- Pure Industrialist Strategy ... Pure Industrialist ...
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Pure Industrialist Strategy
WHAT DO U NEED TO RUN A SUCCESSFUL INDUSTRALIST COUNTRY
Only Industrial buildings and Construction sites (no other type)
Indust tech around 120% ( CRITICAL )
Bus / Res tech around 140% + ( get to max % over time )
Lots of land
WHAT IS A PURE INDUST STRATEGY?
Pure Industrial strat is where you solely specialize in industrial
buildings. You produce all your own military and sell on the Public
Market to make your money. The more you produce there more you sell
thus more money you make
The greater the Indust tech % the more you produce each turn thus
more money from sales
As a industrialist you should ONLY produce turrets and jets. YOU MUST
buy Tanks and Troops.
Each day you sell 1/3rd of your turrets ( possibly jets too )
Bus / Res tech is critical for cash flow. The higher the
tech the more money you make per turn.
A pure indust will give you a high ranked country, which is a very
hard fighting machine.
CONCERNS YOU WILL HAVE
Each turn I have a neg cash flow. Well this is correct and okay,
expect a neg cash flow. Later in game you should get cash flow
positive if you get techs up high, especially when cashing turns.
Just do the maths yourself, you produce 20k of turrets per turn
say, that is worth 2.9m @ 145 but you have neg cash flow of 100k
ish that is 2.8m profit!.. that is just a rough idea.
Cash flow is not important - DON'T BUILD Ent / Res to get cash
flow up. That land will produce more as indust and
give you more income
HOW FAR CAN I GO WITH INDUST STRAT
Well I believe a indust strat can and will finish top 20 this
reset in 1a and 1b. If our top countrys max techs and play the
market they will easily finish this high ( if they / we avoid
trouble ).
Imagine producing 100k Turrets per turn in last few weeks of
game hmmmm $14.5m per turn - about.
It can be done trust me heheheh I am already 33k Turrets per turn.
If you are ranked between 2000 - 3000 you can get above 1500 in only 3
or 4 days.
FIRST OBJECTIVE -Be prepared to lose a little rank during this
process.
Leave game for 18 - 24 hrs!
LOGIN but do NOT take any turns!
Sell ALL Turrets and Jets ( If heavy in Tanks consider selling
some to give u extra cash )
Produce ONLY TURRETS. During the switching buildings process u
will NOT be attacking, so jets are not required.
Revisit game 7 hrs later. Military should be sold. Don't
leave for much longer as u will be a little weak
Set tax rate to 32%.
SWITCHING BUILDINGS
Your csites will probably be low, just remember to try and get
them up as high as possible. Don't worry about getting to 350 -
400 as originally suggested, u left it too late. U will now see why
100 buildings pure turn makes switching any strat easy
If u have any of the following buildings then destroy them over
this period. Ent / Res / Mbase / ResLabs / Farms
If u have farms leave them till last as they will produce food
during this process
Okay if u are building say 40 buildings pure turn then destroy 80
buildings.
Then build 80 indust buildings, every turn u take u will see the
amount of turrets u produce go up
Repeat this process of destroying enough buildings and then
rebuilding as indust.
Whilst doing this process build a few csites to get the number of
buildings per turn up
U MUST WATCH YOUR MONEY IN BANK, if lucky u may have positive
cash flow but if not DON'T WORRY.
If u are starting to run out of cash, use as many turns as u can
producing csites. The reason for this is that u want to use as
many turns as u can during that visit so u produce as many
turrets as u can. This way u will be able to sell more ensuring u
can complete the switch of buildings next visit
BASICALLY CONVERT AS MANY BUILDINGS AS U CAN THIS VISIT TO INDUST
BUILDINGS. AS CASH RUNS OUT BUILD CSITES.
(When building csites u are only building one building and not 40+
for that one turn so it costs less to use those turns )
If used all turns or can?t play 7 hrs later leave game 12 or 18
hrs.
Then revisit game and sell ALL TURRETS U CAN.
Return to game 7 hrs later when military has sold
Okay now repeat process of destroying buildings and building
indust buildings and csites.
Depending on how land u have and how many non indust buildings u
have / had u may require another selling / rebuilding visit. If
so just sell Turrets and repeat
Okay when u come to last 100 or so buildings switch production to
Jets.
Use all remaining turns switching buildings and building csites.
Every turn u play u will produce military?. If u have tons of
turns left when u hit last 100 or so buildings to switch produce
jets for so many turns and then finish with Turrets, just strike
a balance and get both up?. Build csites to use turns
ONCE U HAVE SWITCHE ALL BUILDINGS
Hopefully u will have already seen your rank go up
Now u have ONLY INDUST and Csites.
NEVER have any farms, always buy? the 200 farms u may have will
be better built as indust ( remember u will produce more per turn
thus more money )
First 50% turns produce jets second 50% of turns produce Turrets
Using turns: - ATTACK / BUILD INDUST / CASH TURNS OR SPY TO GET
READINESS UP / REPEAT
All ways cash turns as it gives u 20% extra cash flow
Last 50% of turns produce 100% Turrets ( may be a few spies )
At end of turns u may / will have cash left over.
BUY TECH - Remember your countrys success depends on INDUST / BUS
/ RES tech. If u don?t keep this high ( and guys I mean HIGH ) u
will suffer
Strike balance between buy tech and military
Remember ONLY buy Tanks and Troops
SUMMARY OF POSTS ABOVE
1) Store turns -
2) Sell Turrets / Jets and possible Tanks
3) Produce 100% TURRETS - taxes at 32%
4) Destory small amount of buildings
5) Build Indust
6) Destory more buildings
7) Build indust
8) Repeat untill cash begins to get low
9) The use as many turns building csites
10) Leave game 12 or 18 hrs
11) Sell Turrets
12) Revisit game 7 hrs ish later.
( IF U HAVE LOADS OF TURNS LEFT AFTER FIRST VISIT AND U ARE ABLE
TO PLAY 7 LATER ISH SELL TURRETS BEFORE LEAVING AND REVISIT 7 HRS
LATER )
13) Destroy more buildings
14) Build indust
15) Repeat untill switch is completed
16) Use remaining turns building csites or cashing. During this
period produce a few jets to start to get them up again
17) Leave game 12 or 18 hrs and the revisit and sell ALL Turrets
and may be jets
18) Revisit 7 hrs later
19) ATTACK - BUILD INDUST - CASH TURNS / SPY - REPEAT
20) Produce first 50% of turns JETS and second 50% turrets ( few
spies if needed )
ALWAYS BUY TECH's and keep % up HIGH and military with left over
cash.
Durring next few days bias towards buying more tech? IT IS
CRITICAL
REMEMBER TO BUY FOOD NOW BEFORE USING TURNS, DON?T PRODUCE
OKAY
During this switch and using turns your rank will have flown up
fast. I GUARENTEE THAT.
Just keep attacking and converting land to indust
And your rank will continue to rise