Class(es)/Skill: Crusader & Warblade/Diplomacy Weapons: Longsword, battleaxe, warhammer, greatsword, and halberd. Description: The White Raven discipline teaches that the combined effort of several warriors working together far exceeds the efforts of those same warriors working individually. Adherents of this tradition serve as leaders and inspiring figures on the battlefield. Bolstering Voice White Raven (Stance) Level: Crusader 1, warblade 1 Initiation Action: 1 swift action Range: 60 feet Area: 60-ft. radius emanation, centered on you Duration: Stance The White Raven discipline that an army is effective only when its members are motivated to fight. In the face of a daunting enemy or unexpected hardship, the most skill warrior is worthless if he lacks strength of will. Wheny ou adopt the bolstering voice stance, you shout encouragement to your allies, disparage your foes, and lend much-needed support to raise your allies' spirits. By drawing on the example you set, your allies harden their will to fight and battle on despite your enemies' attempts to turn them aside. While in this stance, all allies within range that can hear you gain a +2 morale bonus on Will saves, doubling to +4 against Will saves involving fear effects. Douse the Flames White Raven (Strike) Level: Crusader 1, warblade 1 Initiation Action: 1 standard action Range: Melee attack Duration: 1 round As a White Raven adept, you are as much a tactician as you are a war leader. You learn to create openings for your allies to maximize the teamwork and esprit de corps that you foster. You know that for a group to succeed, it must work together, and that individual glory must be set aside so that the group can achieve victory. As part of this maneuver, you make a melee attack against a single target you threaten. If the attack hit, you deal normal damage, and the target creature can't make AoOs for 1 round. The opponent still threatens its normal area; it simply can't make AoOs. Leading the Attack White Raven (Strike) Level: Crusader 1, warblade 1 Initiation Action: 1 standard action Range: Melee attack Duration: 1 round When you make an attack, your allies take heart in your example and fight with renewed purpose. By stoking the fire of battle in your allies' hearts, you inspire them to greater heroics. As part of this maneuver, you make a single melee attack. If your attack is successful, your allies gain a +4 morale bonus on attack rolls for 1 round against the struck creature. Leading the Charge White Raven (Stance) Level: Crusader 1, warblade 1 Initiation Action: 1 swift action Range: 60 ft. Area: 60 ft. radius emanation, centered on you Duration: Stance The White Raven discipline teaches that tactics, leadership, and planning can overcome an opponent's superior individual abilities. This stance embodies that teaching, allowing you to spur your allies on to greater feats of martial skill. While in this stance, all allies who hear you and make a charge attack in the area gain a bonus on damage rolls equal to your initiator level. Battle Leader's Charge White Raven (Strike) Level: Crusader 2, warblade 2 Prereqs: One White Raven maneuver Initiation Action: 1 full round action Range: Melee attack Target: One creature The White Raven discipline teaches that he who seizes the initiative seizes victory. You have learned to lead an attack with a mighty charge, the better to disrupt the enemy and inspire your allies in battle. As part of this maneuver, you charge an opponent. You do not provoke AoOs for moving as part of this charge. If your charge attack hits, it deals +10 damage. Tactical Strike White Raven (Strike) Level: Crusader 2, warblade 2 Prereqs: One White Raven maneuver Initiation Action: 1 standard action Range: Melee attack Target: One creature You make a mighty attack that knocks your opponent into a defenseless position, granting your allies a moment to move into a better position. If your attack lands true, it leaves your enemy momentarily shaken by the impact. As part of this maneuver, you make a single melee attack. If your attack hits, you deal +2d6 damage. In addition, each ally adjacent to the target can take an immedate 5-foot step that doesn't provoke AoOs. Lion's Roar White Raven (Boost) Level: Crusader 3, warblade 3 Prereqs: One White Raven maneuver Initiation Action: 1 swift action Range: 60 ft. Targets: You and allied creatures within 60 ft. Duration: 1 round When you defeat an enemy, you call out to your allies to press the attack. They respond by putting tremendous pressure on the enemy as their attacks strike with greater force. As a swift action, you initiate this boost after you have reduced an opponent to fewer than 0 hit points. You and allies within range gain a +5 morale bonus on damage rolls for 1 round. Tactics of the Wolf White Raven (Stance) Level: Crusader 3, warblade 3 Prereqs: One White Raven maneuver Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance This stance allows you and your allies to gain additional benefits against a flanked opponent. Under your direction, your allies coordinate their actions to a much greater degree than normal. Your advice and shouted orders make them an unstoppable team. Like a wolf pack, your allies fight together to devastating effect. When you flank a foe, you and allies who flank the enemy with you gain a bonus on damage rolls against that opponent equal to 1/2 your initiator level. White Raven Tactics White Raven (Boost) Level: Crusader 3, warblade 3 Prereqs: One White Raven maneuver Initiation Action: 1 swift action Range: 10 ft. Target: One ally Your knowledge of tactics can aid your allies' attacks, and it also allows you to spot, predict, and counter your enemies' actions. In the chaos of battle, you impose the order for tight, effective group tactics. When you use this maneuver, select an ally within range. Her initiative count immediately equals your initiative count -1. She then acts on her new initiative count as normal. If she has already acted in the current round, she can act again. If this maneuver would not change your ally's initiative counter, it has no effect. If she has not yet acted during this round, her initiative count changes, and she acts on that count as normal. She does not act again on her original initiative count. Covering Strike White Raven (Boost) Level: Crusader 4, warblade 4 Prereqs: One White Raven maneuver Initiation Action: 1 swift action Range: Personal Target: You Duration: 3 rounds By drawing on your combat experience and knowledge of how a warrior must carry herself in battle you make an attack that disrupts your opponents and keeps them from taking advantage of your allies' lapses. After you initiate this burst, you can make your attacks as normal. In addition to taking