BMWF Rule Book
All players or those wanting to become a player should read the following rules thoroughly. These rules should be followed at all times. Any player not following these rules will be either temporary suspended from competition or removed from the federation altogether. If you have any questions or problems, please send e-mail to admin@bmwf.net .
Character Generation
The BMWF accepts applications only for original characters. Please visit the Wrestler Creation page for details on creating your own original wrestler. We also will allow you to use a BMWF created "clone" of a real wrestler. During the application process, you will be asked whether you want to create an original wrestler or use a clone. You'll then be directed to the correct form for that type of character. We will NOT accept applications for real wrestlers or your own clones.
For original wrestlers, use the application form to record your character. Try to be as thorough as possible so we know exactly what type of character you are trying to be. Please note that the BMWF reserves the right to reject any application based upon how the character would fit within the federation and its current roster or if it fails to meet our guidelines or for any other reason deemed necessary by the BMWF.
New players are limited to one wrestler character or one tag team. This does not include non-player characters (NPCs) such as managers, valets, etc. who cannot be used to compete in matches (except in rare occurrences), but they may have some influence on match outcome through interference, etc.
How Matches Are Played
Match outcomes are determined by several factors such as simulator program results and role-playing. Most results will be determined by the simulator, but some will be determined by role-playing.
The BMWF uses the TNM wrestling simulator to partially determine
the outcomes of matches. Some matches, usually jobber or beginning
of the card matches, are totally simulated.
Other matches
such as main events and some mid-card matches are only partially
simulated. Most outcomes and play-by-play are still determined by
the simulator. However, some results will be determined by the
role-plays sent by players. Many endings will be changed according
to the role-plays and other factors to make it more realistic and
exciting. This does not mean necessarily that the simulated
win/loss/draw result will be changed. What it means is that, if you
do win via the simulator, you can choose to make up your own way
that the match ended. For example, according to the simulator Al
Blow defeats Tommy Screamer with a moonsault. Al's player, however,
writes an RP which says that he wins with the Blow Now. The end
result is that the moonsault is changed to the Blow Now.
Role-playing heavily for a match, i.e. match spots, may also help decide the outcome of a match, but , usually, match spots normally don't count toward the win/loss/draw result. The win-loss-draw result of most matches between two different players is determined by the simulator except for the following circumstances:
Role-Playing
To become a top BMWF superstar, great role-playing is a must.
Role-play will be judged on quality, and not quantity. The better
the role-play, the bigger push in the rankings that you will get. A
player who just says stuff like, "I'm gonna kick yer *bleep* and
that's the bottomline!" won't get as far as one who gives setting
descriptions, a good interview, etc.-- basically a script.
While success is not based on quantity of role-play, you
must be active. If it seems you are not role-playing at all, your
wrestler will "job" and then be dropped completely without
warning.
All players must role-play for each show or their
wrestler will be jobbed for that show's match.
All players must RP for EVERY show whether they have a match for that show or not.
If you cannot RP for a show, you need to contact Bruiser as soon
as possible. E-mailing him shortly before the show or after the show
will still get you jobbed. If you are going on vacation or will be
away for an extended time, contact Bruiser.
Out role-playing
your opponent will not necessarily dictate a win for you. Match
decisions are not usually based on whose role-play is the best.
Match descriptions RPs (see below) also will not always determine
the match decision. The simulator is still the major factor in who
the winners are, but sometimes a simulated decision in that case
might be overturned in favor of a good role-played decision.
As stated before good role-playing gains you the push making
you a star or superstar in the BMWF. In other words, not only will
good role-playing allow you to rise in the rankings, it will
determine how much "push" you will get on the simulator and, thus,
whether you will win more often or not. Superstars get the most TNM
push, then stars, then mid-carders, then low carders, then jobbers.
You are going to have to do your very best to ever become or defeat
a superstar of the BMWF.
If you never EVER role-play, you will never, EVER be a champion
or even a major star in the BMWF!! You will soon be off the roster,
as a matter of fact.
