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-Terran Information- These ideals have enabled the Confederate Marine Corps and Colonial Fleet to defend Confederate interests along the Galactic Rim for more than two centuries. Marines come from all walks of life, but they are united in their devotion to the preservation of the Confederate way of life.

The Corps offers countless opportunities for young men and women to see the sector and gain valuable real world experience. We will train you. We will teach you. We will shape you into an efficient warrior, garnering respect and admiration from your peers. We can even help you work past criminal and/or anti-social tendencies through counseling, drug therapy, and neural resocialization.

Available positions within the Corps are listed by Occupational Field (OF) and include the Preferred Experience Base (PEB) and Occupational Summary (OS) for each Field.

Strengths

Mobility, great defense, build anywhere, cloaking, versatility, Marines, strong through whole tech-tree, easy to learn, instant cloak detection, ability to repair buildings and some units.

Terran Strategy

My own fast and fun way of killing your enemy.

-Build 7 SCVs, make 7th build a supply depot. -Build more SCVs, and when the SCV is done building the supply depot, build a Barracks. -When you have at least 10 SCVs mining, make another Barracks, so you have 2. -When the first Barracks is done, make marines, make the SCV who built it scout for your opponents' base. -When the second barracks is done, build more marines. When you have 8, bring them and your SCV to the entrance of your opponent's base. -Build a bunker right outside their sight range, and put 4 marines in it. Move the SCV a little closer, and build another bunker. While doing this, continue building marines, supply depots, and SCVs. -Keep building bunkers up to your enemy's command center, and he will be dead.

Marine Rush

My technique on winning a 1vs1 or 2vs2 game.

You begin by building 6 SCV's and putting them on your minerals. Then you make a 7th SCV and with him you build a barrack. Then you build another SCV and build a supply depot with him. After you are done with these buildings put 1 of the SCV's on minerals and with the other build another barrack.Continue to make SCV's and put them all on minerals. Then you build a third barrack after the second is done. Then you should build 1 or 2 marines and scout with them. When the third barracks is one build a fourth barracks.

After this you must build another supply deopt. And then when you have 4 barracks start to crank out marines like hell. As well as continuing to build SCV's. You should also build a refinery and an academy (if you want).

During this time you should be continuing with building supply depots because you will run out of supplies quickly.

When the Academy is finished you should upgrade stimpacks. I usually don't build an Academy or a Refinary. I only do so, if I can tell that the game is going to last longer than 15 minutes. But when you crank out marines like this and have teammates to back you up you ususally don't have a game that lasts longer than 15 minutes.

This is also a great way to assist your friends in their rush attempts. Otherwise its usually zerg players that rush but now you can help them out.

My way of surviving an early rush

This strategy works only for terrans against other races. first you must rush yourself, in a defensive way. any building order is good. i prefer: spreading out you svcs first, build 2 more, find your choke pt with the third and plug it up with a supply depot(or build it so that its near the choke pt, but forces units to lose formation). then with your next svcs, build a barracks or two. then build tons of marines to REALLY plug up the choke pt. this is a real killer because the other races' first attackers will be nearly helpless against you. zerglings and zealots are no match to this defense, unless his numbers TOTALLY overwelm you. how this works is that: to get to your base, your opponent has to go through your choke pt, but its plug. so first they have to kill your frontline, to then kill your second, while you bombard all that are close with bullets. by doing this strategy, you have lowered his army to just maybe four, since only four may attack at a time. i prefer building marines over bunkers because bunkers take too much space, and because its a waste of time and money. its less effective as not as much people are shooting. you will lose marines, but not as much as what your opponent can lose. ive killed all my friend's attacking zealots with this without any worry. ps: after your defense is set, build your bunkers and tanks to withstand latter attemps.

  • My favorite team: Terran.
  • My favorite unit on Terran: Marine.
  • I like Terran the best beacuse they are humans, and I have fun kicking alien ass.

    -Zerg Information- The Zerg are composed of several different types of creatures that have been integrated into the Swarm by the Overmind. These creatures, or breeds, have been selectively evolved to become efficient killers and to assist the Zerg in their quest for ultimate power. The Zerg do not utilize technology in the common sense, but their natural weaponry and armor is comparable to the most advanced gadgetry employed by any other species. This biological evolution, combined with an unmatched savagery and their blind devotion to the Overmind, make the Zerg an extremely formidable and deadly foe.

    The Zerg have been found in all types of environments, including deep space. They have adapted themselves to the rigors of space travel, although it is not exactly understood how they are able to do so. The center of a Zerg habitation is the Hatchery. Their nests are composed of a thick organic matter, nicknamed the Creep, which provides nourishment for the Zerg and provides organic mass for Zerg Larvae and Drones to facilitate their transformation into larger forms. The Creep expands and covers the area around the Zerg hive, and is very difficult to eradicate.

