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ISSUES

GIRLFRENZY! Young Justice: The Secret

Meet the heroes who will form DC's newest super-team — Young Justice! Impulse, Superboy and Robin are interrogated about a strange being they've just encountered. They themselves may be responsible for releasing a mysterious female from the clutches of the Department of Extranormal Operations (as seen in the pages of CHASE). But is The Secret that the DEO's been keeping a deadly threat — or is she just an innocent girl?

JLA: Wold Without Grown-Ups #1

The heroes of the DC Universe find themselves separated by a mysterious force in a miniseries that introduces DC's newest super-team, Young Justice! A boy receives a gift from his father and somehow triggers a force that puts all the16-years-old-and-younger humans on one Earth and the adults on another. As the JLA searches for an answer to the mystery on one world, Robin, Impulse, Superboy and other heroes try to keep a kid-ruled world from falling apart. Does Billy Batson hold the key to bridging the two worlds?

JLA: World Without Grown-Ups #2

The heroes of the DC Universe find themselves separated by a mysterious force in the conclusion of the miniseries that introduces DC's newest super-team, Young Justice! Having said his magic word, Billy Batson is lightning-bolted to the Adult World, but much to his surprise he has not been transformed to Captain Marvel. On KidWorld, Robin, Superboy and Impulse go after the cause of all their troubles, the kid villain Bedlam. He's using the JLA's original cave headquarters as his stronghold and to keep the youthful heroes away, he's using junior versions of the Joker, Metallo and Gorilla Grodd as guards. The JLA can't help the kids, and if the kids don't win, the two worlds will remain permantly separate. But the scariest thing is that the key to victory may lie in the hands of DC's most reckless youth... Impulse.

Young Justice #1

Straight from the pages of the thrilling JLA: WORLD WITHOUT GROWN-UPS, DC's newest super-team debuts inan exciting new on going title! Robin, Superboy and Impulse. Together, these very different youngsters — inheritors to the powers of the DC Universe's greatest heroes — are Young Justice. In their first adventure, the boys discover a mysterious vehicle of unknown origin. They devote hours of careful study to its design to determine its function... no, actually they pretty much leap before they look, and find themselves hurtling to parts unknown!

Young Justice #2

DC's newest super-team's first adventure in its own series may be its last! The mysterious Super-Cycle sends Robin, Superboy and Impulse hurling from one corner of the world to the other in an over-the-top adventure, eventually landing them face to face with the evil of Rip Roar, a nasty guy with no use for kids. He easily beats Superboy and Impulse, leaving Robin alone to face the malevolent creature. The Boy Wonder's only salvation may be the Super-Cycle itself.

Young Justice #3

A special issue with a special guest-villain: a surprisingly young Mr. Mxyzptlk! It's not exactly the imp you're used to seeing the pages of SUPERMAN, this is a different imp altogether. Some techno-nerd magicians manage to pull a young Mxy from the 5th dimension, from a time before he has ever seen or heard of ol' Supes. In fact, this young Mxy is a serious, studious chap who just wants to study our world. When he learns of his mischievous future from Young Justice he vows never to go down that road, a decision that has some serious, time-twisting consequences. How will the boys manage to turn the imp into his pranksterous self? Also this issue, Red Tornado revisits his adopted daughter.

Young Justice #4

Young Justice just a boys' club? Not any more! This issue, the girls — the Secret, Wonder Girl and Arrowette — join the team, but it's not the usual fun and games. There's a new baddie in town and he's targeting DC's teen heroes... and he's starting with Arrowette!

Young Justice #5

Things take a serious turn as the fully formed team of Robin, Superboy, Impulse, Wonder Girl, Arrowette and the Secret go against a deadly new villain. Known only as the Harm, this dread foe easily defeats Superboy, Arrowette, Impulse and the others, leaving Robin to face him — alone — with little hope of survival. And what about the Pope?!

Young Justice # 1,000,000

In the 853rd Century's Justice Cave, Robin the Toy Wonder and the future incarnations of Superboy and Impulse recall — in each one's unique and unbiased way — how their 20th Century counterparts saved the day in classic, almost-true stories of Superboy's epic battle with Doomsday, Robin's perils during the Final Night, and Young Justice's battle with the Millennium... Chicken? If you like fish stories, this one's a whopper, as the kids play a super-powered game of "can you top this?"

Young Justice: SECRET FILES #1

A one-shot revealing the secrets of DC's newest super-team! In an origin story (written by CHASE's D. Curtis Johnson and drawn by Generation X's Ale Garza), Superboy, Robin, Impulse, the Secret, Arrowette and Wonder Girl return to the offices of the DEO to try and rescue other kids like Secret — locked up against their will and subject to government-sponsored scientific experiments. Plus: "lost pages" offer more details on what happened to the villainess Mighty Endowed after YOUNG JUSTICE #1; a "day in the life" feature focuses on Impulse; a tour of the Justice Cave and schematics of the Super-Cycle offer all the technical details a YJ fan could want; and pinup pages profile the heroes, their allies, and enemies, with art by Humberto Ramos and Wayne Faucher, Dwayne Turner and Danny Miki, Tom Grummett and Lary Stucker, Ethan van Sciver, Todd Nauck and Lary Stucker, Darryl Banks and Wade von Grawbadger, Mike McKone and Scott Hanna.

Secret Origins. 80 page Giant #1

The origins of the members of Young Justice are revealed in this exciting one-shot! The Secret (first seen in YOUNG JUSTICE: THE SECRET #1) arrives at the "Justice Cave" seeking answers as to what to do with her life... answers whose ramifications will be felt in YOUNG JUSTICE Secret Files #1. With Red Tornado's help, she looks at the events that shaped the lives of some other young heroes (in a framing sequence written by D. Curtis Johnson with art by Angel Unzueta and Jaime Mendoza). The stories revealed include those of Impulse (written by Mark Waid, with art by Humberto Ramos and Wayne Faucher); Robin (written by Chuck Dixon, with art by Cully Hamner); Superboy (written by Karl Kesel, with art by Joe Phillips and Jasen Rodriguez). Also: Wonder Girl tries to impress a boy with her beginnings (written by Jay Faerber, with art by Ethan Van Sciver); Spoiler tells a surprising listener a story about herself (written by Chuck Dixon, with art by Amanda Conner and Jimmy Palmiotti; and Arrowette is given a new reason to continue her crime-fighting career (written by Tom Peyer, with art by Marty Egeland and Norm Rapmund).

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