Also, please be aware that no matter
how good of a role-player you are, there are those instances when
you will lose a match. No one is above losing a match in the BMWF.
This goes for the guy who RP's a novel as well as those who do only
a couple of lines.
We reserve the right to rewrite parts of
any RP to make it fit in with the show. Usually, this might just be
a word or two that must be changed for one reason or the other.
Role-playing is carried out by e-mail with players sending messages to mailto:rp@bmwf.netat any time during the week. Perhaps, this is different from most feds, but we will post the role-plays only on the "shows" themselves. You cannot just RP any time on a message board, then have matches. You must RP for each show that your wrestler is scheduled for or else he will be jobbed.
No-Shows
No-show will now be defined as when a person does not RP for a
show on which his wrestler is scheduled to appear. If you cannot RP
for a show, then you must let me know before the schedule for the
week is posted. Laziness, partying, etc. will no longer be an excuse
for not RPing. I work 7 days a week and still have time for this, so
players should be able to find a few minutes to RP.
A no-show
player's wrestler will indeed appear at any show he is scheduled and
will no longer be substituted for by a low-carder. For the first
no-show, his wrestler will wrestle the match and must job (lose) his
scheduled match whether it be by pinfall/submission, DQ or CO. If
the match is for the no-show player's title, the match would be a DQ
or CO.
If the player no-shows for a second week in a row,
his wrestlers will wrestle as in the first week, but any titles held
will be forfeited, i.e., the title holder no shows, so his opponent
wins by pinfall and gets the title.
The no-show player's
wrestler will then be taken off the schedule until he e-mails matches@bmwf.net requesting that
he be put back on the schedule. If, after being put back on the
schedule, he continues to no-show, he will be indefinitely
"suspended" from the BMWF until he can actually play regularly
again.
Note that the two week rule does not include one time
no-shows. For instance, if a player no-shows a Live, then RPs for
the next 4 shows, then no-shows again, the only penalty will be the
jobbing of his wrestlers.
Part of the reasoning for this
rule is because it is not fair to other players to have to write an
RP involving a no-show player's character, then have it totally
re-written or thrown out because of a no-show and it is also not
fair to have to have their opponents substituted for.
In
addition, any no-show will still count negatively towards your push.
Types of Role-Plays
Role-plays in the BMWF are identified as follows:
Storytelling, In Ring Promo, Interview, Bedlam/PPV Match Spots, Live
Match Description, Confrontation, Sneak Attacks, and Match
Interference. Each type of role-play is described below.
Note that unless specifically stated in the
description, you may NOT use another player's character without his
permission. If you want to use another player's character,
then each player involved must send in an e-mail to Bruiser with
their approval. This means if you are a member of, let's say, the
bWo, and want another player's bWo members to be involved in your
RP, you need permission to do so and each player must send in an
e-mail. A player may also give "blanket permission". This
means that he can give permission to several members at the same
time, such as a group member allowing all of his stable mates to use
him.
This also pertains to any situation that would involve another player's character outside of the arena. For instance:
Anything violating this rule does NOT have to be sold by the player.
Here are the types of BMWF role-plays:
Storytelling
This is basically a short story or a
chapter thereof. These can take place in the locker room, somewhere
else in the arena or on location. There is no interviewer present.
Backstage Rant
These are soliloquies or monologues
where a wrestler or wrestlers talk about whatever.
In Ring Rant
This is when a wrestler does a speech
inside the ring. There is no interviewer present.
Interview
These are the average in ring, on ramp or
locker room interviews by an announcer. All interviews should be
done by any announcer except for JR Finnegan, the King and Lilly
Garcia. This includes "sit-down" interviews. Under no circumstances
should any announcer be the victim of a physical attack.
Bedlam Match Spots
Players can write up part of the
commentary for their match. This does not mean writing a whole
match. This means adding several good spots (series of moves or
events). When doing match spots, you should try to keep both
players' wrestlers and the announcers in character. The only moves
you should have any wrestler do, including your own, should be the
moves on your application. Do not give a wrestler any new moves. New
moves can only be gained by training. Do not go overboard in trying
to make your wrestler super-human. For example, a light
heavyweight is not going to be able to do power moves on a 400
pounder.
