File: Warcraft 2 Walkthrough Creator: Unknown Walkthrough: Humans Version: Final Website: xasclan.cjb.net Welcome To Warcraft 2 Walkthrough, Start Up The Game And Get Your Sword Ready! ------------------------------ Act I: The Shores of Lordaeron ------------------------------ I call these the training missions. The first 3 missions lets you get comfortable with the general Human Units, and the last mission is a intro to the battles you'll have to make like in the rest of the game. ------------ 1. Hillsbrad ------------ Story: You're to set up an outpost to feed troops and build more troops; it's as simple as that. Objectives: Build 4 Farms Build a Barracks Strategy: You need help for this level? Anyhow, take your little army or 3 footmen and slaughter the few orcs in the area... build more peasants and make 4 farms and a Barricks. You don't even need to build more units! ------------------------ 2. Ambush at Tarren Mill ------------------------ Story: Some Elven Archers were captured by orcs and are being held in a prison guarded by the orcs... you are to rescue at least one of them (heh heh) and bring him back to the Circle of Power. Objectives: Rescue a captured Elven Archer Return him to the Circle of Power Strategy: Personally I'd build some more troops before I rescue 'em archers, since there is a significant number of orcs in this level. You're ships will help you in killing the orcs near the shores and a single Troll Destroyer in the waters, but then they're trash. The prison is located in the northwest corner of the level, and the watch tower there may be upgraded into a guard tower a while into the game, which isn't good. And remember you only need to rescue ONE Elven Archer, the rest are at your desposal. ------------- 3. Southshore ------------- Objectives: Build a Shipyard Build four Oil Platforms Strategy: Don't concentrate on your ground forces. Build a shipyard and a "mighty" armada made up of at least 4 (I prefer 6+) Elven Destroyers. Lay waste to the Troll Destoyers in the seas and destroy their oil platforms so you can build more oil platforms. Pretty easy eh? --------------------- 4. Attack on Zul'Dare --------------------- Objectives: Destroy Dun Algaz Strategy: You're first "real" game! Now the orcs will actually build units and send guys to attack you! But this level is pretty easy. Build an army of footman (and some archers if you want), and build the necessary buildings (barracks, lumber mill, more farms). When you have built a blacksmith, upgrade your armor and swords. You can also build towers and upgrade them to guard towers or cannon towers to help you, but they aren't really important. When you have made a nice navy and a strong enough army (I'd say about 10 to 12 units would do the job right), get yourself some transports and destroy Dun Algaz. Use the Elven Destroyers to kill the orcs near the shores before you send in your ground units. ----------------- Act II: Khaz Modan ----------------- These are what I consider the "real" missions. They are more difficult than the previous missions, but nothing too hard. You'll also get introduced to more cool units in this act... ------------ 5. Tol Barad ------------ Objectives: Reclaim Tol Barad Destroy Dun Modr Strategy: When the level first starts, you'll view will be at Tol Barad, where a bunch of orcs invaded the city. Quickly send in your troops to kill those orcs. Because the longer you wait, the more buildings they destroy. Use your Gnomish Flying Machine to scout the area (these things are very useful), you'll see that the city of Dun Modr is located at a BIG island to the northeast. Build an army of footmen, and maybe some archers and ballistas. Destroy as much as you can of the city with your ships (preferably the guard and cannon towers), and launch an assault. 12 or so units (with 2 ballistas) should do the trick. Be careful of their ogres, because they can kill your troops quickly if left unattended. ------------ 6. Dun Algaz ------------ Objectives: Destroy Dun Algaz Strategy: Oh yeah!!! You get to use knights in this mission! They are quick and powerful, and well armored. You want to build alot of these guys to kill them orcs. Position some units in the entrance/exits of your city to fend off orc attacks. If you need more gold, there's a gold mine in the northeast corner, but that's about all the gold you're gonna get. The orcs occupy most of the southern region, but alot of their buildings and units are spread out. Use that to your advantage. Employ your deadly knights and crush them orcs. Beware of the ogres, they are as powerful as knights. But you should of upgraded you're knights at the blacksmith before battle... I hope. After you destroy the surrounding buildings, it's time for the main place, heavily fortified with cannon towers. Ballistas are good at taking the cannon towers, although you shouldn't rely only on them. Once you destroyed the city, you'll have won. ------------- 7. Grim Batol ------------- Objectives: Destroy 5 Oil Refineries Strategy: This level is actually kinda hard... because you'll have to take over a city, then you get to build stuff. And taking over the city is no easy task. There are two ways to take over the city. You can get all your guys into the transports and sail them to the land on your right and land (you'll have to go south to land) on the mainland attack the Orc’s City. You can also send your army south and kill some orcs to get some free catapults (up to 3, depending how far you go) before you do that. That'll get you some