thefightforpublic awronski@matrix.umcs.lublin.pl Kun valmis, napsauta tekstin alla olevaa painiketta palataksesi takaisin. -------------------------------------------------------------------------------- The arena master shouts 'The arena is now lit.' This is a small chamber down in the arena-building, where the magical arena of BatCity is controlled. There is a wooden panel with switches and buttons embedded to the northern wall, and a small plate with instructions right above it. A small crystal orb has been attached to the ceiling, shedding light on the chamber. Team 1 door (open) leads team1. Team 2 door (open) leads team2. Obvious exits are: u, team1 and team2. Qurp Blitzkrieg the Lich is the smooth operator Sirdar Proximo, the Arena Master The arena master shouts 'Timeout is now set to 30 minutes.' Qurp jams team1. Team 1 door closes. You feel fully healed. H+12 E+3 S+74 You are carrying 59.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] Two Fire wands (4/100) A crumpled scroll labeled as fb A ripped scroll labeled as fx A mottled scroll labeled as hr A wrinkled scroll labeled as reg A crumpled scroll labeled as aoh A tattered scroll labeled as ech A faded scroll labeled as psis A creased scroll labeled as haste A ragged scroll labeled as pg A ragged scroll labeled as css A stained scroll labeled as fl A ragged scroll labeled as pfe A freshly written scroll labeled as ssh Keep: A jar of black paste Sparkling emerald ring labeled as A small bag (almost empty) A small bag (three-quarters full) Four small bag (almost full)s Eight brilliant faerie gems This is a small chamber down in the arena-building, where the magical arena of BatCity is controlled. There is a wooden panel with switches and buttons embedded to the northern wall, and a small plate with instructions right above it. A small crystal orb has been attached to the ceiling, shedding light on the chamber. Team 1 door (closed) leads team1. Team 2 door (open) leads team2. Obvious exits are: u and team2. Sirdar Proximo, the Arena Master Displaying last tells to you. (21:00) Sirdar tells Qurp and you 'may i ask you gentlemen to step here into the waitingroom with me? :)' Ok. You twiddle your thumbs. You snap your fingers. H E S+78 Sirdar booms 'feel free to enter the locker.' Waitingroom for team 2 (out). You have an unusual feeling as you cast the spell. You start chanting. Infravision: ##### Infravision: #### Infravision: ## You rub your eyes with sand and whisper 'infravision' You cast the spell successfully. You have infravision. You start concentrating on the skill. H E S-35 You put 51 points of your attack skill to parry. Your total defense factor is: 127. You are not in a party. H E S+70 You perform the ceremony. Eight brilliant faerie gems You read the scroll and feel the magic flowing through you. You create the resistance successfully. You sense a powerful protective aura around you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You sense a flex shield covering your body like a second skin. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You create the resistance successfully. You sense a powerful protective aura around you. The scroll crumbles to dust, its powers spent. You are carrying 54.5 kg of equipment: Sirdar tells Qurp and you 'no probe - we don't share your secret techniques for the public after all. :)' Mithrand's demon feels easier to control than usual. Mithrand's spider demon draws power from you. H E S-115 Sirdar tells Qurp and you 'so no bars held. close the doors and fight!' You take a flask containing musty bright green liquid labeled as blessing_of_tarmalen from a small bag (almost empty). You drink the contents of a flask containing musty bright green liquid labeled as blessing_of_tarmalen. Wow! You feel magically empowered... your mind momentarily expands! You save the rest of the potion. You are so full of liquid you feel like you might burst. You put a flask containing musty bright green liquid labeled as blessing_of_tarmalen to bag. You feel like you could faint any minute. Your nose twitches. You read the scroll and feel the magic flowing through you. You cast the spell successfully. The scroll crumbles to dust, its powers spent. H E S+81 Your hand shakes. Pahvi shouts 'nbh!' Your hand shakes. You read the scroll and feel the magic flowing through you. You create the resistance successfully. You sense a powerful protective aura around you. The scroll crumbles to dust, its powers spent. You feel strong - like you could carry whole flat world on your back! You feel like normal yourself again. You read the scroll and feel the magic flowing through you. Psionic waves surge through your body and mind! The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You cast the spell successfully. The world seems to slow down. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. This spell is not stackable with other resistances. You have an uneasy feeling for a moment... The scroll crumbles to dust, its powers spent. Pahvi shouts 'nhb!' You read the scroll and feel the magic flowing through you. You heal very much of your own wounds. The scroll crumbles to dust, its powers spent. H+51 E S You read the scroll and feel the magic flowing through you. Mithrand has now opposite alignment. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. A white holy aura surrounds you and you feel more protected against evil. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. Your soul is covered by holy aura. The scroll crumbles to dust, its powers spent. Waitingroom for team 2. This room is magically created, and has no furnishing at all. Team 2 door (open) leads out. Obvious exit is: out. Mithrand the black Centaur. He has scars on his right leg, nose, left arm, right arm, left hand, right hand, forehead, left cheek and right cheek. He is in excellent shape. His eyes burn red with hatred and rage. Mithrand's equipment: Arm: An arm protector called Damien (Mithrand) Arm: An arm protector called Damien (Mithrand) Head: A crown of the kings labeled as Neck: Black silk scarf labeled as Amulet: A death amulet labeled as Cloak: Scaly cloak of diffusion labeled as Torso: Tom's Blue Coat labeled as Both hands: A pair of fragile Maze Master's gloves labeled as Bracelets: The dark bracelets of azakh-khanan labeled as Wielded in left hand: Serpentyne the Sword of the Serpents labeled as Wielded in right hand: A bamboo 2h sword named 'Ssssuuucker' Finger: The ring of spirits Finger: Sparkling emerald ring labeled as Belt: Black spiked leather belt labeled as Tail: The Tail from the Maneater of Rudraprayag labeled as On belt: A dimensional sheath Wrist: Silvery band of metal engraved with a skull Around the neck: The crystal pendant of the Navigators Breast: A gold and emerald mouse brooch Arm: A black mourning band You close team 2 door. The arena master shouts 'Team 1 consists of Qurp' The arena master shouts 'Team 2 consists of Mithrand' The arena master shouts 'All teams ready! Let the fight begin!' Arena grounds (w,sw,s). Qurp boogies from west. You slap Qurp. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Qurp Blitzkrieg the Lich is the smooth operator Qurp unfolds and reads a scroll. This location is now surrounded in a aquamarine blue forcefield. Qurp jams south. Verbose mode. A strong force stops you from going south. A strong force stops you from going west. A strong force stops you from going south. Burglefloogah boogies from south. Burglefloogah bumps you. You incise Burglefloogah. You slap Burglefloogah. Burglefloogah unfolds and reads a scroll. You entire body in engulfed with a white flame. You entire body is on fire. You are in pain. You may die. Burglefloogah removes Dracostarmikan, the staff of fire from its right hand. Burglefloogah wields hot crystal voulge of doom in its right hand. H-220 E S Burglefloogah is knocked senseless by the shear power of Ssssuuucker's attack. You incise Burglefloogah. You incise Burglefloogah. You slap Burglefloogah. Burglefloogah raises its voulge over its head and begins to mutter a chant. