If you're a thief, you're in it for the rush, the enjoyment of screwing with someone, and the feeling of superiority from the fact that anything they put in their pack can be yours, even for a second.
Once again, with the recent patches, certain weapons formerly useless and difficult to sell are more valuable now. In my experience the only items that sell consistently are katanas, kryss', any sword, war axes, halberds, war forks, war hammers, any silver weapon, and any weapon of power/vanquishing. Most armor will sell for a reasonable price if it's fortification or better. The question remains as to where are you going to sell these items. You can post a list at UO Tradespot. Even without that, it's a pain in the ass to recall all over the place to give someone an item for 3k when you could be out doing something else. You NEED to get a vendor in a high traffic location. It might take awhile but you need to figure out a way to get one. A steady cash flow is a big help and takes away the effort of haggling at the bank with some cheap dueshbag that only has "2456" gp, not the 3000 you're asking.
When stealing, always follow this guide; don't bother with anything below might, unless it's silver, and nothing below guarding unless you want a collection of worthless items. Just remember, you'll fuck up more than you'll succeed for awhile. Patience and, dare I say humility, will be your common companions. Just remember that big score could be just around the corner.
NOTE: These prices are by no means a definite value, they're more like a base price, the bare minimum. Prices vary from shard to shard. Much depends on supply and demand for certain items, weapons, armor, and sometimes just finding the right person. One person could pass up a vanq weapon that's priced for 10k than another person could come along and spend 50k on the same item.
~White Crow
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Table 1: MAGIC ARMOR & SHIELDS |
| * Base Price is separated into three different
values for each armor type. The first listed value is for a gorget or gloves;
the second value is for arms, legs, or a helm; the third value is for a
tunic or chest.
Magic Shield Type Base Price* Shield of Defense (# of materials) x 20 Shield of Guarding (# of materials) x 40 Shield of Hardening (# of materials) x 80 Shield of Fortification (# of materials) x 120 Shield of Invulnerability (# of materials) x 360 Magic Armor Type Base Price* Chain of Defense 100 / 200 / 500 Chain of Guarding 150 / 300 / 800 Chain of Hardening 250 / 500 / 1500 Chain of Fortification 500 / 1000 / 2600 Chain of Invulnerability 1500 / 3000 / 8000 Leather of Defense 50 / 100 / 250 Leather of Guarding 100 / 150 / 500 Leather of Hardening 150 / 300 / 800 Leather of Fortification 300 / 500 / 1500 Leather of Invulnerability 800 / 1400 / 5000 Plate of Defense 100 / 200 / 600 Plate of Guarding 200 / 400 / 1100 Plate of Hardening 300 / 600 / 2000 Plate of Fortification 600 / 1100 / 3500 Plate of Invulnerability 1600 / 3200 / 10000 Ringmail of Defense 75 / 150 / 400 Ringmail of Guarding 150 / 300 / 700 Ringmail of Hardening 250 / 400 / 1300 Ringmail of Fortification 350 / 700 / 2500 Ringmail of Invulnerability 2000 / 4000 / 10000 Studded Leather of Defense 50 / 100 / 300 Studded Leather of Guarding 100 / 200 / 600 Studded Leather of Hardening 200 / 400 / 1000 Studded Leather of Fortification 300 / 600 / 2000 Studded Leather of Invulnerability 1000 / 2000 / 6000 |
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TABLE 2: MAGIC WEAPONS *Magic Property Price Modifier* Accurate + 100 Surpassingly Accurate + 200 Eminently Accurate + 500 Exceedingly Accurate + 750 Supremely Accurate + 1000 Ruin + 500 Might + 1000 Force + 1500 Power + 3000 Vanquishing + 5000 Silver + 500 Rating Price Modifier* Durable + 10 Substantial + 20 Massive + 30 Fortified + 40 Indestructible + 50 |