catapults, but it'll take away health from your men, and we need all the health we can get to destroy the city. Personally I'd only get the first 2 catapults, then go east to the mainland containing the city. The last catapult isn't worth risking the lives of your precious army. When you attack the city, use the catapults to destroy the towers from a distance and your men to kill the orcish forces. You'll lose alot of your men here, but it'll all be over soon enough. When you have destroyed their city, get out those peasants (hope you didn't use them in the battle and got them killed) and start building your town. Concentrate on building a navy (Grim Batol is mainly a port). Since you get to build battleships, I'd forget about building the Elven Destroyers. You might want to build a few if you're low on resources, but remember that one battleship is as good as 3 Elven Destroyers. When you finally decide to attack Grim Batol. Build a navy of at least 5 Battleships (OH yeah!) and head out to Grim Batol. Remember that you only need to destroy the oil refineries. So attack only the oil refineries and the threats (cannon towers, catapults, and orc ships). ----------------------- Act III. The Northlands ----------------------- These are more challenging than the ones in the previous act, and introduce you to many more new units. ------------- 8. Tyr's Hand ------------- Objectives: Quell the peasant uprising Build a Castle Destroy enemy forces Strategy: You begin in a nice, refreshing, forest setting with some knights. But you gotta hurry! Get to the town and you'll see some orange (Alterac) peasants attacking the town. Those bastards! But your knights will make short work of them. When you get back the town, start producing more peasants and building up the city. Enemy Orcs will come from the east and the north, so position units there. There are 3 orc settlements in this level. One at the southwest corner, one at the northwest corner, and one at the northeast corner. When you have explored the land with the Gnomish Flying Machine, decide with Orchish Settlement is the weakest and attack that one. Remember, the longer you wait to attack, the less gold you have. I suggest you attack the northwest settlement last because they are well fortified with towers, but again, it's all up to you. Oh yes, one last thing, remember to heal your troops after each battle with the Paladin. --------------------------- 9. The Battle at Darrowmere --------------------------- Story: Uther Lightbringer is needed at Caer Darrow to comfort the people there. Well it's your job to escort him there, but it's not that simple, as you will see. Objectives: Escort the Lightbringer to the Circle of Power at Caer Darrow Strategy: Once you have explored the map with your flying machines (don't let them get shot down! They are good to draw fire away from the transports), you should know the route you have to travel... send your transports through the river guarded by many towers to Uther's turf. Then go all the way back, and travel south through more danger to the Caer Darrow, at the southeast corner of the map. Start off by sending your ground troops to the nearby island to destroy as many cannon towers and other hazards as you can. Once you've done what you can do, send your ships to destroy some more of the towers. You don't need to destroy all the towers, just destroy about half of them. Now send all your transports to Uther. If you move them fast, they won't get hit much. Put Uther in the Transport with the least amount of damage done to it and sail back to the piece of land you started on, and change Uther to the least damaged transport if necessary. Now launch your remaining navy (if you have any left), your remaining ground troops (if you have any left), and your remaining Flying Machines down south to the area with cannons and ships. They'll provide great distraction while you maneuver your transports quickly down the river to Caer Darrow. The empty transports will also provide good cover fire. Once Uther Lightbringer arrives at Caer Darrow, move him to the Circle of Power. ------------------ 10. The Prisioners ------------------ Story: Some Alterac Traitors have been captured because they were found to be working for the Horde. Your job is to escort them to the Circle of Power at Caer Darrow for questioning. Objectives: Build Transports at Stratholme Transport 4 Alterac Traitors to the Circle of Power at Caer Darrow Strategy: All right, don't worry about the prisoners for now, although I'd kill some of the footmen down there escorting the prisoners to free up farm space. The Orcs in this level (located in the northwest) will constantly attack you, so build up a good land defense. But you also need a good navy... screw Elven Destroyers, you want them battleships. I'd build up at least three to defend your oil platform(s), especially if it's located near the Orchish City. Use your battleships to kill the orcs near the coast at Stratholme (no no no, Stratholme isn't the Orchish city to the left. It's the piece of land blocking a direct sea route to the prisoners), and then kill the rest of the Orcs at Stratholme with land forces. Use Ballistas to destroy the Juggernauts at Stratholme (the Juggernauts usually won't fire back, unless your Ballistas are too close to the coastline). Build a Shipyard at Stratholme and build about 4 Battleships. Send those battleships to destroy the cannon towers guarding the river path, and build transports to transport the prisoners to Stratholme. There, transport