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah hits Mithrand with its vacuum globe. Burglefloogah zaps you with gleaming steel gauntlet (11/100). A psibolt hits you. There is no nf in the a small bag (almost full)! Burglefloogah zaps you with gleaming steel gauntlet (10/100). A psibolt hits you. Oink?? OINK?? Burglefloogah zaps you with Custom wand named psychic crush (1/100). Fire wand (4/100) explodes! A flame arrow hits you. Fire wand (4/100) explodes! Burglefloogah grins as its flame arrow hits itself. Custom wand named psychic crush (1/100) explodes! There are some sparkling lights, but nothing happens. What's wrong? Burglefloogah removes gleaming steel gauntlet (11/75). Burglefloogah zaps you with Custom wand named forget (1/100). You feel rather empty-headed. Burglefloogah zaps you with Custom wand named psychic crush (1/100). There are some sparkling lights, but nothing happens. What's wrong? Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a screaming skull against you! The skull begins to hover and then it speeds up... The skull suddenly stops before your face and disappears in a *blop*! H-387 E S Burglefloogah cuts you. A strong force stops you from going south. A strong force stops you from going west. A strong force stops you from going south. You cannot go that way. A strong force stops you from going south. A strong force stops you from going west. Burglefloogah waves its hand and says 'tsaibaa' Burglefloogah fires a thundering arc of blue lightning directly into your chest! A channelbolt hits you. That really HURT! H-343 E S A strong force stops you from going west. A strong force stops you from going west. A strong force stops you from going south. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah raises its crystal voulge above its head and chants 'gtzt mar nak grttzt' Nothing seems to happen! Your flex shield wobbles, PINGs and vanishes. Burglefloogah lightly cuts you. You are not doing anything at the moment. H-12 E S Burglefloogah lightly cuts you. Burglefloogah slightly pierces you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. A aquamarine blue force #### field surrounds this area. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A strong force stops you from going south. This is a small bag which can be used to carry stuff. It is almost empty. It looks light weight. Bag contains: a flask containing musty bright green liquid labeled as blessing_of_tarmalen a flask containing cloudy bright green liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing watery red liquid labeled as anti_magic_field a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing vapourous bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing effervescent bright green liquid labeled as restore a flask containing fizzing bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing musty bright green liquid labeled as regeneration a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing layered bright green liquid labeled as flip a flask containing burning red liquid labeled as flip a flask containing effervescent bright green liquid labeled as flex_shield a flask containing cloudy bright green liquid labeled as flex_shield a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing burning bright green liquid labeled as anti_magic_field a flask containing syrupy bright green liquid labeled as unstun a flask containing cloudy bright green liquid labeled as unstun Two flask containing perfumed bright green liquid labeled as unstuns a flask containing watery bright green liquid labeled as force_absorption a flask containing fizzing bright green liquid labeled as force_absorption a flask containing smoky bright green liquid labeled as neutralize_field a flask containing swirling bright green liquid labeled as neutralize_field Two flask containing cloudy bright green liquid labeled as dispel_magical_protections a flask containing layered bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing luminous bright green liquid labeled as protection_from_good H-26 E S Burglefloogah lightly cuts you. Burglefloogah pierces you. Burglefloogah removes hot crystal voulge of doom from its right hand. Burglefloogah removes Keeper, the majestic white lance of Lanzia from its left hand. Burglefloogah wields a vibrant black snake-dirk in its right hand. Burglefloogah wields a vibrant black snake-dirk in its left hand. You take a slightly torn scroll labeled as nf, a wrinkled scroll labeled as fl, a faded scroll labeled as unst, a dusty scroll labeled as nf, a freshly written scroll labeled as reg, a mottled scroll labeled as nf, a mottled scroll labeled as hl and a slightly torn scroll labeled as hl from a small bag (three-quarters full). Some rain seems to appear from nowhere. You take a mottled scroll labeled as hll, 2 crumpled scroll labeled as hlls, a ripped scroll labeled as hll, a faded scroll labeled as hll, a stained scroll labeled as hll, 2 creased scroll labeled as hlls and 2 freshly written scroll labeled as hlls from a small bag (almost full). H-27 E S You are STUNNED. It doesn't hurt as much as it normally does! Burglefloogah sinks you. H-31 E S You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. Burglefloogah punctures you. Burglefloogah bores you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are no longer stunned. H-88 E S You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. A aquamarine blue force #### field surrounds this area. The flowing water here is up to your knees. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H+1134 E S Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You take a flask containing watery bright green liquid labeled as force_absorption, a flask containing effervescent bright green liquid labeled as flex_shield, a flask containing musty bright green liquid labeled as blessing_of_tarmalen, a flask containing luminous bright green liquid labeled as blessing_of_tarmalen, 2 flask containing cloudy bright green liquid labeled as dispel_magical_protections, a flask containing smoky bright green liquid labeled as neutralize_field, a flask containing syrupy bright green liquid labeled as unstun, a flask containing burning bright green liquid labeled as anti_magic_field, a flask containing milky bright green liquid labeled as regeneration, a flask containing cloudy bright green liquid labeled as anti_magic_field, a flask containing layered bright green liquid labeled as protection_from_good, a flask containing perfumed bright green liquid labeled as anti_magic_field, a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen, a flask containing fizzing bright green liquid labeled as force_absorption, 2 flask containing perfumed bright green liquid labeled as unstuns, a flask containing fizzing bright green liquid labeled as regeneration, a flask containing luminous bright green liquid labeled as protection_from_good, a flask containing popping bright green liquid labeled as protection_from_good, a flask containing layered bright green liquid labeled as flip, a flask containing cloudy bright green liquid labeled as heat_reduction, a flask containing effervescent bright green liquid labeled as restore, a flask containing bubbling bright green liquid labeled as restore, a flask containing syrupy bright green liquid labeled as heat_reduction, a flask containing cloudy bright green liquid labeled as flex_shield, 2 flask containing watery bright green liquid labeled as anti_magic_fields, a flask containing watery red liquid labeled as anti_magic_field, a flask containing vapourous bright green liquid labeled as restore, a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen, a flask containing swirling bright green liquid labeled as neutralize_field, a flask containing cloudy bright green liquid labeled as unstun, a flask containing musty bright green liquid labeled as regeneration and a flask containing burning red liquid labeled as flip from a small bag (almost empty). A lot of the water flows to south, southwest and west. H E S-13 You tear Burglefloogah. Burglefloogah punctures you. There is no all in the a small bag (empty)! There is no all in the a small bag (empty)! You take a mottled scroll labeled as hll, 3 slightly torn scroll labeled as hlls, a dusty scroll labeled as hll, 2 crumpled scroll labeled as hlls, a stained scroll labeled as hll, a tattered scroll labeled as hll and a ragged scroll labeled as hll from a small bag (almost full). You take a mottled scroll labeled as hll, a creased scroll labeled as hl, a dusty scroll labeled as hl, a creased scroll labeled as hll, a tattered scroll labeled as hl, 2 freshly written scroll labeled as hlls, a wrinkled scroll labeled as hl and 2 slightly torn scroll labeled as hls from a small bag (almost full). You read the scroll and feel the magic flowing through you. You create a small sphere of neutralization. The sphere neutralizes the force field that is surrounding this area. The aquamarine blue forcefield vanishes. The scroll crumbles to dust, its powers spent. H-26 E S Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. The sphere slowly disintegrates. A strong force stops you from going south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### up to your ankles. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H-73 E S Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah is in excellent shape. You don't know that skill. H-45 E S Burglefloogah is in excellent shape. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Some water flows in. Some water flows in. Shmuzin leads the centaur race. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. ,-------------------------------------------------------------------------. | Skill | % | Skill | % | |==============================|=====|==============================|=====| | Alertness | 0 | Attack | 0 | | Bless | 0 | Bloodlust | 0 | | Cast control | 0 | Cast demonology | 0 | | Cast fire | 0 | Cast generic | 0 | | Cast harm | 0 | Cast heal | 0 | | Cast information | 0 | Cast poison | 0 | | Cast protection | 0 | Cast special | 0 | | Cast teleportation | 0 | Cast transformation | 0 | | Ceremony | 0 | Combat sense | 0 | | Consider | 0 | Defence sense | 0 | | Destructive rage | 0 | Detect trap | 0 | | Dim mak | 0 | Discipline | 0 | | Dodge | 0 | Enhance criticals | 0 | | Essence eye | 0 | Find weakness | 0 | | First aid | 0 | Fishing | 0 | | Force of chaos | 0 | Hiding | 0 | | Hiking | 0 | Hunting | 0 | | Iron palm | 0 | Kick | 0 | | Knowledge of infernal entities| 0 | Knowledge of toxicology | 0 | | Location memory | 0 | Long blades | 0 | | Mana control | 0 | Martial arts | 0 | | Mastery of locating | 0 | Mastery of pain | 0 | | Mastery of spider servants | 0 | Meditation | 0 | | Negate offhand penalty | 0 | Overbear | 0 | | Parry | 0 | Pick locks | 0 | | Pierce | 0 | Quick chant | 0 | | Riposte | 0 | Shield bash | 0 | | Short blades | 0 | Sneak | 0 | | Stab | 0 | Stun | 0 | | Stunned maneuvers | 0 | Swim | 0 | | Switch weapon | 0 | Tempt | 0 | | Throw weight | 0 | Tiger spirit | 0 | | Track | 0 | Tumbling attack | 0 | | Vampiric blow | 0 | Vital points | 0 | |------------------------------+------------------------------------------' | Total: 68 | `------------------------------' A strong force stops you from going south. Some water flows in. A strong force stops you from going west. H-73 E S Burglefloogah punctures you. Some of the water flows to south, southwest and west. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. A strong force stops you from going west. A strong force stops you from going west. A strong force stops you from going south. A strong force stops you from going west. H-26 E S Burglefloogah sinks you. Burglefloogah punctures you. A strong force stops you from going south. Some water flows in. Burglefloogah is in excellent shape. H-55 E S You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. You put 0 points of your attack skill to parry. Your total defense factor is: 0. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah is in excellent shape. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### up to your ankles. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Asolo shouts 'nkotb!' H-77 E S Burglefloogah sinks you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah is in excellent shape. A strong force stops you from going south. Some of the water flows to south, southwest and west. A strong force stops you from going west. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. H-106 E S Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. A strong force stops you from going west. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Some water flows in. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You cannot go that way. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You cannot go that way. H-97 E S-28 Burglefloogah punctures you. Burglefloogah sinks you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A strong force stops you from going west. Some water flows in. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. H-86 E S Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah riddles you. A strong force stops you from going west. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### up to your ankles. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. A strong force stops you from going south. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. H+100 E S Burglefloogah punctures you. Burglefloogah punctures you. Your armours absorb some of the damage. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. A strong force stops you from going south. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Some water flows in. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You read the scroll and feel the magic flowing through you. You create a small sphere of neutralization. The scroll crumbles to dust, its powers spent. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. H+295 E S Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! You are STUNNED. Burglefloogah sinks you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah bores you. The sphere floats west. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You are stunned and unable to do anything. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Some of the water flows to south, southwest and west. Some water flows in. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. H-157 E S Burglefloogah craters you. Burglefloogah punctures you. Some water flows in. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You are stunned and unable to do anything. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You feel your head clearing up. H-96 E S Burglefloogah sinks you. Burglefloogah bores you. You are stunned and unable to do anything. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. You are no longer stunned. You feel your head clearing up. H-90 E S You incise Burglefloogah. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Shadow leaves in a flash. Some of the water flows to south, southwest and west. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A strong force stops you from going south. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Small sphere is floating here The sphere floats east. A strong force stops you from going south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Orc shouts 'Anamara dies from a single blow, well almost at least!' H-27 E S Some water flows in. You cannot go that way. A strong force stops you from going south. Burglefloogah boogies from east. Burglefloogah punctures you. Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here H-51 E S You start concentrating on the skill. A strong force stops you from going south. Burglefloogah boogies from west. Burglefloogah punctures you. You slap Burglefloogah. You decide to change the skill to new one. You start concentrating on the skill. You feel your anger and hate of the world recede. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. H+45 E S+23 You start concentrating on the skill. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Some of the water flows to southeast, south and east. A sphere floats here. H+348 E S You put 0 points of your attack skill to parry. Your total defense factor is: 91. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Small sphere is floating here You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Some water flows in. H+297 E S Use vampiric blow at whom? Some water flows in. Burglefloogah boogies from east. There is no all bag here. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah zaps you with gleaming steel gauntlet (9/100). A psibolt hits you. The snakes eyes flash brightly for a moment sending a charge down the blade and into Burglefloogah's skin. You incise Burglefloogah. You slap Burglefloogah. Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! Burglefloogah throws a bottle of shadow liquid against you! The bottle hits you and shatters... A demon rises from the pool of liquid that lies on the ground .... and all hell breaks loose! H-87 E S Some of the water flows to southeast, south and east. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A strong force stops you from going south. A strong force stops you from going south. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A strong force stops you from going south. Burglefloogah boogies from west. You cannot go that way. A strong force stops you from going south. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You cannot go that way. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. A strong force stops you from going south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A strong force stops you from going south. A strong force stops you from going south. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. You cannot go that way. Burglefloogah boogies from east. A strong force stops you from going south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here Some of the water flows to south, southwest and west. A strong force stops you from going south. You cannot go that way. A strong force stops you from going south. Some water flows in. H+73 E S+21 Some water flows in. You drink the contents of a flask containing swirling bright green liquid labeled as neutralize_field. Wow! You feel magically empowered... your mind momentarily expands! You save the rest of the potion. You are so full of liquid you feel like you might burst. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here The sphere slowly disintegrates. You are not in combat right now. You are carrying 46.1 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] Two freshly written scroll labeled as hlls A tattered scroll labeled as hl Two mottled scroll labeled as hlls A stained scroll labeled as hll A tattered scroll labeled as hll A dusty scroll labeled as hll Three slightly torn scroll labeled as hlls A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections a flask containing swirling bright green liquid labeled as neutralize_field a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun Two flask containing perfumed bright green liquid labeled as unstuns a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen Two creased scroll labeled as hlls Three crumpled scroll labeled as hlls A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst A mottled scroll labeled as hl Two slightly torn scroll labeled as hls Keep: A jar of black paste Sparkling emerald ring labeled as Five small bags (empty) A small bag (almost full) Eight brilliant faerie gems You see evertyhing pink for a moment. Some water flows in. You feel like you could faint any minute. Burglefloogah boogies from west. Some water flows in. Some of the water flows to south, southwest and west. SAVED. Ssssuuucker SAVED. Burglefloogah jams west. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. You create a small sphere of neutralization. You feel like normal yourself again. Some water flows in. You are not in combat right now. The sphere floats west. Burglefloogah boogies from west. Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H-37 E S Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You slap Burglefloogah. Burglefloogah is in excellent shape. A strong force stops you from going south. You cannot go that way. H-92 E S Burglefloogah punctures you. Burglefloogah punctures you. A strong force stops you from going south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A strong force stops you from going south. Some water flows in. H-53 E S Burglefloogah punctures you. ..WHO avoids being stunned. Burglefloogah shrieks in pain from Ssssuuucker's devastating blow. You incise Burglefloogah. ..WHO avoids being stunned. You incise Burglefloogah. You slap Burglefloogah. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Small sphere is floating here A strong force stops you from going south. Burglefloogah boogies from east. Burglefloogah punctures you. Chaos magic tears at Burglefloogah, sending chunks into oblivion. You tear Burglefloogah. You start concentrating on the skill. H-44 E S-14 Burglefloogah punctures you. You slap Burglefloogah. Some water flows in. A spider peeks out through your skin, stares at the world for a moment and dives back in. Burglefloogah is in excellent shape. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah is in excellent shape. Some water flows in. H-32 E S-13 You incise Burglefloogah. You tear Burglefloogah. The sphere floats south. Some water flows in. Burglefloogah is in a good shape. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah shrieks in pain from Ssssuuucker's devastating blow. You tear Burglefloogah. You cannot go that way. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. Small sphere is floating here You cannot go that way. H-37 E S+20 Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. You cannot go that way. Burglefloogah is in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. Small sphere is floating here H-23 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah punctures you. Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. Some water flows in. Some water flows in. A sphere floats here. H-48 E S You put 51 points of your attack skill to parry. Your total defense factor is: 144. A strong force stops you from going south. You are carrying 46.1 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] Two freshly written scroll labeled as hlls A tattered scroll labeled as hl Two mottled scroll labeled as hlls A stained scroll labeled as hll A tattered scroll labeled as hll A dusty scroll labeled as hll Three slightly torn scroll labeled as hlls A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections a flask containing swirling bright green liquid labeled as neutralize_field a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun Two flask containing perfumed bright green liquid labeled as unstuns a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen Two creased scroll labeled as hlls Three crumpled scroll labeled as hlls A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst A mottled scroll labeled as hl Two slightly torn scroll labeled as hls Keep: A jar of black paste Sparkling emerald ring labeled as Five small bags (empty) A small bag (almost full) Eight brilliant faerie gems Dire GRABS your wielded Typo and puts it in his pack!! Some of the water flows to south, southwest and west. You cannot go that way. A strong force stops you from going south. You feel powerful spirits protecting your body! Some water flows in. Some water flows in. You do not have enough free space on your body to wear sparkling emerald ring labeled as ! Nothing to wear. Some water flows in. You're already wearing 'emerald ring 2'! You have nothing to wear! The sphere floats southwest. Lag-Monster eats your command. Some of the water flows to south, southwest and west. You drink the contents of a flask containing swirling bright green liquid labeled as neutralize_field. Wow! You feel magically empowered... your mind momentarily expands! You save the rest of the potion. You are so full of liquid you feel like you might burst. Some water flows in. Some water flows in. Burglefloogah boogies from west. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You tear Burglefloogah. Burglefloogah zaps you with Custom wand named psychic crush (0/100). Your mental pathways dissolve under massive psychic forces! That really HURT! You get stunned as your mind is utterly devastated! You feel like normal yourself again. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah punctures you. Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah craters you. You are no longer stunned. You feel your head clearing up. H-576 E S Some water flows in. You feel the spirits withdrawing. You drink the contents of a flask containing perfumed bright green liquid labeled as unstun. Wow! You feel magically empowered... your mind momentarily expands! You save the rest of the potion. You are so full of liquid you feel like you might burst. A strong force stops you from going south. You cannot go that way. A strong force stops you from going south. Burglefloogah pierces you. Chaos magic tears at Burglefloogah, sending chunks into oblivion. You tear Burglefloogah. You slap Burglefloogah. Burglefloogah seems hurt and confused. H-19 E S Your prayer is answered. Mithrand's chanting appears to do absolutely nothing. You feel like normal yourself again. