
                            _Star Control X_
                               by spathix

---------------------------------------------------------------------------
Introduction
---------------------------------------------------------------------------
StarConX - Star Control 2 melee clone
Realtime Space/strategy/arcade game

Its time to put the "internet" to good use by allowing
loyal fans to participate in its birth.

---------------------------------------------------------------------------
Status
---------------------------------------------------------------------------
What's New in v0.3 (Official Release)
- Now handles multiple keypresses
  so you can accelerate and turn simultaneously!
- MOD engine combined with Melee engine
- Sound Effects and Background Music
- Snappy new readme file
- Death Enabled!
- Player Explosions added!
- Smarter AI
- Life Meter added!
- More colorful..blue stars..visually apealing
- Now defaults to Sound Blaster 1X series for compatibility
- Did I mention this snappy new readme file?
- Fun added. Try to beat Urqan without getting hit..
- Victory Theme is heard when player is defeated
- 3 player Mayhem Mode fully operational with all features listed!!!

What's New in v0.2 (Beta)
- MOD support
- preliminary RPG engine added

Alpha
- Initial release just melee mode

If you enjoy this program...here are some ways you can help....

- download new versions at http://members.aol.com/luis2048/scx/index.htm
- Make some 'NEW" ships. all ideas are welcome (see below)
- Send Binaries
   -logos/title screens/MOD remixes of the original SC2..etc
- Link me to your Star Control web page (if hosting file..please copy to your server)
- Give me some feedback

- SC2:3DO recordings as MP3....for future release as mod

---------------------------------------------------------------------------
3.) System Requirements
---------------------------------------------------------------------------
SCX was created using a 100Mhz CPU /w 32 MBRAM on WIN95 OSR2
Images created with PSP 4, Truspace 2 & Printscreen Key
Songs converted with Scream Tracker 3.21
Sound Samples manipulated with cooledit - some samples were taken
from the genesis star control..
Languages Used: Logo (turtle gfx!), Batch files, and some
   other programming languages I dont remember..

Minimum System scx can run on:

- 386 processor
- 4MB of RAM (takes EMS if available)
- 256K VGA card

---------------------------------------------------------------------------
Making Ships
---------------------------------------------------------------------------
Create the ships in the exact size SC2 ships in upright position

ship1$="drawing commands in here" 'follow qbasic's standard "DRAW" commands"
Start the 1st pixel from the centerpoint of ship 
do not go outside the ship...use colors only as variables eg: "cx u1 r3" (color x up 1 right 3)
            color
draw "C" + str$(x) + "u3 r 3"..etc .etc etc..
----------Clip Below------------------
  screen 13
  spathi$ = "bu2 l2 g1 h1 u2 h1 l1 g1 d1 f1 r2 f1 d3 l1 g1 l2 g1 f1 e3 r3 d2 g1 f1 e1 h1 u2 r3 f1 d1 f1 e1 h1 l1 h1 l1 u3 h1  f1 e2 u1 e1 r1 f1 g1 l2"
  draw spathi$
--------------------------------------

email the draw string to luis2048@aol.com
sc-x engine will handle rotation/zoom/momentum
I will give FULL credit to each ship maker

---------------------------------------------------------------------------
What is does
---------------------------------------------------------------------------
SC-X uses screen mode 13 256 color vga mode
mod music is set to autodetect (sb 1x compatibles)
players are tracked in x.y coords
Comp AI justs positions aim relative to x/y coors and random accelerate
and when its life gets low..it becomes a defensive player


---------------------------------------------------------------------------
Misc
---------------------------------------------------------------------------
Thraddash are terrified of the black spathi
computer race that evolved from human computer systems (not effected by dynarri)
chmmr and computer race could mutate into 1 to form a new race towards the end
dynarri have evolved and multiplied
Talo (rock like people) are back
semi-sentient precursors
new aliens and precursor artifacts
Version .4 might be released in a month or so....

greetings to those in EFNET #starcontrol
Luis Gonzalez - luis2048@aol.com 
_SpathiX_
StarConX Homepage     http://members.aol.com/luis2048/scx/index.htm
SC Discussion Board   http://www.cam.org/~lafranc/sc4board/