Characters may have up to two single handed weapons, or a single handed
weapon and a two handed weapon. You may also pick up to 100 points of wargear
per model but no model may given the same item twice. Models wearing
Terminator armor can only use wargear and weapons marked with an asterisk(*).
Only models wearing Terminator armor can use wargear and weapons marked with
two asterisks (**).
Bolt pistol |
See Ranged Weapons. |
Chainfist** |
Like a powerfist, but rolls +1d6 for armor penetration |
Close combat weapon |
+1 Attack. |
Force weapon (Librarian only) |
Power weapon. In addition, if one
wound has been inflicted, pass a Psychic test to instant kill (but not
against stuff without actual wounds.) |
Lightning claw, single* |
Power weapon, reroll failed to wound rolls |
Lightning claw, pair (counts as two choices)* |
Same as single, but +1 A |
Plasma pistol |
See Ranged Weapons. |
Power fist* |
Like a power weapon, but doubles strength up to 10
and strikes last |
Power weapon* |
Disallows armor save |
Storm shield(1)* |
4+ Invulnerable save against one CC opponent, do not
combine with Rosarius or Iron Halo |
Thunder hammer* |
Counts as power fist. Victims cannot attack again until
the end of the next assault phase. Vehicles add "crew stunned" to the
results. |
Frag Grenades | negates effect of cover in close combat, so models strike simultaneously. |
Krak Grenades | Allow the model to make a single S6 hit on a vehicle |
Plasma Grenades | negates effect of cover in close combat, so models strike in initiative order. |
Melta Bombs | Allow the model to make a single 8+2D6 Str. hit on a vehicle. |
Upgrade | Points | Description |
Dozer blade | 5 pts |
Reroll a failed Difficult Terrain test if you move less than
6" |
Extra Armor | 5 pts |
"Crew stunned" becomes "Crew shaken." |
Hunter-killer missile | 15 pts |
Krak missile with unlimited range, used once per battle. |
Pintle-mounted storm bolter | 10 pts |
An extra weapon. If the vehicle moves it can fire one weapon and
the pintle-mounted storm bolter. |
Searchlight | 1 pt |
Used when night fighting. One enemy unit spotted by the vehicle can
be fired on by any Space Marine unit, but all enemy units can fire on
the vehicle. |
Smoke launchers | 3 pts |
Once per battle emit smoke after you've moved. Cannot fire this turn
but all penetrating hits become glancing hits instead in the enemy's
shooting phase. Disperses at the end of the enemy's turn. |