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Burglefloogah starts concentrating on a new offensive spell. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You cut Burglefloogah. You slap Burglefloogah. H+598 E S Burglefloogah is in a good shape. Some water flows in. Burglefloogah really pokes you. H-152 E S You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Haha, you typoed! Learn who to spill! Some of the water flows to south, southwest and west. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. An explosion of chaos magic batters at Burglefloogah. You tear Burglefloogah. You tear Burglefloogah. You slap Burglefloogah. You slap Burglefloogah. Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. Your armours absorb some of the damage. H+229 E S You suddenly feel more vulnerable to evil. You start concentrating on the skill. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah is slightly hurt. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: nw, n and w. Some water flows in. Some of the water flows to west, north and northwest. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You slap Burglefloogah. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here The sphere floats south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. Small sphere is floating here You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere An explosion of chaos magic batters at Burglefloogah. You tear Burglefloogah. You slap Burglefloogah. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. H-37 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. Some water flows in. You cannot go that way. Zinnukka picks your typo up in his arms and rocks it slowly. You are carrying 40.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] Two mottled scroll labeled as hlls Two freshly written scroll labeled as hlls Three crumpled scroll labeled as hlls A stained scroll labeled as hll A tattered scroll labeled as hll A dusty scroll labeled as hll Three slightly torn scroll labeled as hlls A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections An empty alchemist's flask a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun Two flask containing perfumed bright green liquid labeled as unstuns a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen Two creased scroll labeled as hlls A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst A slightly torn scroll labeled as hl Keep: A jar of black paste Sparkling emerald ring labeled as Five small bags (empty) A small bag (almost full) Eight brilliant faerie gems All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. You slap Burglefloogah. Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: e, s and se. Small sphere is floating here Some of the water flows to southeast, south and east. H+25 E S+21 All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You tear Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah sinks you. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: n, ne and e. You cannot go that way. Some of the water flows to east, northeast and north. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here H-58 E S-22 All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. Burglefloogah gorges you. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. H-126 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. Some water flows in. There is no all in the a small bag (empty)! There is no all in the a small bag (empty)! There is no all in the a small bag (empty)! There is no all in the a small bag (empty)! Some water flows in. There is no all in the a small bag (empty)! You take a ripped scroll labeled as mir, a tattered scroll labeled as mir, a crumpled scroll labeled as mir, a wrinkled scroll labeled as hll, a dusty scroll labeled as hll, 2 freshly written scroll labeled as mirs, a faded scroll labeled as mir, a dusty scroll labeled as mir and a slightly torn scroll labeled as hl from a small bag (almost full). You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere ***************************** You incise Burglefloogah. You incise Burglefloogah. Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. H-76 E S A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here Some of the water flows to south, southwest and west. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. Some water flows in. H+348 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. You slap Burglefloogah. Burglefloogah jams south. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here Armourer shouts 'Come check my wares, I am selling them for 69% of their full value. BE QUICK!' All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You slap Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Some of the water flows to southeast, south and east. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You slap Burglefloogah. You slap Burglefloogah. Burglefloogah sinks you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. H-158 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You are STUNNED. It doesn't hurt as much as it normally does! Burglefloogah chasms you. That really HURT! Burglefloogah's battle cadence grants it another attack! Burglefloogah bores you. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. Some water flows in. Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah bores you. Burglefloogah sinks you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You feel your head clearing up. H-764 E S You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. Burglefloogah starts concentrating on a new offensive spell. You are stunned and unable to do anything. You are stunned and unable to do anything. Burglefloogah sinks you. You are about to DIE! Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You are about to DIE! Burglefloogah punctures you. You are about to DIE! Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. You wish your wounds would stop BLEEDING so much! H-123 E S Some of the water flows to east, northeast and north. Some water flows in. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. You are stunned and unable to do anything. Some water flows in. Burglefloogah bores you. You wish your wounds would stop BLEEDING so much! Burglefloogah's battle cadence grants it another attack! Burglefloogah sinks you. You wish your wounds would stop BLEEDING so much! You are no longer stunned. You feel your head clearing up. H-91 E S You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. The scroll crumbles to dust, its powers spent. You read the scroll and feel the magic flowing through you. You mispronounce the magic words! The scroll erupts in a tower of flame! You read the scroll and feel the magic flowing through you. You mispronounce the magic words! You feel experience flowing away! You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. Small sphere is floating here Some of the water flows to west, north and northwest. The sphere floats northwest. H+1254 E S You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You tear Burglefloogah. You tear Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. H-54 E S You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: e, s and se. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily ul sphere ..WHO avoids being stunned. Burglefloogah howls in pain as it feels the anger of Ssssuuucker. You tear Burglefloogah. Burglefloogah jams south. You cannot go that way. You are carrying 30.3 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs Two crumpled scroll labeled as hlls A dusty scroll labeled as hll A slightly torn scroll labeled as hll A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections An empty alchemist's flask a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun Two flask containing perfumed bright green liquid labeled as unstuns a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A creased scroll labeled as hll A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst A slightly torn scroll labeled as hl Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Some of the water flows to south, southwest and west. Some water flows in. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. You cannot go that way. You cannot go that way. Burglefloogah boogies from east. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You tear Burglefloogah. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. The flowing water here is #### barely covering your toes. Obvious exits are: w, sw and s. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You tear Burglefloogah. You incise Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah is in a good shape. Burglefloogah is in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-29 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. The flowing water here is barely covering your toes. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah is knocked senseless by the shear power of Ssssuuucker's attack. You incise Burglefloogah. Burglefloogah starts concentrating on a new offensive spell. You start concentrating on the skill. Burglefloogah is in a good shape. Burglefloogah is in a good shape. The water dries away. You tear Burglefloogah. Burglefloogah seems hurt and confused. You slap Burglefloogah. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You start concentrating on the skill. Burglefloogah is in a good shape. Burglefloogah unfolds and reads a scroll. Burglefloogah pierces you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. Burglefloogah is in a good shape. Burglefloogah starts concentrating on a new offensive spell. You are using 'vampiric blow'. H-38 E S Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah pierces you. Burglefloogah sinks you. You tear Burglefloogah. You slap Burglefloogah. The world seems to speed up. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah is slightly hurt. H-73 E S Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-24 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You incise Burglefloogah. You slap Burglefloogah. Burglefloogah punctures you. Burglefloogah's battle cadence grants it another attack! Burglefloogah punctures you. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. You cannot go that way. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. H-47 E S-20 All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You slap Burglefloogah. You incise Burglefloogah. Burglefloogah punctures you. H-24 E S Listening to: all At Level: 1. Keyword 'all' preceeds all others. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You drink the contents of a flask containing perfumed bright green liquid labeled as unstun. Wow! You feel magically empowered... your mind momentarily expands! You save the rest of the potion. You are so full of liquid you feel like you might burst. You are carrying 30.3 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs Two crumpled scroll labeled as hlls A dusty scroll labeled as hll A slightly torn scroll labeled as hll A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption Two empty alchemist's flasks a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A creased scroll labeled as hll A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst A slightly torn scroll labeled as hl Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Your prayer is answered. Mithrand's chanting appears to do absolutely nothing. You feel like normal yourself again. H+73 E S+23 You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 3 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here H+279 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 4 times. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Your armours absorb some of the damage. Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #1.# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H-43 E S You score a CRITICAL hit! Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 3 times. Burglefloogah is not in a good shape. Burglefloogah starts concentrating on a new offensive spell. Burglefloogah jams north. You start concentrating on the skill. You are not in combat right now. Your movement prevents you from doing the skill. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah starts concentrating on a new offensive spell. H-39 E S Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 3 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. H-236 E S Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. You cannot go that way. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H-54 E S Burglefloogah hits Mithrand 1 time. Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 2 times. Burglefloogah is slightly hurt. Burglefloogah jams north. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here H-27 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. H-51 E S You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Well... now son... I have always wanted to talk about your typos... All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. You feel weaker. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. H+389 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H+58 E S+20 A sphere floats here. You have five hlls. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You score a CRITICAL hit! Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Your armours absorb some of the damage. Burglefloogah hits Mithrand 1 time. A burning red flash momentarily surrounds you and then vanishes. Burglefloogah is not in a good shape. Burglefloogah zaps you with gleaming steel gauntlet (8/100). A psibolt hits you. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. H-120 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here H-28 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah hits Mithrand 1 time. Burglefloogah jams north. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. Burglefloogah jams west. H-114 E S You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere floogah 1 time. Burglefloogah is in bad shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. H-208 E S Burglefloogah is in bad shape. Burglefloogah unfolds and reads a scroll. Burglefloogah unfolds and reads a scroll. Burglefloogah unfolds and reads a scroll. Spider Queen smiles upon you. Burglefloogah jams east. You are not in combat right now. H E S-29 All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Burglefloogah is in bad shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 3 times. Burglefloogah jams south. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You cannot go that way. Mithrand hits Burglefloogah 3 times. H-201 E S A crackling blue flash momentarily surrounds you and then vanishes. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. Burglefloogah boogies from south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. H+498 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. H-19 E S You hear ominous chanting from distance. You feel very weak! Maybe your heart stopped? Ominous chanting echoes inside your head. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah is in a good shape. Burglefloogah is in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah hits Mithrand 1 time. Burglefloogah is in a good shape. Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. That really HURT! H-336 E S The psionic shield vanishes. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H+4 E S+20 A skin brown flash momentarily surrounds you and then vanishes. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here H-31 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. H-47 E S Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Burglefloogah is slightly hurt. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H-31 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. SAVED. Ssssuuucker SAVED. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H-32 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 2 times. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You are not in combat right now. A sphere floats here. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. H-56 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. You are carrying 23.3 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A creased scroll labeled as hll A crumpled scroll labeled as hll A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems H+502 E S+21 All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. Mithrand hits Burglefloogah 4 times. Your armours absorb some of the damage. Burglefloogah's battle cadence grants it another attack! Your armours absorb some of the damage. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. H-161 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You are carrying 23.3 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs A ragged scroll labeled as hll a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A creased scroll labeled as hll A crumpled scroll labeled as hll A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here The sphere floats north. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 3 times. Burglefloogah starts concentrating on a new offensive spell. Mithrand hits Burglefloogah 1 time. Burglefloogah hits Mithrand 1 time. H-23 E S Burglefloogah is noticeably hurt. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere ll! Burglefloogah hits Mithrand 1 time. Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere H-36 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Your soul feels suddenly more vulnerable. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Guard shouts 'Valerius barely scratched me before dying!' Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 3 times. The sphere floats east. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H-134 E S-34 All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-106 E S The world seems to slow down again. You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah is not in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere The sphere floats southwest. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. H-61 E S Burglefloogah is in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 1 time. H-28 E S Burglefloogah is in a good shape. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H+435 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah hits Mithrand 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-55 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Burglefloogah seems hurt and confused. Mithrand hits Burglefloogah 3 times. Burglefloogah hits Mithrand 1 time. H-76 E S Burglefloogah is slightly hurt. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You are carrying 21.6 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A creased scroll labeled as hll crumpled scroll labeled as hll A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here Prot: Infra(10:33) Regn(9:53) Unst(3:10) All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 3 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-90 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You cannot go that way. You cannot go that way. H+5 E S+21 All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 1 time. Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. That really HURT! H-317 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A sphere floats here. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. H+451 E S You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You cannot go that way. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. You cannot go that way. Burglefloogah plays the instrument with an unbelievable speed: 'AeaH*h***Gdg' A con fioco hits you. That really HURT! H-298 E S Mithrand hits Burglefloogah 1 time. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here H-39 E S You read the scroll and feel the magic flowing through you. You heal really much of your wounds. The scroll crumbles to dust, its powers spent. H+498 E S You see nothing special. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here H E S-23 The sphere floats north. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H-35 E S All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. H-27 E S+22 All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. You start chanting. You are carrying 33.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems A sphere floats here. You clap your hands and whisper 'cure light wounds' You heal little of your own wounds. You start chanting. Your movement prevents you from casting the spell. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here H+33 E S-25 All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere floogah 1 time. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. H-32 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 3 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. H-265 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah is noticeably hurt. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. SAVED. Ssssuuucker SAVED. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 2 times. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You start chanting. H+4 E S+20 You clap your hands and whisper 'cure light wounds' You heal little of your own wounds. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Mithrand hits Burglefloogah 1 time. Burglefloogah zaps you with Custom wand named forget (0/100). You feel rather empty-headed. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You don't know that spell. You don't know that spell. You don't know that spell. Burglefloogah boogies from north. Burglefloogah's battle cadence grants it another attack! Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. H-133 E S-24 Burglefloogah starts concentrating on a new offensive spell. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. Burglefloogah boogies from south. Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #1@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. You are carrying 33.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems H-27 E S You see nothing special. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. Small sphere is floating here You are carrying 33.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Burglefloogah boogies from east. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. Burglefloogah jams north. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: e, s and se. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. H-52 E S Burglefloogah boogies from west. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. You are carrying 33.8 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A crumpled scroll labeled as mir A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Burglefloogah jams south. Burglefloogah boogies from west. Burglefloogah jams south. You read the scroll and feel the magic flowing through you. You create 6 mirror images. Suddenly 6 images of yourself appear. The scroll crumbles to dust, its powers spent. Burglefloogah boogies from west. Burglefloogah jams south. H-61 E S You are carrying 32.1 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Burglefloogah boogies from west. An image of Mithrand vanishes. Burglefloogah's battle cadence grants it another attack! An image of Mithrand vanishes. An image of Mithrand vanishes. Burglefloogah hits Mithrand 2 times. Burglefloogah jams south. A sphere floats here. Burglefloogah boogies from west. Burglefloogah is noticeably hurt. Burglefloogah jams south. You see a Silver Dragon munching happily on a hot, fresh, gooey cinnamon roll off in the distance. Burglefloogah boogies from west. An image of Mithrand vanishes. Burglefloogah hits Mithrand 1 time. Burglefloogah jams south. You are not in combat right now. Burglefloogah boogies from west. Burglefloogah jams south. You are carrying 32.1 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A tattered scroll labeled as mir A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections Two empty alchemist's flasks a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Burglefloogah boogies from west. Burglefloogah jams south. H+4 E S+21 Burglefloogah boogies from west. An image of Mithrand vanishes. Burglefloogah hits Mithrand 1 time. Burglefloogah is slightly hurt. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Qurp eats a slice of fungus. An image of Mithrand vanishes. You have no more mirror images. Burglefloogah hits Mithrand 2 times. H-30 E S All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@1# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. You read the scroll and feel the magic flowing through you. You create 8 mirror images. Suddenly 8 images of yourself appear. The scroll crumbles to dust, its powers spent. H E S-1 Burglefloogah boogies from east. An image of Mithrand vanishes. Burglefloogah hits Mithrand 1 time. Burglefloogah starts concentrating on a new offensive spell. A sphere floats here. An image of Mithrand vanishes. Burglefloogah hits Mithrand 1 time. Mithrand hits Burglefloogah 1 time. Qurp eats a slice of fungus. An image of Mithrand vanishes. An image of Mithrand vanishes. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 2 times. All of your images vanish! All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #1.# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. H-27 E S Burglefloogah boogies from west. Burglefloogah's battle cadence grants it another attack! Burglefloogah hits Mithrand 1 time. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #.1# and white squares. #### Obvious exits are: w, sw and s. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #..# interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #### and white squares. Obvious exits are: nw, n and w. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah starts concentrating on a new offensive spell. Burglefloogah jams north. H-59 E S You are not in combat right now. All around is a dense fog. You can see maybe five meters in front of you before everything #### turns into murky shadows. The only #.1# interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #### and white squares. Obvious exits are: n, ne and e. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #@.# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: e, s and se. Small sphere is floating here A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere Burglefloogah hits Mithrand 1 time. Burglefloogah jams south. All around is a dense fog. You can see maybe five meters in front of you before everything turns into murky shadows. The only #### interesting feature of this dull land is the #.@# ground which is a matrix of shifting black #..# and white squares. #### Obvious exits are: w, sw and s. A gargantuan slime-lizard sits here with bulbous belly, burping belligentrily Burglefloogah is surrounded by a powerful sphere It doesn't hurt as much as it normally does! Burglefloogah's battle cadence grants it another attack! You are about to DIE! Burglefloogah's battle cadence grants it another attack! You are about to DIE! Burglefloogah hits Mithrand 2 times. Burglefloogah jams west. H-227 E S You are stunned and unable to do anything. You are stunned and unable to do anything. Burglefloogah boogies from south. You are about to DIE! Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 1 time. Burglefloogah jams west. Burglefloogah boogies from south. Burglefloogah jams west. Burglefloogah boogies from south. H-82 E S You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 2 times. Burglefloogah jams west. You are stunned and unable to do anything. Burglefloogah boogies from south. Burglefloogah jams west. Burglefloogah boogies from south. Burglefloogah jams west. You feel your head clearing up. H-125 E S+19 Burglefloogah boogies from south. You wish your wounds would stop BLEEDING so much! You are no longer stunned. You feel that Mithrand goes unconscious. You fall unconscious from the pain. Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 2 times. Burglefloogah jams west. Burglefloogah boogies from south. Burglefloogah jams west. You are unconscious, unable to do anything. Burglefloogah boogies from south. Burglefloogah jams west. Blood pours from your wounds! You wish your wounds would stop BLEEDING so much! Burglefloogah boogies from south. You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 2 times. Burglefloogah jams west. Blood pours from your wounds! You wish your wounds would stop BLEEDING so much! Burglefloogah boogies from west. You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 2 times. You are unconscious, unable to do anything. Toag shouts 'Go Qurp!' You wish your wounds would stop BLEEDING so much! Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! Burglefloogah's battle cadence grants it another attack! You wish your wounds would stop BLEEDING so much! Burglefloogah hits Mithrand 2 times. Blood pours from your wounds! You wish your wounds would stop BLEEDING so much! You wish your wounds would stop BLEEDING so much! You die! You are transferred out of the arena by some very capable clerics. They manage to resurrect you without causing any serious trauma! You are moved to the stadium cellars. Mithrand dies and is carried away by two clerics. The arena master shouts 'Mithrand of team 2 dies and is removed from the arena!' This room is filled with healing equipment and here the clerics revive the fighters who shamefully lost in the arena fight. Obvious exit is: east. Burglefloogah's battle cadence grants it another attack! H-7 E S-14 The arena master shouts 'Fight is over! Winner is team 1 which consists of Qurp' You feel that Allanon goes unconscious. You are carrying 30.3 kg of equipment: 425 coins (3 mithril, 3 batium, 7 anipium, 4 platinum and 408 gold) [Cash: 2598.00 Bank: 178904.47 Total: 181502.47] A dusty scroll labeled as mir A faded scroll labeled as mir A ripped scroll labeled as mir Two freshly written scroll labeled as mirs a flask containing luminous bright green liquid labeled as protection_from_good a flask containing popping bright green liquid labeled as protection_from_good a flask containing layered bright green liquid labeled as protection_from_good Two flask containing cloudy bright green liquid labeled as dispel_magical_protections a flask containing smoky bright green liquid labeled as neutralize_field a flask containing fizzing bright green liquid labeled as force_absorption a flask containing watery bright green liquid labeled as force_absorption Two empty alchemist's flasks a flask containing cloudy bright green liquid labeled as unstun a flask containing syrupy bright green liquid labeled as unstun a flask containing perfumed bright green liquid labeled as unstun a flask containing burning bright green liquid labeled as anti_magic_field a flask containing cloudy bright green liquid labeled as heat_reduction a flask containing syrupy bright green liquid labeled as heat_reduction a flask containing cloudy bright green liquid labeled as flex_shield a flask containing effervescent bright green liquid labeled as flex_shield a flask containing burning red liquid labeled as flip a flask containing layered bright green liquid labeled as flip a flask containing cloudy bright green liquid labeled as blessing_of_tarmalen a flask containing syrupy bright green liquid labeled as blessing_of_tarmalen a flask containing luminous bright green liquid labeled as blessing_of_tarmalen a flask containing musty bright green liquid labeled as regeneration a flask containing milky bright green liquid labeled as regeneration a flask containing fizzing bright green liquid labeled as regeneration a flask containing effervescent bright green liquid labeled as restore a flask containing bubbling bright green liquid labeled as restore a flask containing vapourous bright green liquid labeled as restore a flask containing perfumed bright green liquid labeled as anti_magic_field a flask containing watery red liquid labeled as anti_magic_field Two flask containing watery bright green liquid labeled as anti_magic_fields a flask containing cloudy bright green liquid labeled as anti_magic_field a flask containing musty bright green liquid labeled as blessing_of_tarmalen A freshly written scroll labeled as reg A wrinkled scroll labeled as fl A dusty scroll labeled as nf A faded scroll labeled as unst Keep: A jar of black paste Sparkling emerald ring labeled as Six small bags (empty) Eight brilliant faerie gems Julian shouts 'That'll teach Allanon to mess with ME!' Sirdar tells Qurp and you 'that was a FIGHT :)' LAG: 17 seconds. H+4 E S+20 You tell Sirdar 'too laggy enviroment for real fight' Sirdar tells Qurp and you 'and congratulations, Qurp!' SAVED. Ssssuuucker SAVED. This room is filled with healing equipment and here the clerics revive the fighters who shamefully lost in the arena fight. Obvious exit is: east. Sirdar tells Qurp and you 'well you had approximately half the mud observing :)' Spider Queen smiles upon you. H E S-22 Pogowoko tells you 'great match anyways. *cheer*' Sirdar tells Qurp and you 'and mithrand proved an excellent opponent, i must say :)' Daerid [bat]: mercy on the lag event, please :) Silea [bat]: it's naked-code. Favorit : i sho? Qurp tells Sirdar and you 'I didnt know how to use my fucking heal scrolls :(' Favorit : oops [bat]: Daerid eyes Favorit suspiciously. Sirdar tells Qurp and you 'but alas, the dirty trick master of this mud took it clearly out!' --------------------------------------------------------------------------------