Starting Strategy.
1. Change Govt type to dictatorship
2. Change to 32% tax.
3. Sell all your troops on the purchase market
4. Produce 100% spies(most profitable to sell on private market). First 75 turns
produce only spies.
IMPORTANT! Never build less than one full turns worth of buildings. If you are building
10/turn, and only have land or cash for 4 acres, build 4 csites instead.
If you have the patience, sell spies after EVERY turn once you start building
Ind. Zones. This will lower your food requirement and maintenance costs.
Turn by turn
1. Turn 1-20. Build 20 construction sites(remember you get
1 build for every 4 sites)
2. Turn 21 Build Full Industrial complexes (should be 10/turn)
3. Turn 22-25 Build 4 Construction sites.
4. Sell your spys on private market to raise cash and reduce expenses and food needed.
5. Turn 26 Build Ind complexes (should be 12/turn).
6. Repeat steps 3,4,5 until turn 75
7. When food stays negative even after selling spies, buy some on the public market.
8. When you are out of land, explore once, then build.
9. At turn 75, switch production to 35% spies, 65% turrets.
10. Continue building Ind Complexes, selling spies for cash, and monitoring
your food, exploring only when needed. If you run out of cash, sell a few turrets
to cover expenses.
Stop at turn 99. Save turns until you have 70
Coming out of protection!!!
Turn 100+
We are mainly trying to get out with some goods to sell well guarded by ally support.
We will go offensive tomorrow...
1. Buy some food if you need.. it is selling on the public market
2. Switch to 100% turret production
3. Make sure all Spys are sold..
4. everyone should have a nice cash reserve $300k -$400k+ or so..
5. Explore
6. Build industrial
7. repeat step 5 and 6 until you use all your $$ (remember you have a positive cash flow
so running your cash low is no danger)
8. Build construction sites now until you can build 28 buildings per turn.
9. Put 1/3 of your Turrets up for sale on public market in the 150- 155 range..
10. Accept your all your defensive agreements.
11. Log off for 18 hours