a sort of flashback and when she

comes out of it EVE floats away. Pursue her to the next area where

there is a large hole in the floor, and open the chest in the corner to

get an 45HP replenishing vial (NOTE: Items in this game sometimes

differ game to game...what is a 45HP+ vial in one game, may be

something else when you play again). EVE has obviously gone into the

depths of this hole and you must follow her. Choose the top choice

which lets you jump on in. After a strange encounter (you'll see) you

have control again and just go straight up where you see doors in the

distance. You have reached a long hallway with numerous doors on both

sides. All are locked on the first screen so move on down the hallway.

You will hear the shriek of a mouse and witness a very cool FMV which

shows how the mitochondria mutation works (gross!). Now you must

battle the dog sized rodent...no hard task. Once again CONSERVE AMMO,

use your police stick. The fighting pattern of the mutant mouse is

simple...he'll run at you, stop, and shoot three fireballs at you with

his tail. The fireballs are almost EMBARASSINGLY easy to dodge

allowing you a chance you run up and knock the little critter

senseless. Once you have defeated the rat (you did DEFEAT the rat

right?!) then you have access to the first two doors in this area.

Enter the right one and you will startle an opera performer who

proceeds to run from the room. Go over to the lockers, open the one

that is second from the left, and receive 6 bullet clip. Now enter the

door on the left, open the third locker from the left and recieve

another 45HP+ vial. Ignore the bodies on the floor, leave the room,

and enter the third door down on the left side of the hallway. In the

room open the chest in the corner for another 45HP+ vial and nudge the

body at the desk so that it falls over. Search the body to recieve a

key. Before you leave you can move some clothing in the back of the

room and release a parrot that flies around, but this is completely

pointless. When you're back in the main hallway run back to the first

screen of the hallway and enter the door on the left. While you are

running to this door you may encounter random mouse mutants, but they

are just like the first one you met...and just as easy with only about

13 HP each. Once you have reached the room open the chest that is in

plain sight to recieve a gun power-up. Now go over to the left corner

and you can break through the wall to access a secret room. Enter the

room, open the chest inside, and recieve some body armor that is

definately better than what you are wearing now so EQUIP IT. Now you

can leave the room OR open the wooden cabinet and battle the mouse

mutant that comes soaring out...the choice is yours. Once you are back

to the hallway enter the first door on the right and move EVE south to

find a chest that holds a 45HP+ vial. Now you can leave through the

door you came in or go north and exit through another door after

fighting a group of baddies. Proceed north in the hallway to screen

two of the hallway and enter the second door on the right. In this

room open the closet in the back and get a 6 bullet clip then leave or

mess with the parrot until it gets pissed and fights you. Anyway, once

you are back to the hallway enter the door that is right across from

the one you are at. Open the closet for another bullet clip and then

read the book on then read the book on the table which gets you another

key. Now that you have this key you can open the main door at the end

of the hallway...do so (save first...). Inside you see EVE playing the

piano (is this what she does in her spare time?) so go up to her and

watch the FMV. Afterward it's time for another battle with her.

EVE SECOND BATTLE - 80 HP: Another simple boss. However, this time I

do recommend the gun. Her pattern is simple so just watch her closely

and you can't lose. She will float around and then fire beams at you,

2 beams this time instead of one. When you see her hands lighting up

just move Aya BETWEEN her hands so that the beams go around you...one

on each side. Then EVE will move to the left with the beams still

going full blast so maneuver Aya up slowly so she stays between the

beams. Once the beams disappear run up to EVE and open fire. There is

a chance that she will simply slash you with her nails if you get TOO

close, but this is rare. This fight is as easy as it can be. If you

really suck and require healing at some point in the battle then just

use a 45HP+ vial or your 30HP+ PARASITE ENERGY spell.

After you beat EVE Aya will experience another flashback and when

she's comes out of it EVE is gone. There is a hole in the upper left-

hand corner of the room, and you must pursue EVE through it by

selecting the top choice. You have now reached the sewer (being a cop

is such a great job...) just go north and fight any monsters that wish

to mess with you. They are basically just mutant mice and mutant

frogs...all fairly easy. Once you reach an area with a stairway on the

right and left, ignore them and open the chest to the left to receive a

new weapon. Equip the gun as it is much better than what you have, and

move north until an event happens. After the event there are two well

concealed chests in the right and left northern corners. The one on

the right contains a gun power-up, the one on the left an 45HP+ vial.

Now pursue the little girl into the next area, but don't pass up the

hidden chest just to the left of the door which holds inside it a 6

bullet clip. In the next area proceed left, kill two frogs and click

the button to the left of the gate. This button serves two

functions...the top choice opens the gate and the other allows you to

save your game. Open the gate and enter the next area where you will

meet EVE once again. Run up to her and an FMV sequence will follow.

Now you will face a new foe.

SEWER BOSS - TAIL 80 HP - HEAD 120 HP - TOTAL 200 HP: This boss is

another in a long string of easy battles. It has two portions, a head

and a tail. The head has FAR too much defensive power for you to mount

a serious attack on it so go for the tail at first. The boss will

slash his tail at you and unleash a bunch of green beams with it, but

they are simple to dodge by maneuvering between them. Once you dodge

just run up to his side or back and fire on his tail. Continue this

pattern until you defeat the tail. Now you can attack the head of the

monster. He has a new attack in which he fires 3 flaming lasers on you

per turn. The lasers are easy to escape from by just running in the

opposite direction. Then just fire on his head and continue the

pattern until he dies.

Once you have sent the SEWER BOSS to an early grave you appear

outside the opera and get questioned by a reporter. Daniel Bo Dollis,

a cop who Aya really looks up to as a father figure, comes along and

knocks the shit out of the nosy reporter. Then he gives you a ride to

the station.