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Sacred Rites

These are the official rules for the sacred rites. They can be found in WD232's chapter approved.

SACRED RITES:
1 No effect.
2 The unit never counts as being outnumbered in an assault
3 The unit cannot be pinned
4 The unit ignores any negative modifiers on morale and pinning tests
5 The unit may re-roll any failed morale check
6 The unit may always attempt to regroup, with no restrictions
7 The unit never falls back and is automatically assumed to pass any morale check it is required to make
8 In close combat, the unit always hits on a 3+, regardless of relative Weapon Skills
9 All models in the unit add +1 to their Attacks for the duration of the battle

Any unit of Seraphim, Retributors, Celestians, or Battle Sisters may take part in the sacred rites. Preachers, Missionaries, and Confessors may lead other squads in the sacred rites. If a squad rolling for the sacred rites contains one of the following models, add the appropriate amount when rollig for the sacred rites.

+1 Sister Superior
+2 Veteran Sister Superior
+3 Canoness

If an independent character leads a squad in the Sacred Rites, the character must be set up with the squad at the start of the battle. If the character leading the squad in the Sacred Rites subsequently leaves the unit, any benefit from the Sacred Rites is lost for ther rest of the battle - the unit will think they are being abandoned by the Emperor! Note that this does not happen if the character is killed whilst with the unit - such characters become martyrs to the cause! The unit loses its Sacred Rites if another character subsequently leads the unit. The results of the Sacred Rites apply to all members of the squad and any characters who start the battle with them, including the character leading the Sacred Rites.

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