Sonic-Verse Card Game Instruction Manual __________________________________________________________________________ Introduction __________________________________________________________________________ How did this card game get started you wonder? Basicly, I was reading an issue of Sonic-Verse and I thought about how fun it would be to have a card game of it, sort of like Pokemon. And that's how it all got started. I disscussed the idea with Jason Torres (Sonic Adventurer), creator of Sonic-Verse, and he liked the idea, and I started making the cards. Just as simple as that. The games uses principles from the comic as well as the Sonic video games for the basics of game play. Make sure that you read all rules and instructions before begining game play as to avoid confussion. Should there be a question of anything in the rules, e-mail me at Fox109816@aol.com and makes sure that the subject of your mail is clearly stated, and I'll answer any questions. Thank-you! __________________________________________________________________________ Basics __________________________________________________________________________ There are five types of game play cards: Elements, Crystals, Characters, Power-Ups, and Zones. Each has a specific purpose and placement in the game, as stated below: Characters: The characters are the main focus of this game. Without them, there would be no game. They are placed in the battle field. You can only have up to 7 in play at any given time. Any more remain in your hand. Elements: These allow your characters to attack and do special moves. These are placed below your character cards. Crystals: These allow your characters to be able to transform to higher levels and gain new attacks. They are placed to the left side of your playing area. Power-Ups: These assist you in game play by usually giving you a temporary advantage. There are several types, each with their own characteristics. They remain in your hand until used and discarded. Zones: These can give your character a long lasting advantage over your opponent. These last until another is played in its place. Below is a map out of where certain cards are placed and their positions from your view. Each player has a similar set up and face across from eachother, except for the Zone card. There is only one in play at a time and is placed in dead center. Zone Cards _____ Crystal Cards | | Deck ____________ | | _____ | | | | | | | | |_____| | | | | | | | | Battle Field |_____| | | ______________________________________ | | | | | | | | Discard | | | | _____ | | | | | | | | | | | | | | |______________________________________| | | | | |_____| | | | Elements | | ________________________________________ | | | | | | | | | | | | |____________| |________________________________________| __________________________________________________________________________ Game Play __________________________________________________________________________ This is a walkthrough of what you should do at the begining of the game and durring each of your turns. For special variations on game play, please read the sections following this. Setting up the playing cards: 1.) Shuffle all cards throughly. 2.) Deal yourself 7 cards. These will be your hand. Put the cards from your remaining deck to the right of the playing area. 3.) If you have any playable characters, place them face up in the battle field. Set any crystal cards to the left side of the playing area. If you have no character cards, shuffle your cards and try again, but your opponent will recieve one extra card for each time you must reshuffle. If both of you have no characters, just re-shuffle and ignore the draw one rule. 5.) Flip a coin to deside who will make the first move. Making a turn: 1.) You can do any of these durring your turn: Place an Element card (one per turn) Place a Crystal card (one per turn) Place a Zone card (one per turn) Use a power-up card (as many as wanted) Transform a character (as many as wanted) 2.) Attack. Make sure that you follow all, if any, directions on certain attacks. If there are any special conditions, make sure to add the effects of these. Follow all rules for any extra cards that effect attacks or game play. You can attack with any one of your playable characters, and you can attack only one of your opponents' characters unless instructed otherwise. 3.)If you knock one of your opponent's characters unconcious, draw an extra card from your deck. Gameplay continues until your opponent runs out of characters or until one of the players is unable to draw a card. The last person capable of continuing is the winner. __________________________________________________________________________ Character Cards __________________________________________________________________________ Character cards are the main focus of the game. Each one is unique and have special moves and purposes, just like different video game characters. Here is the typical setup of a card. Refer to the numbered list following the setup for more information. _______________________________________ | Name {1} | | Previous Form {2} | | ____________ | | | | Hit Points {4} | | | | | | | | Element(s) {5} | | |Picture {3} | | | | | Current Stage {6} | | | | | | |____________|Crystal Requirement {7}| | | | Description {11} | | | | | | | | | | Element Attacks {8} | |Requirements | | {10} Special instructions {9} | | | | | | | | | | | |_______________________________________| 1.)Name- Just the characters name (so you know what to yell when you're angry because its the only card you have left and you don't have any chance of winning) 2.)Previous form- This tells you what form you have to already have in play before you can change into this form. 3.)Picture- Let you know what the character looks like. (This also affects to some extent if you care if the character is annialated or your best chance of winning.) 4.)Hit Points- The amount of damage your character can take. Once damage afflicted to your character is reached or exceeded, you discard the character and any cards attatched to it. 5.)Elements- This affects your performance in different Zone conditions. Characters can have as little as 1 and as many as 3 elements. 6.)Current Stage- This tells you how advanced a character is. Only characters at stage 1 can be played at all times. Characters of higher stages can be played when their requirements are filled. 7.)Crystal requirements- This tells you how many Chaos Emeralds or Chaos Diamonds you need, or any other crystal. This is represented by a picture of a crystal and a number. 8.)Attacks- This gives the name of an attack and how much damage it inflicts. Most characters usually have up to 2 attacks, due to limited space on cards. 9.)Special instructions- Some attacks do more than inflict damage. Some can paralyze, stun, freeze, or even put opponents to sleep. Some attacks are also affected by your opponents character and their abilites. Read the instructions supplied to insure that you add damage correctly. 