Most spots should be written in "BMWF Commentary" format or a combination of Commentary and short "BMWF Action" format.
Full match and ring announcer match introduction write-ups are not needed. You can write your entrance, but the actual ring announcement is not needed.
Players may write up their own endings to matches. When doing this, the player should write up two endings for their matches-- one where their character wins and one where they lose. If you do not write up a losing RP and your wrestler loses, your winning RP may possibly be re-written into a losing RP.
All match spots are subject to change by BMWF staff.
Live Match Descriptions
Players can write copy for their Live house show matches. However, please remember to not make it too one-sided. If you're wrestling a jobber, that is OK, but, it is doubtful that a star would suffer such a squash.
Live match descriptions should basically be a summary of what happened during the match. There are no commentators at Live, so there should be no simulator-like play-by-play. Match descriptions should be described in "BMWF Action" format.
When writing the match descriptions, again, if you write an ending, you should write two role-plays--one where your man wins and one where he loses.
All match descriptions are subject to change by BMWF staff.
Confrontation
This needs the collaboration of two or
more players. With this one player would be doing an interview, when
the other player would then come out and interrupt perhaps issuing a
challenge or whatever...
..or Player 1 might issue the challenge causing Player 2 to come out and accept or whatever.
Use your imagination.
Sneak Attacks
This is a
category where you can involve another player's wrestlers WITHOUT
permission. You may use another player's character as subject of the
attack. However, you can NOT use another player's wrestlers to help
you attack the victim without out their permission. You can have the
other player's wrestler defend himself or do something that he would
ordinarily do. This is a very touchy subject and should be handled
with care.
The above are only examples and are by no means exclusive. When in doubt, e-mail us before RPing.
You can also have the sneak attack happen off camera, i.e."The
camera cuts to the back where Stone Cold has been laid out in the
locker room." However, there must be some explanation within the
next couple of shows as to what happened to the victim.
You
can drag a character around the arena or outside or whatever. For
example, you can now beat the crap out of him, drag him out and down
the hallway, into the parking lot and beat him up some more.
However, you can not take him away from the arena. For example, you
cannot kidnap him and take him to a bridge and dump him off.
However, the longer such an attack takes, the more chance it has of
backfiring.
All sneak attacks have a slight chance of backfiring. The three major reasons for a backfire are Player Seniority, Length of Attack and Illogicalness.
Backfires will cause whoever we deem necessary to come to the aid of the victim, i.e. if Core is getting beatdown by the bWo, the rest of the Union might come out to help.
Unless a player e-mails us ahead of time to the contrary, it will be assumed that all wrestlers are present at all BMWF shows even if they are not scheduled to wrestle on that card. It will be assumed that they are "backstage, but not being used". They will still be susceptible to sneak attacks.
Note that BMWF management will not tolerate any complaints about being sneak attacked. It will mainly be the duty of the players themselves to avoid or counter any attacks. No one is immune from sneak attacks. Even the highest rated stars may have to suffer from an attack.
Counter Attacks
Counter attacks are just that--counters
to attacks. You can write a generic counter to an expected attack.
All counters are subject to failure just like sneak attacks. For
instance, if the bWo were to attack Cash Flo, Cash's counter might
not work because of the sheer number of attackers. However, if
Lowedown was to attack Cash by himself, Cash would be able to
counter the attack easier.
A counter attack RP will be used for only ONE attack. If you want to counter more than one attack, then you must RP for each one.
Sneak Attack and Counter Attack Limits
There are no
limits to how many sneak attacks or counters you can do. However,
the more you do, the less chance there will be of the attack/counter
succeeding.
Match Interference
This is the typical interfering in
another person's match. This can be something as simple as "tripping
somebody as they rebound off the ropes" to "jumping in the ring and
hitting somebody with a chair". Sometimes interference is also
determined by the simulator, i.e. manager interference or a past
opponent. Interference in a match will not guarantee victory for
either wrestler. Remember, no one is immune from match interference.