the prisoners to Caer Darrow. You can also destroy the Orc City to the west, but it's not necessary, and only should be attempted if you are 100% sure you can beat the level (that means the prisoners are at Caer Darrow already, but has not reached the Circle of Power yet). Use battleships to ravage the coastline, then send in your ground troops to destroy the rest of the city. ------------------------------------------- 11. Betrayal and the Destruction of Alterac ------------------------------------------- Story: Alterac has betrayed the Alliance! They have been working for the Horde since the beginning! Time to take 'em out. Objectives: Free the Mages and Peasants Destroy Alterac Strategy: You get to use both Mages and Dwarven Demolition Squads in this level! That's two new units to use! But you first have to rescue Mages and Peasants before you can build anything. The prison (follow the path leading north) is very well guarded (not like that trash prison those Elven Archers were held in) and can destroy your troops before you can even rescue the prisoners if you're not careful. Use your army to kill any opposition while you move up the path. When you are near the prison, send the 2 Dwarven Demolition Squad Units up to the main gate and blow up the two cannon towers blocking the entrance. Now move your troops into the prison and start your killing. Remember that the Towers and Ballistas are of first priority, they can kill several of your men. When you have rescued the mages and peasants, bring them down back to town and start getting resources/building with the peasants. Alterac units WILL attack you constantly, so be alert and build up a good defense. When you have explored the land, you'll see that Alterac is located to the north and extremely well fortified with towers. And full attack won't be easy. That's where the Dwarven Demo Squad comes in... I'll talk about that later. There's also a gold mine with plenty of gold to the southwest. But some Alterac boyz and a Dragon guard it. I'd kill the land units first with footmen and knights/paladins, then haul-ass and send in about 3 to 4 archers to take out the dragon. Now, before you assault Alterac, you'll need to weaken its defenses, or your troops will get slaughtered before they actually get into the city. The main things defending the city are cannon and guard towers, and if most of them are destroyed, you'll have a much easier time invading the city. Here's how you get rid of them easily: Find a Target tower. Preferably it's not too deep inside the city and not surrounded by other defenses (the main threats are archers, ballistas, and other towers). Now get a Demo Squad and go blow it up. One Demo Squad will destroy the tower. Destroy the towers on the outer edge of the city first, and then go for the ones that are farther in. Some of the towers are too well defended for you to get to it and blow it up, just ignore those towers; you only need to destroy most of the towers. When you have weakened the defense significantly, go send the Calvary into Alterac. You'll need about two teams (that's around 18 units) composed mainly of knights to really do the job right. You can use mages' Flame Shield... which is good to use on the enemy if they are in-groups, or use on your troops if they are alone. It also makes a wonderful defense for those easy- to-destroy ballistas. ------------------------- Act IV: Return to Azeroth ------------------------- These three final levels are hard. This is where saving the game comes in handy. Save the game on regular bases if you are doing good. If you screw up or start to lose then quit the game and load up the saved game. That's perhaps one of the best strategy I can offer. --------------------------- 12. The Battle at Crestfall --------------------------- Story: The main Orc Naval Base is located at Crestfall, and the Orcs are expected to launch their remaining armada and retreat back to Azeroth. Well, go in and destroy their base. Objectives: Destroy Orc Transports Destroy all Oil Derricks Destroy all Shipyards Strategy: In this level, you MUST have a good navy. That is the whole point here. Sure land forces are important, since the orcs will attack your city. But you need a good navy, since most of your battles here will occur at sea. Get a shipyard and a little navy started ASAP. You can build Elven Destroyers at first, but you really need to be moving on to the Battleships. Use your Flying Machine to explore the map and find the oil patches. The best one for you to build is probably the one northwest of your island, guarded by a lone juggernaut. Take your ships and a flying machine (they spot sea turtles) to the oil patch and secure it. Put some ground troops into the transport and transport them to the island just west of the oil patch you secured. Blow up the cannon tower with a Demo Squad and kill the remaining orcs on the island with your ground troops. Get a peasant there and build an Oil Refinery on the island you just took over and build an Oil Platform on the oil patch you secured. Start hauling a lot of oil and use your navy to defend the platform, tankers, and refinery, because the enemy will almost definitely attack it. Start building your own armada (remember to always have a Flying Machine with your ships, so you can see any sea turtles hiding underwater) and go to the oil patch up in the northwest corner when you feel confident of your navy. If there’s an orc oil platform and orc ships there, then destroy it and build your own oil platform on