    The Regular Rush
    Set your four drones to gather dont build any thing else until you have 200 minerals, build a spawning pool,when its done build lings as quickly as possible, if you opponent has no defense at all you will win easily.
    Get An Automatic Win!!!
    No its not having a 7vs1 computer stomp game! First thing when you start off, send one drone to scout, when you find the base attack it ONLY ONCE and then run! Run to the other side of the map and when you get there run all the way back. Meanwhile at your base your getting minerals. The computer isn't because it has no drones! (If comp starts to get more drones to same thing over with one drone.) Get zerglings and destroy the comp (computer)!!!

    Quick Hydra Drop
    This strategy is one of the BEST Zerg strategy. It is very effective against nearly all opponents. -Build 9 drones, make an overlord. -Make a pool, a creep colony, and and an extractor. -Build more drones, mine gas, build a hydralisk den, make another hatchery, and make your starting hatchery a lair. -Continue building more hatcheries and morphing Hydras. -Upgrade hydra speed, attack range, and all 3 overlord upgrades. Also upgrade missile attacks and ground carapace. -Continue building mass hyrdas. Don't forget to have spore colonies scattered around your base. -Build 12-24 mutalisks. -Build hydras until you can fill up 12 overlords (48 hydras), but keep some in your base. -Look for a weak spot in the side of your opponents base. Go in with the mutalisks, and have your overlords drop every dang hydra into their base.

  • My least favorites team is Zerg.
  • My favorite Zerg unit Lurker.
  • I don't like zerg beacuse they are weak and now that spawning pools are 200 dollars instead of 100, you can't rush as quick.
    -Protoss Information- In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss. With their highly advanced technology and potent psionic abilities, the Protoss have long considered themselves the most powerful species in the known galaxy. Although they are not a prolific people, they have learned to bolster the ranks of their military with robotic war machines and to combine their intrinsic psionic ability with technology, thus producing some of the most effective warriors ever known. If the Protoss have a weakness, though, it is their refusal to accept change. The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife. Although the Protoss were originally divided into several warring tribes, they were united by a single scholar/philosopher known as Khas, or "he who brings order". Having studied the archaic, forbidden teachings of his ancestors, this mystic unearthed ancient, monolithic artifacts known as the Khaydarin Crystals. The power contained within these crystals -- along with his teachings -- are apparently responsible for the strengthening of the primordial, psychic link that all Protoss share. Khas also developed a strict religious, philosophical, and social structure christened the Khala. Under the Khala -- which translates roughly to Path of Ascension -- the Protoss have abandoned the crude tribal factions that led them into generations of vicious blood feuds and have instead created three castes: The Khalai (artisans and inventors), The Templar, (warriors and explorers) and The Judicator (administrators and leaders). Terran dealings with the Protoss have been limited, restricting our knowledge of their language, abilities and equipment. What we do know is that they possess extremely advanced technology, including warp-gate manipulation, energy shield generation and the ability to power their buildings and units with a Psionic Matrix. It is only recently that significant progress has been made in learning more of their secretive society and science, and this has come at the cost of hundreds of Terran lives.

    Rush With Protoss

    In the beginning of the game, right off before anything, build a probe. Then send your probes to work. After you get maxed out in probes, build one pylon. Then build two gateways. Start building some zelots to protect your base. After you have protection for the first rush against computer, just work on mining and getting probes. After computer rushes start building zelots again. Get about ten and go in. They will die but kill a lot of things. Keep doing this until computer is dead.

    VERY Easy Win!
    To start off just do what you normally do in a game. Get defence and some offence. Then start getting high tech, build advanced buildings. Get two aribitars and five carriers maxed with interceptors. For your aribitars get recall. Then find the enemy base. Sence your aribitars have a good amount of life, even if computer had good defence it doesnt matter. Fly to thier base where the drone's/scv's/probe's are working and call recall and the carriers will destroy the base and all the miners.

    Easy kills!

    When someone is playing against you and has loads of marines and thiers no way to win, this is where this strategy comes in hand. You have to be protoss, you have to build up to 4 or more reavers with full bombs. Then when the mass marines/ghosts/anything come to your base they will be destroyed heavily. I've done this before. But reavers can't shoot air, remeber that.

  • My second favorite team, the protoss.
  • My favorite protoss unit is the Archon.
  • Protoss are good beacuse of thier strength.
  • The bad thing is they rely on gas, and everything is expensive.

    Win the Mission:
    there is no cow level

    Lose the Mission:
    game over man

    God Mode:
    power overwhelming

    Free Minerals and Vespene:
    show me the money

    Free Minerals:
    whats mine is mine

    Free Vespene:
    breathe deep

    Gives all Available Upgrades:
    something for nothing

    Show Entire Map:
    black sheep wall

    Faster Building:
    operation cwal

    Keep Playing After Victory:
    staying alive

    Gives Units Free Upgrades:
    medieval man

    Allows any Structure to be Built:
    modify the phase variance

    Disables Fog of War:
    war aint what it used to be

    Build Units Beyond Supply Limit:
    food for though

    Use Special Abilities Without Energy:
    the gathering

    I hope you enjoy this section, be sure to check out all my sections!