Class(es)/Skill: All 3/Balance Weapons: Greatsword, greataxe, heavy mace, and unarmed strike Description: The Stone Dragon discipline focuses on strength, power, and toughness. Its teachings grant a martial adept the ability to splinter steel with a single focused blow. Stone Dragon's defensive abilities focus on tapping into the enduring power of stone to turn aside attacks. Unlike other disciplines, adepts of this school rely on an external force--the power of the earth and stone--to help power their maneuvers. As a result, Stone Dragon maneuvers can be initiated only when you are in contact with the ground. Charging Minotaur Stone Dragon (Strike) Level: Crusader 1, swordsage 1, warblade 1 Initiation Action: 1 full-round action Range: Melee attack Target: One creature As you roar across the battlefield, you position yourself to deliver a devastating charge attack. When you slam into an opponent, you crush him with concussive force and send him stumbling backward. As part of this maneuver, you make a bull rush attack as part of a charge. Neither the movement nor the bull rush attack provokes AoOs. Resolve the bull rush attempt normally. If your Strength check exceeds the opponent's result, you deal bludgeoning damage equal to 2d6 + your Str mod in addition to pushing the target back as normal. Assuming your Strength check is high enough, you can push your target back more than 5 feet (as normal for a bull rush, but without having to follow). Stone Bones Stone Dragon (Strike) Level: Crusader 1, swordsage 1, warblade 1 Initiation Action: 1 standard action Range: Personal Target: You Duration: 1 round The Stone Dragon tradition teaches it disciples to shrug off attacks through a combination of mental focus, pure toughness, and resilience. When you make a successful melee attack, you attune your mind and body to such an incredible extent that only the sharpest weapons can injure you. Lesser armaments cause mere bruises and minor cuts. When you use this maneuver, you make a single melee attack. If it hits, you gain DR 5/adamantine for 1 round. Stonefoot Stance Stone Dragon (Stance) Level: Crusader 1, swordsage 1, warblade 1 Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance The students of the Stone Dragon discipline model their defenses after the earth itself. The wind might batter the mountain, the riber might cut through the plains, but in the end, the stone and rock shrug off such assaults. While in this stance, you gain a +2 bonus to Strength checks and a +2 bonus to AC against creatures of a size category larger than yours. This stance immediately if you move more than 5 feet for any reason, such as from a bull rush attack, a telekinesis spell, and so forth. Mountain Hammer Stone Dragon (Strike) Level: Crusader 2, swordsage 2, warblade 2 Initiation Action: 1 standard action Range: Melee attack Target: One creature or unattended object As part of this maneuver, you make a single melee attack. This attack deals +2d6 damage and automatically overcomes DR and hardness Stone Vise Stone Dragon (Strike) Level: Crusader 2, swordsage 2, warblade 2 Initiation Action: 1 standard action Range: Melee attack Target: Creature struck Duration: 1 round Saving Throw: Fort partial By making a powerful, focused blow, you leabe your opponent unable to move. The crushing weight of your blow forces it to waste a precious moment regaining its footing. As part of this maneuver, you make a single melee attack. This attack deals +1d6 damage and if your opponent is standing on the ground, it also drops the target's speed to 0 feet (for all movement modes) for 1 round. It can otherwise act normally. A successful Fort save (DC 12 + your Str mod) by the creature struck negates the immobilization, but not the extra damage. A flying creature or a levitating target need not save against the speed reduction effect, but still takes the extra damage. Bonecrusher Stone Dragon (Strike) Level: Crusader 3, swordsage 3, warblade 3 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: See text Saving Throw: Fort partial; see text As part of this maneuver, you make a melee attack. If your attack hits, it deals +4d6 damage. The creature struck must succeed on a Fort save (DC 13 + your Str mod) or its skeletal structure becomes massively weakened, and all rolls made to confirm a critical hit against the target gain a +10 bonus. A successful save does not negate the extra damage. This effect lasts until the target's hit points are fully restored. Creatures immune to critical hits or lacking a discernable anatomy are immune to the maneuver's special effect, but still suffer the bonus damage. Crushing Weight of the Mountain Stone Dragon (Stance) Level: Crusader 3, swordsage 3, warblade 3 Prereqs: One Stone Dragon maneuver Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance Engaging in close combat against you is, at best, a foolish prospect. Drawing on your understanding of the Stone Dragon discipline, you squeeze a foe within your grasp and force the life from him. While in this stance, you gain a constrict attack that deals 2d6 damage + 1.5x your Str mod (if any). You can constrict an opponent that you grapple by making a successful grapple check. Roots of the Mountain Stone Dragon (Stance) Level: Crusader 3, swordsage 3, warblade 3 Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance Like a living mountain, you choose your position on the battlefield and sink your roots into the earth. With your spot chosen on the field, you cannot be