10.)Element requirements- This tells you what you must have before you can use this attack against your opponent. This will be represented by a small picture of the element. An attack can require as little as 1 and as many as 4 elements before it can be used. 11.)Description- Tells you abit about the character you're using Each card is unique and has different advantages over others. Take time to look at each of the cards to become familiar with them. __________________________________________________________________________ Element Cards __________________________________________________________________________ The world of Sonic is full of elements. Most people are familar with the more common ones: Power ring and Chaos Emeralds. However, for this game several other elements have been added, some are as follows: Lightning, Stardust, and Chaos Diamonds. The elements are what give characters their abilites to fight. Here is examples of how some are used: Sonic- All attacks for Sonic are powered by power rings. However, when Sonic changes to Super Sonic, his power is generated by the Chaos Emeralds, but he will still require some rings for attacks. Ashura Streaks- Like Sonic, he's mostly Power Ring dependent, until he goes to his higher forms. At stage 2 (card series 1) he is dependent on 1 Chaos Emerald to maintain form. At Stage 2, he requires all 7 of the Chaos Diamonds, currently exclusive to his character. Olecea Larkfox- one of the more "unusual" characters, she is dependent on the lesser known elements. At stage 1 (card series 1) all her attacks require the Lightning element before they can be used. At stage 2, she also requires the Stardust element to perform attacks. Card play: Element cards are placed under the battle field to display to your opponent that you have the requirements for certain attacks. Elements are not discarded under normal circumstances and are accessable to all characters. Once an element is in play, any character requiring it is able to do that attack. You do not need to get a number of element cards equal to that of the number of characters thar require it. One TOTAL is enough. Some characters require more than one element to attack. One card of each element must be in play before characters can use these attacks. If not all the element are in play, you cannot do the attack. Some characters have a multiple required element, represented by pictures in the required number. In this case, you must have that number of cards of the element before you can use those attacks. NOTE!!!!!: If an emerald symbol is found in element requirements, this means you need one of the Chaos Emerald Crystal cards. There is no specialized element card for chaos emeralds. The Chaos Emeralds card however is still placed in the area for crystal cards. __________________________________________________________________________ Crystal Cards __________________________________________________________________________ Crystal Cards, otherwise known as Chaos Emeralds and Chaos Diamonds and possibly others in the future, are what make it possible for characters to transfor to higher levels and to make things more intresting. In most cases, 7 emeralds or diamonds will be required before a character can transform. Super Form Transformation: There is more to transforming than just collecting all 7 of a type of crystal if a character is going to a super form. As in typical Sonic games, there is a 50 ring requirement before the character can successfully transform into a super form. The following instructions are for characters with "Super" in the name. (ex: Super Sonic) In this game, characters require 5 zone ring cards, each representing 10 rings (See "Power-ups"). Once this is achieved, characters can transform. Characters CANNOT transform if they are asleep or paralyzed. Once the character has transformed, excluding the first turn, after you have finished with your turn, discard one of the zone ring cards attatched to the character. Once all rings are gone, you must remove the super form and re-shuffle it into your deck. So long as you continue to add zone ring card to the super character you can continue to use it. __________________________________________________________________________ Power-ups __________________________________________________________________________ Power-up are special cards that allow you to do special things that your charachters can't normally do. Special instructions are listed on the cards on how to use them. Any number of power-ups can be used at the same time, within reason (Example: You can't use two sheilds on one character at the same time) Though power-ups are useful, they can only be used once, so choose carefully. __________________________________________________________________________ Zone Cards __________________________________________________________________________ The one solid, original, pure Sonic concept in the whole game, as well as the most unique. Zone cards, as most people will expect, represent different zones from Sonic games. Certain zones give certain characters advantages over others, such as while Sonic has an advantage in the Stardust Speedway, Tails would do better in Marble Gardens. On each card there is a list of Elements that have advantages and ones that would do poorly. If your character has that element on it, you would follow how your character should react: Advantage: Characters that have an element under this would have attacks that are twice as powerful as normal until the zone is changed or the character is knocked unconcious. Disadvantage: Characters with elements under this would have attacks that inflict half as much damage (rounded up to the nearest 10) until the zone is changed or the character is knocked unconcious. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Q: My character has 2 or even 3 elements that have a * * zone advantage. Does that mean I have attacks that * * are more effective than attacks with one element * * advantage? * * * * A: No. Even though you need only one element to have * * an advantage, extra elements after that are not * * counted. * * * * * * Q: My character has 2 or even 3 elements that have a * * disadvantage. Does that mean I have attacks that * * are less effective than attacks with just one * * element disadvantage? * * * * A: No. Even though you need only one element to have * * a disadvantage, extra elements after that are not * * counted. * * * * * * Q: My character has one element with an advantage, and * * one with a disadvantage. What does this mean? * * * * A: Because you have one of each element, they both * * neutralize eachother. Your character will have * * normal attacks * * * * * * Q: My character has one element that an advantage and * * two that has a disadvantage (or visa versa). What * * does this mean? * * * * A: Now I can't answer ALL the questions! Actually, * * this is kind of a gray area that I'd leave up to * * the players, but personally I'd count it as a * * neutralization and the attacks would be normal * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ************************************************************************** Rules written by Charity Haney Sonic Verse is owned by Jason Torres Characters and places mentioned in this rule guide are copyright by their creators.