Bladed Weapons
Skill: Two Handed Swords
Great Sword 2d6+10 Very Slow
Bastard Sword d10 +9 Slow
Skill: One Handed Swords
Bastard Sword d8+8 Slow
Long Sword d6+8 Normal
Falchion d6+7 Fast
Short Sword d6+6 Normal
Scimitar d4+7 Fast
Rapier d4+6 Fast
Skill: Knives
Dagger d4+4 Fast
Knife d4+3 Fast
Stiletto d4+1 Very Fast
Main Gauche d4 Very Fast (can be equipped on offhand with no penalty)
Defense vs Melee weapons xx
Hafted
Weapons - Do
double damage to corporeal undead
Skill: Two Handed Hafted
Pole Axe 2d8+8 Very Slow
Long Axe d10+10 Slow
War Club d8+10 Slow (triple damage to corporeal undead)
Skill: One Handed Hafted
Battle Axe 2d4+8 Normal
Hand Axe 2d4+6 Normal
War Hammer
d8+6 Slow
Mace d6+8 Normal
Club, Metal 4d4 Normal
Club, Wood 3d4 Fast
Chain Weapons
Skill: Chain Weapons
War Flail 3d4+4 Slow
Morning Star 3d4+1 Slow
Wood Flail 2d4+3 Fast
Nunchaku 2d4+1 Fast (twice damage to corporeal undead)
Chain, hvy 2d4+3 Normal
Chain 2d4 Fast
Shafted Weapons – can attack from back row (if
we use a back row)
Skill: Two-Handed Shafted
Halberd 2d8+8 Very Slow
Partisan 2d6+8 Very Slow
Glaive 2d6+6 Slow
Pike 2d6+4 Slow
Long Spear 2d4+8 Slow
Skill: One Handed Shafted
Short Spear 2d6+2 Slow
Javelin d8+6 Normal
Lance d6+6 Normal
Quarterstaff d4+6 Normal
Bo Staff d4+4 Fast
Ranged Weapons – can attack from back row
Skill: Bows
Long Bow 2d6+4 Slow
Composite Bow 2d6 Slow
Short Bow d6 Normal
Skill: Crossbows
Siege Crossbow 2d8+4 Very Slow
Heavy Crossbow 2d8 Very Slow
Medium Crossbow d8+4 Slow
Light Crossbow d8 Slow
Skill: Thrown
Throwing Spear 2d6
Throwing Axe 2d4
Throwing Knife d6
Skill: Brawl
Brawling (level/3)d8 + Str + Str
Skill: Martial Arts
Martial Arts (level/3)d8 + Str + Dex
Raiden’s Parameters:
"Type"
– Bladed, Hafted, ect…
"Name"
- A name for a weapon type. (unique, or normal)
"Skill" - The skill used for attacking with this weapon.
"Material" - The material the weapon was made on. (useful, because
certain materials could have some special effects.)
"Pierce" - The base amount of piercing damage a weapon does.
"Slash" - The base amount of slashing damage a weapon does.
"Blunt" - The base amount of blunt damage a weapon does.
"Speed" - The speed of a weapon, faster weapons attack more often
then slow ones.
"Range" - The range of the weapons reach, or missile range.
"Ammo" - The ammo type needed for this weapon. (if any)
"Price" - The "base" cost of the weapon. (almost forgot
this one!)
Materials haven’t been discussed yet.
We haven’t discussed how we are doing battle, so range isn’t important yet