shifted from your position. While in this stance, you gain a +10 bonus on checks to resist bull rush, overrun, and trip attacks, as well as on grapple checks made to resist an opponent's grapple attempt. Any creature that attempts to move through your threatened area or the space you occupy takes a -10 penalty on Tumble checks it makes. This stance also grants you DR 2/--. This stance immediately ends if you move more than 5 feet for any reason, such as from a bull rush attack, a telekinesis spell, and so forth. Stone Dragon's Fury Stone Dragon (Strike) Level: Crusader 3, swordsage 3, warblade 3 Prereqs: One Stone Dragon maneuver Initiation Action: 1 standard action Range: Melee atack Target: Creature or object struck Your attunement to Stone Dragon's earth nature allows you to spot flaws in objects with uncanny precision. You use this knowledge to your advantage, allowing you to make devastating attacks against objects and constructs. As part of this maneuver, you make a single melee attack. If your attack hits a construct or an object, you deal +4d6 damage. You can use this strike in conjunction with a sunder attempt and attempt to damage held or carried objects. Against other targets, you gain no special benefit from this maneuver. Bonesplitting Strike Stone Dragon (Strike) Level: Crusader 4, swordsage 4, warblade 4 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature A Stone Dragon adept is an implacable foe. Your attacks smash through armor and turn bone into dust. By focusing your strength into a single, devastating attack, you smash an opponent to the core. His very health and endurance are left wrecked by your attack. As part of this maneuver, you make a single melee attack. The attack deals normal damage as well as 2 points of Con damage. Boulder Roll Stone Dragon (Boost) Level: Crusader 4, swordsage 4, warblade 4 Initiation Action: 1 full-round action Range: Personal Target: You Duration: Instantaneous You are an implacable foe once you gain enough momentum. As you move across the battlefield, your foes must stand aside or be crushed beneath your feet. If you make an overrun attack, you can initiate this boost. You gain a +4 bonus on your Strength check to overrun, and if you fail your check, your target can't knock you prone. You simply stop moving in the last legal space you occupied. You provoke no AoOs for the movement or overrun attempts. Overwhelming Mountain Strike Stone Dragon (Strike) Level: Crusader 4, swordsage 4, warblade 4 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: 1 round Saving Throw: Fort partial You slam your foe with a mighty strike, almost knocking him from his feet and forcing him to find his footing and steady himself before he can react. As part of this maneuver, you make a melee attack. This attack deals +2d6 damage and if your opponent is standing on the ground, it also causes him to lose his ability to take a move action for 1 round. He can otherwise act normally. A successful Fort save (DC 14 + your Str mod) by the creature struck negates the loss of its move action, but not the extra damage. This maneuver functions only against opponents standing on the ground. A flying creature or a levitating target need not save against the action loss effect, but still takes the extra damage. Elder Mountain Hammer Stone Dragon (Strike) Level: Crusader 5, swordsage 5, warblade 5 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature or unattended object The students of the Stone Dragon discipline learn to tap into the power of the earth, channel its endless strength, and use it to grant their attacks tremendous force. A strike delivered by a Stone Dragon adept can shatter a warrior's shield, turn a wooden door into splinters, or slay an ogre with a single blow. When you use this maneuver, you make a single melee attack. This attack deals +6d6 damage and automatically overcomes DR and hardness. Giant's Stance Stone Dragon (Stance) Level: Crusader 5, swordsage 5, warblade 5 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 swift action Range: You Duration: Stance Tapping into the power of the Stone Dragon, you strike with resolute, irresistible force. You learn to set the full weight of your body into each of your attacks. A warrior with less skill would lose his balance and fall to the ground when using this fighting style. While in this stance, you deal damage as if you were one size larger than normal, to a maximum of Large. This benefit improves your weapon and unarmed strike damage, but confers no other benefits or drawbacks of a change in size. This stance immediately ends if you move more than 5 feet for any reason, such as a bull rush attack, a telekinesis spell, and so forth. Mountain Avalanche Stone Dragon (Strike) Level: Crusader 5, swordsage 5, warblade 5 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 full-round action Range: Personal Target: You Saving Throw: Reflex half; see text As part of this maneuver, you can move up to double your speed and trample your opponents. You can enter the space of any creature of your size category or smaller. If you enter and occupy all of the space occupied by such a creature, it takes 2d6 damage + 1.5x your Str mod (if any). You can deal trampling damage to a creature only once per round, no matter how many times you move into or through its space. You must move into every square a creature occupies to trample it. If you move over only part of a creature's space, it can either attempt an AoO against you or it