the oil patch (and maybe a refinery on the island near the oil patch), and defend it. If you have taken these two oil patches, the orcs will have almost no way of getting more oil (no lie). There is another oil patch in the southeast corner, but that's very far from the orc's mainland. Now build a bunch of battleships and start attacking the coastline of Crestfall. You're goal is to destroy the Transports and Shipyards, but you need to destroy anything that is attacking your battleships. Once your plunder the coastline, you should be victorious, unless you missed an oil platform. ------------------------------ 13. Assault on Blackrock Spire ------------------------------ Story: Blackrock spire is like the main Orc City in this side of the Great Portal (well I'm not exactly sure, but I think it is). Lord Lothar has led a group to Blackrock Spire to negotiate with Ogrim Doomhammer of the Blackrock Clan. Well, they didn't report back, so all we can do is assume the worst. Objectives: Destroy Blackrock Spire Eradicate any and all enemy forces Strategy: When the level begins, you're view is shifted to Blackrock Spire, where Lord Lothar and his 2 knights are fighting a huge amount of Orcs... well now ya know what happens to him. This level has 2 enemy cities. One is the smaller one to the northwest, and one is a much larger one to the northeast. You should take out the one to the northwest first, since it's smaller and all, and then the larger one to the northeast... I'll tell you how. But we'll get to that later. First of all, you should really concentrate on your defenses. The orcs in this level will attack you constantly, and with pretty powerful units. Get a naval base started and start building up your level. Once you get a Castle, the two most important things you want to build are a Church and the Gryphon Aviary. The Gryphon Rider is perhaps the strongest unit you get to use on this level, and the base of my strategy. My strategy is this: Use things like Demo Squads to take out the things that pose the biggest threat to the Gryphon Rider, mainly the guard tower. Then, use Gryphon Riders to wreck havoc on the defenseless orcs. Sure Trolls and Guard Towers you didn't destroy will cause some problems, but they can be easily taken care of. When your Gryphon Riders are hurt, return them back to the main land and heal them up good with Paladins. That is my basic strategy for this level. But I'll still give you a walkthrough. Build a good-sized navy, you may need to make some destroyers to fight off the few dragons in this level, but the main ship in your navy should be the battleship. Clear out the island to your north by destroying the Guard Towers with your battleship and then using your Gryphon Riders to clear out the rest of the island. When you finally have control of the island, you'll get access to more gold. There is also more of this precious gold on an empty island to the southeast of that island. Build up a good Air Force with 6 Gryphon Riders (they are not good in large groups, since they have a tendency to hurt each other by accident while attacking, but if you watch the gryphon riders carefully, and control them well, they will not do this as much). You're ready to attack the smaller orc city. Get Demo Squads to blow up some of the guard towers and use your battleships to attack the coast (go for the guard towers and trolls). When all is left is a bunch of Grunts, Ogre-Magi, Death Knights (no they won’t attack your Gryphons for some reason), and a few trolls and a few watch towers, you're Gryphons are ready to fight. Go for the guard towers and trolls first, since they are the only ones that will attack your Gryphons. Once they're dead, destroy the remainder of the smaller city (you don't even need ground forces), and start your second Gryphon Rider squad. Now all that's left is the main part of Blackrock Spire, where the Blackrock Clan Dwells. But for now, build a town hall in the ruins of the smaller city to get the plentiful resources there. As I mentioned before, start building your 2nd Gryphon Team. It'll compliment your first team in the destruction of the remainder of Blackrock Spire. You'll also need some ground support, preferably a team of Paladins. Fix up your Armada also, they'll play a significant part in this big battle. Ready? Ok, start your Gryphon Assault from the south; remember to use the Demo Squad to clear out major threats to our airborne friends. Use the battleships to destroy the towers in the bay. Death Knights will bother your battleships with Whirlwinds, but try your best to dodge it. Make sure you destroy as many towers as you can before retreating. Send your Gryphons to the most northern part, where the fortress is, after the defenses there are crippled. Remember to use them in groups, and attack the guard towers, Daemons, and trolls first. Use your second team if your first team is crippled. Once all threats are cleared for the Gryphons, concentrate on destroying the barracks. Once they are gone, destroy the pathetic Ogre-Magi, Death Knights, and Grunts, who are helpless in your deadly flames. Once the land units are almost gone, ravage the rest of the city with your ground units and Gryphons. Remember! Healing Gryphons Riders is a smart thing to do. Gryphons cost too much, and it costs a bundle to build another one. -------------------- 14. The Great Portal -------------------- Story: After Blackrock Spire is made into a heap of trash, the orcs rally to protect their last hope... the Great Portal that lead them to