SWITCHING STRATS
If u wish switch strats try switching like this
Country Requirements
1. 400 csite
2. Between 3000-6000 acres
3. If switching to cashier look to get Bus / Res techs to approx 170% - this figure will rise when u switch as u get a great tech advantage. U need to make us much cash EVERY turn u play after switch
If u don’t have enough csites the switch will becomes too expensive and a lot of turns are used in just the switch buildings. More csites less turns it takes. Also if to much land it can become expensive to tear down all the buildings and rebuild again. Also it gets harder to carry out switch
Preparation for the switch (Day before)
DO NOTS
Don’t Build any more industries – No Value in building to only tear down next day
If u require more land do not carry out planned strikes – remember not to be landfat for new government / strat u are looking to play
If u grab land DON’T build new buildings yet.
DO’S
Go 100% turret production – U will require major defence when switching and turrets are most profitable on market
USING TURNS
If u feel u are low on csites BUILD CSITES (400 Target)
If u feel your land is low and u require more for switch, land grab one or two targets ‘STANDARD ATTACKS’ remember not to go land fat.
Leave around 10+ turns - this is to ensure on day of switching u have max turns available
Leave game for 18 hrs and collect max extra turns.
I recommend u leave game 18- 24 hrs and then sell on the market, this way u remain strong in defence for this period of collecting max turns. ( U may sell before leaving game but u will be weak and will probably not max turns knowing u have cash sitting there after sales )
The Big day (The Switch)
Having left game 18 – 24 hrs u should return to game with approx. 50 turns (u left game with 10 ish)
Now sell ALL Jets and Turrets – ensure u sell low enough to sell
Return to game 7 hrs later and collect that cash from u recent sales (Should have loads of cash hehehe)
U will have around 60+ turns, – look to max the amount of turns u have before playing, it helps
Ensure u have purchased enough food for the amount of turns u may use, u don’t want to get caught short.
USING TURNS
1. Switch Production to 100% spies – they now become more critical
2. If any un-used land available from previous days Landgrab build on it with the buildings that fit your new game strategy - Residential/Enterprises for Cashier or Research labs for Techer
3. Destroy two turns worth of industry buildings – If u build 120 BPT destroy 240 buildings
4. Build 2 turns worth of buildings required by your strategy - Residential/Enterprises for Cashier or Research labs for Techer
5. Repeat points 3-4 untill u only have a few hundred Industry buildings left – the amount of industry buildings to leave is your choice. They are only required to produce spies
6. Place ALL military and tech you can on the market as u are about to switch governments - whilst stuff is on market u don’t lose it due to the revaluation – some people don’t put tech on market. If going cashier u may require that tech to get that little more cash whilst using those turns after the switch of government. Basically u will lose a small amount of it. Whilst on market u don’t lose it but u have to wait 7 hrs ish to get cash. As a techer u don’t require the tech and the extra money really helps to strengthen your country
7. Switch Government type to your new one
8. When your government is changed u would have lost a few buildings, rebuild that unused land with new buildings
9. With remaining turns play your new strat
10. Remember to go heavy defence if any cash remaining, u will be weak. Also remember u sold stuff on market so collect cash as soon a possible and buy defence or tech ( if cashier )
Good Luck