can attempt a Reflex save (DC 15 + your Str mod) to avoid half of your trample damage. Crushing Vise Stone Dragon (Strike) Level: Crusader 6, swordsage 6, warblade 8 Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: 1 round By making a powerful, focused blow, you leave your opponent unable to move. The crushing weight of your attack forces it to waste a precious moment regaining its footing. As part of this maneuver, you make a melee attack. This attack deals +4d6 damage. If the creature you hit is standing on the ground, your attack also drops the target's speed to 0 feet (for all movement types) for 1 round. It can act normally in all other ways. A flying creature or a levitating target is immune to the speed reducing effect, but not the extra damage. Iron Bones Stone Dragon (Strike) Level: Crusader 6, swordsage 6, warblade 6 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: Personal Target: You Duration: 1 round This maneuver is an evolution of the techniques and abilities covered by the stone bones maneuver. Your meditative focus, ki, and training allow your mind to overcome matter. Weapons bounce from your skin and barely injure you. As part of this maneuver, you make a single melee attack. If this attack hits, you gain DR 10/adamantine for 1 round. Irresistable Mountain Strike Stone Dragon (Strike) Level: Crusader 6, swordsage 6, warblade 6 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature Duration: 1 round Saving Throw: Fort partial Your mighty attack causes your opponent to stagger aimlessly for a few key moments, leaving him unable to act fully on his next turn. As part of this maneuver, you make a single melee attack that deals +4d6 damage. A creature struck by this strike must also make a successful Fort save (DC 16 + your Str mod) or be unable to take a standard action for 1 round. It can otherwise act as normal. A successful saving throw only negates the special effect, not the extra damage. This maneuver functions only against opponents standing on the ground. A flying creature or a levitating target need not save against the action loss effect, but still takes the extra damage. Ancient Mountain Hammer Stone Dragon (Strike) Level: Crusader 7, swordsage 7, warblade 7 Prereqs: Three Stone Dragon maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature or unattended object As part of this maneuver, you make a single melee attack. This attack deals +12d6 damage and automatically overcomes DR and hardness. Colossus Strike Stone Dragon (Strike) Level: Crusader 7, swordsage 7, warblade 7 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Fort partial As part of this maneuver, you make a melee attack against your foe. This attack deals +6d6 damage, and the creature struck must succeed on a Fort save (DC 17 + your Str mod) or be hurled 1d4 squares away from you, falling prone in that square. A creature of a smaller size category than you gets a -2 penalty on this save; a creature of a larger size category than yours gets a +2 bonus on the save. The enemy's movement doesn't provoke AoOs. If an obstacle blocks the creature's movement, it instead stops in the first unoccupied square. Adamantine Bones Stone Dragon (Strike) Level: Crusader 8, swordsage 8, warblade 8 Prereqs: Three Stone Dragon maneuvers Initiation Action: 1 standard action Range: Personal Target: You Duration: 1 round The supreme focus, mental toughness, and physical durability taught by the Stone Dragon discipline culminate in this powerful combat maneuver. When you make a successful attack, your mind focuses your body into the equivalent of a living shard of rock. Even the most ferocious attacks harmlessly bounce off you. As part of this maneuver, you make a single melee attack. If this attack hits, you gain DR 20/adamantine for 1 round. Strength of Stone Stone Dragon (Stance) Level: Crusader 8, swordsage 8, warblade 8 Prereqs: Three Stone Dragon maneuvers Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance While in this stance, you focus your efforts on preventing any devastating attacks from penetrating your defenses. You are immune to critical hits while in this stance. This stance immediately ends if you move more than 5 feet for any reason, such as a bull rush attack, a telekinesis spell, and so forth. Earthstrike Quake Stone Dragon (Strike) Level: Crusader 8, swordsage 8, warblade 8 Prereqs: Two Stone Dragon maneuvers Initiation Action: 1 standard action Range: 20 ft. Area: 20 ft.-radius burst, centered on you Duration: Instantaneous Saving Throw: Reflex negates You channel ki into the earth with your mighty strike, causing the ground to rumble and shake briefly. Anyone standing on the ground in this maneuver's area must make a Reflex save (DC 18 + your Str mod) or be knocked prone. Any creature standing on the ground in this area that is currently casting a spell must succeed on a Concentration check (DC 20 + spell level) or lose the spell. You are immune to the effects of the earthstrike quake maneuver. Your allies must still save as normal against its effect. Walls and similar barriers don't block the line of effect of an earthstrike quake. Mountain Tombstone Strike Stone Dragon (Strike) Level: Crusader 9, swordsage 9, warblade 9 Initiation Action: 1 standard action Range: Melee attack Target: One creature Your attack causes damage to the structure of your foe's body. As part of this maneuver, you make a single melee attack. If this attack hits, you deal 2d6 Con damage in addition to your normal damage.