It's a "time honored tradition".
When writing a match interference RP, do not write spots for the wrestlers involved in the match. Write only your attack.
Other Role-Playing Notes:
No Foul Language or Obscene Acts
Profanity is NOT
permitted. You can use *BLEEP* or an equivalent as part of your
role-playing, for example: "Joe Shmoe, you ugly *BLEEP*! I'm
gonna kick your *BLEEP* !!. Also there will be no graphic
references to genitalia, sex acts, or perverted stuff allowed. "Suck
It" and crotch chops are allowed as well as stuff like "Stick it up
your candy @$$!!". Players who violate this rule will be warned the
first time and either suspended or removed from the federation for
subsequent violations.
Such "censoring" as "sh*t" or s---- is not acceptable. The entire word must be bleeped out with either the word "BLEEP" or symbols such as $#@$. The only exceptions are the words "damn" and "hell" which do not need to be censored.
As a rule, consider what is allowed on regular TV especially the first hour of Smackdown which is always censored.
No Beating Up or Misuse of BMWF Staff and/or Officials
Players are NOT to use BMWF staff characters in their
role-plays as assault victims.
All announcers except JR, King and Lilly can be used as interviewers They must be kept in character. They should do nothing but interview your wrestler.
None of the BMWF staff other than the announcers and security can be used in your RP unless approved by BMWF management first.
Character Alignment
For the most part, characters
should try to behave in the manner of the alignment they have
chosen, i.e., face = good guy, heel = bad guy. Players can
turn their characters at any time from one alignment to the other,
but this should not be done often as it would be bad for a character
to turn every week or two.
Faces do not necessarily have to be a "goody-two-shoes". They should play up to the fans, however. They can do sneak attacks, etc., but should not overdo it.
Heels do not cater to the fans. They do stuff to get the fans to boo them. Sneak attacks and rule-breaking are a way of life for them.
Selling Injuries
Wrestlers may also be injured for
storyline purposes or they may receive an injury during a sneak
attack. It is up to the victim how well he sells the injury. Most
injuries are healed by the next show. (BMWF superstars have amazing
recuperative powers.
You are not allowed to give other players' characters permanent or serious injuries such as gun shot or knife wounds, branding, tattooing, anything that causes a permanent scarring, or broken bones. You can cause such items as cuts from chairshots, etc., bruises and the like.
Challenge Board
We also have challenge board for you to
use. However, these challenges are NOT a substitute for the e-mail
role-play as in some feds. You must still send in the e-mails at
least once per show. Click
here to access the challenge board.
Vacations and Role-Playing
If you are going to be
unable to role-play because of vacations, please e-mail us ahead of
time.
No Attachments
We do not accept RPs with or inside
attachments. Cut-n-paste them straight into your e-mail
program.
Sample Role-Plays
For sample role-plays, Click Here!
Where to Send Role-Plays
Send all role-plays to rp@bmwf.net . Please include the show
that the role-play is for in the subject line in order to help keep
messages organized.
Training Center, Training Points & Push Points
Training Center
BMWF players can use the Training Center to improve their attributes and learn new moves in the simulator. Each player will receive a number of training points at the end of each month based on their performance for that month. The player can then use those training points to increase his wrestlers attributes, learn new moves, or even gain more characters.
After you receive training points, you are ready to go to the Training Center. Once there, you will fill out the form. See Training Center for more details. Please note that this is not the Training Camp. The Training Center is basically a gym where current players can improve their wrestlers.
Push Points/Rankings
There are two
types of Push Points in the BMWF: Simulator and Ranking.
Simulator Push Points (spp) are what the simulator uses to help decide who wins a match. For example, a wrester with 100 simulator push points will most likely defeat a wrestler with only 70 spp. Wresters gain spp only periodically according to their overall role-playing performance including whether they RP or not and how well they RP.