this world. It's your civic duty to destroy that portal, and end this Orcish nightmare. Objectives: Destroy the Great Portal Strategy: Man, after you get done with this level, you'll absolutely HATE dragons... trust me. Now there are 4 main clans in this level. The Burning Blade occupies the first area, and they are very damn powerful. You'll have to use your men to kill them so you can use their land to build buildings and get resources. Then there is the Black Tooth Grin Clan, which has a lot of land units and a few sea units. The most annoying however, would be the Dragonmaw Clan (white clothed). They, you guessed it, attacks you constantly with Dragons! The last clan is the Blackrock Clan, they are mainly at the portal, and consists of mostly death knights and Daemons. But the 3 dragons they have are very dangerous. Ok, time for the strategy. The first part is perhaps the hardest part, because so many things can go wrong. You start out with a whole crap load of men, 3 transports, 6 peasants, 2 Elven Destroyers, and a Battleship. Use the attacking ships and sail them left. You'll reach the coast of the Burning Blade settlement. They have 3 cannon towers, and 2 Catapults to greet your ships. Make sure the Destroyers and the Battleship are together when you attack the coast, because the cannon towers will make short work of the weak Elven Destroyers, and the Battleship will have no support. You'll probably loose all your ships in this little battle, but that's ok, since they're useless after this. Bring your soldiers with transports to the Burning Blade Settlement and start your killing. They're Ogre-Magi are a pain in the ass, with their bloodlust, but you out number them about 3 to 1. Still, you'll loose most of your men in this battle. Once you defeat the first round of Ogre-Magi, you'll see a gold mine up ahead. Quickly transport your peasants and any other soldiers still back at the starting point and start your building and resource collecting. There are still some Ogre-Magi up ahead, but it’s good to not disturb them, until you’re army is built up good again. Sooner or later, a dragon will attack you. You’ll need at least 3 Elven Archers to kill a dragon successfully, and you’ll need to keep on producing more Archers, since they get killed pretty easily. More dragons will attack you, but that’s ok, as long as you have your archers. Once you built up a good army, and is running out of gold, it’s time for you to move up north and destroy the remainder of the Burning Blade. There are more deadly Ogre-Magi, but if you’re army’s good and big enough, they should fall to your blades. There is another gold mine up here, so you can keep on expanding your city. Be careful of the 3 Blackrock Dragons, who will appear sooner or later. You’ll need a lot of Elves to take them out. Once you get the Gnomish Flying Machine or Paladin, survey the land by flying around the map with the Flying Machine or using the Paladin’s Holy Vision. You’ll get a good idea of the enemies’ locations. Very useful for planning your next attack. Remember to build those Gryphons! You’re next attack will be the Black Tooth Grin Clan (black clothed orcs). They are to your east, and will sometimes send death knights for a quick attack. Personally I think you should attack them with your ground forces, since there are too many trolls and guard towers for you to safely perform an air attack, and those defenses are too deep in their city for the Demo Squad. Mages are good for polymorph, and flame shield. You can also use blizzard, but that’ll get the orcs’ attention, and they’ll come running to your mages. I guarantee you that the mages will not survive those orcs. Just use a lot of knights/paladins, catapults (fully upgraded I hope), and mages on the side. You should be able to pull it off. You can use Gryphons for support if you need it, but they can do more harms than good. Once you take over the Black Tooth Grin Clan’s settlement, you’ll get access to another gold mine! I forgot to mention that there’s also a gold mine near the waters, you’ll need a demo squad to get access to it. With more gold, it’s time to build up your navy, and more Gryphons. The Dragonmaw Clan will rapidly produce dragons and send them to attack you, if this doesn’t happen, it will soon enough. If that happens, use your Gryphon Riders and some Destroyers to take them out, and build around 4-6 Demo Squads. Send those Demo Squads to the Dragonmaw Settlement and use those Demo Squads to destroy the 2 Dragon Roosts. That should take care of this Dragon Problem. When you think you’re ready to attack the Dragonmaw Clan, build a bunch of Demo Squads, enough to take out all the guard towers. Once you destroy the guard towers near the farms, you can send your Gryphon Riders there and have some fun. Build more Demo Squads to destroy the guard towers surrounding the Fortress. Once you destroy those, your Gryphon Riders are now free to terrorize the Fortress. There goes the Dragonmaw Clan. This last part is pretty easy. Send all your Gryphon Riders to the Great Portal Area, guarded by Blackrock Clan’s Death Knights and Daemons. The Death Knights may use Whirlwind, but usually not if your Gryphons are directly over them. Kill the Daemons and everything else orchish in that area. Time to destroy the Great Portal. Use your Gryphons to take out the Great Portal. It’s too much a hassle to send ground units to destroy it, since you have to build a new shipyard and new transports. Once the Great Portal is destroyed... enjoy the ending.