normal melee damage from your blows, a foe you strike after initiating this maneuver cannot make AoOs for 3 rounds. The target still threatens its normal area; it simply can't make AoOs. A creature can be affected by only one covering strike per encounter. White Raven Strike White Raven (Strike) Level: Crusader 4, warblade 4 Prereqs: One White Raven maneuver Initiation Action: 1 standard action Range: Melee attack Target: One creature The White Raven discipline focus on tactics, teamwork, and the ability to make an attack that improves your allies' abilities. This strike ruins a foe's defenses. As part of this maneuver, you make a single melee attack. If it hits, you deal +4d6 damage and the target is considered flat-footed until the start of his next turn. Flanking Maneuver White Raven (Strike) Level: Crusader 5, warblade 5 Prereqs: Two White Raven maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature When you flank an enemy with an ally who can see and hear your directions, the two of you form a potent combination. Your attack complement each other, leaving the flanked opponent in a tenuous position. You can use this strike when you and any number of allies flank an opponent you designate. As part of this maneuver, you make a melee attack against the flanked opponent. If your attack hits, any ally flanking your foe can immediately make a melee attack against that creature. These extra attacks aren't AoOs. Your allies must be able to see you to gain this benefit. The coordination needed between you and your companions demands that you watch each other's attacks, though you don't need to hear each other. Press the Advantage White Raven (Stance) Level: Crusader 5, warblade 5 Prereqs: Two White Raven maneuvers Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance Your sense of the battlefield and intuitive understanding of the ebb and flow of combat allow you to move without dropping your defenses. While others must slowly work through a melee, you seize gaps in a foe's defenses and move with great speed and confidence. While in this stance, you can take a second 5-foot step immediately after you take one for the round. This second movement doesn't provoke AoOs. You can make a single 5-foot step into difficult terrain, but if you do, you can't make the second one. Order Forged From Chaos White Raven Level: Crusader 6, warblade 6 Prereqs: Two White Raven maneuvers Initiation Action: 1 move action Range: Personal Targets: Allied creatures within 30 ft. You excel as using your commanding presence to direct your allies on the battlefield. After a few short, barked orders from you, your allies switch positions and assume a tactically advantageous position. When you initiate this maneuver, all allies within 30 feet of you can immediately take a single move action at up to their speed. This movement doesn't provoke AoOs and doesn't count toward fulfilling the minimum movement requirements of any special abilities or feats, such as a scout's skirmish ability. War Leader's Charge White Raven (Strike) Level: Crusader 6, warblade 6 Prereqs: Two White Raven maneuvers Initiation Action: 1 full-round action Range: Melee attack Target: One creature As a student of the White Raven, you learn to focus the energy within you into an overwhelming charge. In battle, you must lead from the front. As part of this maneuver, you charge an opponent. You don't provoke AoOs for moving as part of this charge. If your charge attack hits, it deals +35 damage. Clarion Call White Raven (Boost) Level: Crusader 7, warblade 7 Prereqs: Three White Raven maneuvers Initiation Action: 1 swift action Range: 60 ft. Area: 60-ft, radius burst, centered on you You are an inspiring figure on the battlefield. Your personal victories are shared by your allies, allowing them to draw courage and vigor from your actions. If during your turn a melee attack you make reduces an opponent to 0 or less hp, you can initiate this maneuver. Once initiated, all allies within range can immediately either make one melee attack at their highest attack bonus or take a single move action. These allies must be able to see and hear you. These extra attacks are not AoOs. Swarming Assault White Raven (Strike) Level: Crusader 7, warblade 7 Prereqs: Three White Raven maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature You inspire your allies with a rousing speech, a war cry, a challenge to the enemy, or some other defiant gesture. Combining this shout with a canny attack, you strip away a foe's defenses, allowing your allies to make potentially devastating attacks. As part of this maneuver, you make a single melee attack against an opponent. If this attack hits, you deal normal melee damage, and any ally who threatens your target can immediately make an attack against him. You choose the order in which your allies' attacks resolve. Swarm Tactics White Raven (Stance) Level: Crusader 8, warblade 8 Prereqs: One White Raven maneuver Initiation Action: 1 swift action Range: 60 ft. Area: 60 ft. radius emanation centered on you Duration: Stance While in this stance, you use your tactical knowledge and mastery to improve your allies' teamwork. If you are adjacent to one or more opponents, your allies gain a +5 bonus on attack rolls made against any of those opponents. White Raven Hammer White Raven (Strike) Level: Crusader 8, warblade 8 Prereqs: Three White Raven maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature As part of this maneuver, you make a single devasting strike against an opponent. The raw force of this block knocks him senseless. This attack deals +6d6 damage and stuns your opponent for 1 round. War Master's Charge White Raven (Strike) Level: Crusader 9, warblade 9 Prereqs: Four White Raven maneuvers Initiation Action: 1 full-round action Range: Melee attack; see text Target: One creature; see text You are an inspiring figure on the battlefield, allowing you to lead others on attacks that would strike fear and doubt into even the stoutest warrior's heart. Under your leadership, the group becomes much more than the sum of its parts. As part of this maneuver, you charge an opponent. In addition, all allies within 30 feet of you at the beginning of your turn can also charge this target as an immediate action. You and allied creatures don't block each other when determining if you can charge. Your charge attack deals +50 damage, and those of your allies deal +25 damage. For each charging ally, counting yourself, your charge attack and those of your allies are made with a cumulative +2 bonus (in addition to the normal bonus provided by charging). An opponent struck by you and at least one other ally is stunned 1 round. You and your allies don't provoke AoOs for moving as part of this charge.