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Bladed Weapons

Skill: Two Handed Swords

Great Sword 2d6+10 Very Slow

Bastard Sword d10 +9 Slow

Skill: One Handed Swords

Bastard Sword d8+8 Slow
Long Sword d6+8 Normal
Falchion d6+7 Fast
Short Sword d6+6 Normal
Scimitar d4+7 Fast
Rapier d4+6 Fast

Skill: Knives
Dagger d4+4 Fast
Knife d4+3 Fast
Stiletto d4+1 Very Fast
Main Gauche d4 Very Fast (can be equipped on offhand with no penalty)

            Defense vs Melee weapons  xx

 

Hafted Weapons - Do double damage to corporeal undead
Skill: Two Handed Hafted
Pole Axe 2d8+8 Very Slow
Long Axe d10+10 Slow
War Club d8+10 Slow (triple damage to corporeal undead)


Skill: One Handed Hafted
Battle Axe 2d4+8 Normal
Hand Axe 2d4+6 Normal

War Hammer d8+6 Slow
Mace d6+8 Normal
Club, Metal 4d4 Normal
Club, Wood 3d4 Fast

Chain Weapons
Skill: Chain Weapons
War Flail 3d4+4 Slow
Morning Star 3d4+1 Slow
Wood Flail 2d4+3 Fast
Nunchaku 2d4+1 Fast (twice damage to corporeal undead)
Chain, hvy 2d4+3 Normal
Chain 2d4 Fast

 

Shafted Weapons – can attack from back row (if we use a back row)

Skill: Two-Handed Shafted

Halberd 2d8+8 Very Slow

Partisan 2d6+8 Very Slow

Glaive 2d6+6 Slow

Pike 2d6+4 Slow

Long Spear 2d4+8 Slow

 

Skill: One Handed Shafted

Short Spear 2d6+2 Slow

Javelin d8+6 Normal

Lance d6+6 Normal

Quarterstaff d4+6 Normal

Bo Staff d4+4 Fast

 

 

Ranged Weapons – can attack from back row

Skill: Bows

Long Bow 2d6+4 Slow

Composite Bow 2d6 Slow

Short Bow d6 Normal

 

Skill: Crossbows

Siege Crossbow 2d8+4 Very Slow

Heavy Crossbow 2d8 Very Slow

Medium Crossbow d8+4 Slow

Light Crossbow d8 Slow

 

Skill: Thrown

Throwing Spear 2d6

Throwing Axe 2d4

Throwing Knife d6

 

Unarmed

Skill: Brawl

Brawling (level/3)d8 + Str + Str

 

Skill: Martial Arts

Martial Arts (level/3)d8 + Str + Dex

 

Raiden’s Parameters:

"Type" – Bladed, Hafted, ect…

"Name" - A name for a weapon type. (unique, or normal)
"Skill" - The skill used for attacking with this weapon.
"Material" - The material the weapon was made on. (useful, because certain materials could have some special effects.)
"Pierce" - The base amount of piercing damage a weapon does.
"Slash" - The base amount of slashing damage a weapon does.
"Blunt" - The base amount of blunt damage a weapon does.
"Speed" - The speed of a weapon, faster weapons attack more often then slow ones.
"Range" - The range of the weapons reach, or missile range.
"Ammo" - The ammo type needed for this weapon. (if any)
"Price" - The "base" cost of the weapon. (almost forgot this one!)

 

Materials haven’t been discussed yet.

We haven’t discussed how we are doing battle, so range isn’t important yet