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The information in this page is not intended as a spoiler, but rather an aid to all Members of the COL.

More of a quick reference.

Please do not email me for answers to the questions, as you will get no response.

 

Combat Related

 

Defensive

Sign of Warding: for one mana you gain +5 to your DS

Sign of Defending: for two maan you gain +10 to your DS

Sign of Shields: for one spirit point you gain +20 to your DS

 

Attacking

Sign of Striking: for one mana you gain +5 to your AS

Sign of Smiting: for two mana you gain +10 to your AS

Sign of Swords: for one spirit you gain +20 to your AS

Sign of Maddness: for three spirit points you gain +50 to your AS, though you lose 50 from your DS.

 

Misc. Combat

Sign of Deflection: for three mana you gain +20 DS vs. bolt attacks, minor fire, minor shock......

Sign of Dissipation: for one spirit point you gain +20 to your spirit warding.

Sign of Clotting: for one mana clots your veins and stops your bleeding.

Sign of Staunching: same as clotting only it costs two mana, longer duration though

Sign of Hypnosis: for one spirit point you have a chance to "calm" your opponent.

Sign of Possession: for four spirit points you can halt many different targets actions.

 

 

Miscellaneous

 

Sign of Recognition: allows you to identify other members of the society.

Sign of Signal: allows you to communicate with other members without fear of non-members listening in.

Sign of Thought: mimics the cry amulet.

Sign of Wracking: for five spirit you regain all your mana.

Sign of Healing: for two spirit points you are totally healed in health, though your wounds still exist.

 

Thanks to all that have sent me emails to make sure this is just a reference and not a spoiler.

Special thanks goes out to Celtic.

 

I hope this page act as a good reference for all COL Masters and initiates alike.

Lady Tyego.