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Strengths
Mobility, great defense, build anywhere, cloaking, versatility, Marines, strong through whole tech-tree, easy to learn, instant cloak detection, ability to repair buildings and some units.
My own fast and fun way of killing your enemy.
-Build 7 SCVs, make 7th build a supply depot. -Build more SCVs, and when the SCV is done building the supply depot, build a Barracks. -When you have at least 10 SCVs mining, make another Barracks, so you have 2. -When the first Barracks is done, make marines, make the SCV who built it scout for your opponents' base. -When the second barracks is done, build more marines. When you have 8, bring them and your SCV to the entrance of your opponent's base. -Build a bunker right outside their sight range, and put 4 marines in it. Move the SCV a little closer, and build another bunker. While doing this, continue building marines, supply depots, and SCVs. -Keep building bunkers up to your enemy's command center, and he will be dead.
My technique on winning a 1vs1 or 2vs2 game.
You begin by building 6 SCV's and putting them on your minerals. Then you make a 7th SCV and with him you build a barrack. Then you build another SCV and build a supply depot with him. After you are done with these buildings put 1 of the SCV's on minerals and with the other build another barrack.Continue to make SCV's and put them all on minerals. Then you build a third barrack after the second is done. Then you should build 1 or 2 marines and scout with them. When the third barracks is one build a fourth barracks.
After this you must build another supply deopt. And then when you have 4 barracks start to crank out marines like hell. As well as continuing to build SCV's. You should also build a refinery and an academy (if you want).
During this time you should be continuing with building supply depots because you will run out of supplies quickly.
When the Academy is finished you should upgrade stimpacks. I usually don't build an Academy or a Refinary. I only do so, if I can tell that the game is going to last longer than 15 minutes. But when you crank out marines like this and have teammates to back you up you ususally don't have a game that lasts longer than 15 minutes.
This is also a great way to assist your friends in their rush attempts. Otherwise its usually zerg players that rush but now you can help them out.
This strategy works only for terrans against other races. first you must rush yourself, in a defensive way. any building order is good. i prefer: spreading out you svcs first, build 2 more, find your choke pt with the third and plug it up with a supply depot(or build it so that its near the choke pt, but forces units to lose formation). then with your next svcs, build a barracks or two. then build tons of marines to REALLY plug up the choke pt. this is a real killer because the other races' first attackers will be nearly helpless against you. zerglings and zealots are no match to this defense, unless his numbers TOTALLY overwelm you. how this works is that: to get to your base, your opponent has to go through your choke pt, but its plug. so first they have to kill your frontline, to then kill your second, while you bombard all that are close with bullets. by doing this strategy, you have lowered his army to just maybe four, since only four may attack at a time. i prefer building marines over bunkers because bunkers take too much space, and because its a waste of time and money. its less effective as not as much people are shooting. you will lose marines, but not as much as what your opponent can lose. ive killed all my friend's attacking zealots with this without any worry. ps: after your defense is set, build your bunkers and tanks to withstand latter attemps.
The Zerg have been found in all types of environments, including deep space. They have adapted themselves to the rigors of space travel, although it is not exactly understood how they are able to do so. The center of a Zerg habitation is the Hatchery. Their nests are composed of a thick organic matter, nicknamed the Creep, which provides nourishment for the Zerg and provides organic mass for Zerg Larvae and Drones to facilitate their transformation into larger forms. The Creep expands and covers the area around the Zerg hive, and is very difficult to eradicate.
In the beginning of the game, right off before anything, build a probe. Then send your probes to work. After you get maxed out in probes, build one pylon. Then build two gateways. Start building some zelots to protect your base. After you have protection for the first rush against computer, just work on mining and getting probes. After computer rushes start building zelots again. Get about ten and go in. They will die but kill a lot of things. Keep doing this until computer is dead.
When someone is playing against you and has loads of marines and thiers no way to win, this is where this strategy comes in hand. You have to be protoss, you have to build up to 4 or more reavers with full bombs. Then when the mass marines/ghosts/anything come to your base they will be destroyed heavily. I've done this before. But reavers can't shoot air, remeber that.
Win the Mission:
Lose the Mission:
God Mode:
Free Minerals and Vespene:
Free Minerals:
Free Vespene:
Gives all Available Upgrades:
Show Entire Map:
Faster Building:
Keep Playing After Victory:
Gives Units Free Upgrades:
Allows any Structure to be Built:
Disables Fog of War:
Build Units Beyond Supply Limit:
Use Special Abilities Without Energy:
there is no cow level
game over man
power overwhelming
show me the money
whats mine is mine
breathe deep
something for nothing
black sheep wall
operation cwal
staying alive
medieval man
modify the phase variance
war aint what it used to be
food for though
the gathering