Ranking Push Points (rpp) are used to determine a wrestlers push in the rankings. Every wrestler is given 70 rpps when they join the BMWF. They then get rpps added when they role-play and subtracted when they don't.
The Push Points are then added with points for your win/loss record and all are multiplied by a certain amount to determine where you stand in the rankings.
HOW TO GAIN PUSH POINTS--
HOW TO LOSE PUSH POINTS--
CARDS AND BOOKING
The BMWF has two weekly shows. Bruiser Bedlam on Mondays is fully scripted. The other show is Live on Fridays which, due to time constraints, only results, interviews, etc. are posted.
Pay Per View events are held on the last Monday of every month and take the place of Bedlam that week. Please refer to the Schedule page.
Each event will only be cancelled in the case of an emergency or holiday.
Role-Plays Deadlines--
Late RPs might not be used. If the RP does not reach me by the time the match is ready to be played, the wrester will be jobbed.
Match Requests--
All players can send in their match requests each week and are encouraged to do so. Players should send a list of opponents each week that they would like to face. This list should include a first, second and third choices of opponents for each show. If no requests are made, we will book the wrestler as we see fit.
Champions of the BMWF can have the choice of who they defend the title against. As above, Champions should send a list of opponents each week that they would like to face. This list should include a first, second and third choices of opponents for each show. Also, on the list should be whether the match is title or non-title (each title must be defended at least once every 30 days). If no requests are made, we will book the champion as we see fit in either a title or non-title match.
The matches you choose will be set up by the booking committee in order of importance of the title which is in this order--
1) World Champion
2) I.C. Champion
3)
U.S. Champion
4) TV Champion
5) Hardcore Champion
6)
Gold Belt Champion
7) Light Heavyweight Champion
8) Tag
Champions
9) Ladies Champion
In other words, if the both World Champion and US Champion wanted to face the same guy, the World Champ would get the match. This is why a second and third choice is needed. In the event that none of the matches you ask for can be booked for that particular show we will choose an opponent for you. Also there is no need for a lesser champion to put a higher ranking champion on their list, since the higher champs get first choice.
We reserve the right to veto any match for any reason or to supercede the above rule by booking any match we see fit.
In all cases, this does not guarantee that particular match will be signed. A hint--picking jobbers for a house show can gain you that all important win and build up your win record.
All players can also book matches in advance for future shows up to the date of the next PPV. In other words if you'd like to book all your matches for a month, you could.
The matches cannot be changed after they are posted to the schedule page unless you have a very good reason .
Your ideas for PPV matches will be considered, but final choice will be managements. We will usually base these bookings on your challenges and what angles are currently happening.
New Players or Characters
New characters will have to face our Job Squad as a
means of introducing them to the BMWF. These guys also wrestle in
tag teams. The
"jobbers" have lower statistics than the player characters but
matches against them will be simulated as per a normal match.
A jobber cannot normally win a match against a player's wrestler.
Stars may choose to face Jobbers as a way to gain wins. Players should submit requests by e-mail should they wish to have a "jobber" scheduled to face their character. Jobbers are always ready, willing and able to get the crap beat out of them!
Standard Wrestling
Rules
The BMWF follows standard
wrestling "rules" Typical examples of the standard rules
include:
Gimmick matches
Most types of gimmick matches are allowed in the BMWF.
However, we will not have a card full of barbed wire matches or the
like. Most gimmick matches will be allowed only on the PPV's.
Players are encouraged to create their own special types of matches
and their own stipulations within the restrictions outlined above.
All special stipulation matches must be approved by us before they
will be scheduled.
Titles and Title Defenses
There are eight singles titles and one tag team
titles in the BMWF:
In general, all BMWF Championships must be defended at least once per month. They must be defended at every Pay-Per-View except on rare occasions. The Pay-Per-View title defense counts towards the monthly requirement, so there is no need to defend the title at any other event in the month. Of course, any BMWF title holder may choose to defend their belts more often than the minimums required and may be forced to do so if they do not send in match requests.