INDEX:
Opening
Speaking
Intro
Outro
Locations
Lessons For Beginners
What NGW Looks For IN RolePlays




Here are some things for your benefit and consideration.

  • The top stars of the fed RP are able to roleplay at least 100 lines per RP, from once to three times a week. The minimum is 20. We have a good track record of helping people improve their RPs. If you can do 60-100 in your first month about three time a week, you should be well off.

  • The first thing card writers check for when deciding who wins is quality. However, any person will tell you that's hard to judge. Second after quality is effort. And the third criteria is length. It goes in that order, as well. This is only the case when RPs determine the winners. Some matches, the winners may be pre-determined, but you will be notified if that's the case.

  • A standard RP has three parts: intro, speaking, and outro. Of the three, the speaking is the most important, followed by intro and then outro.

    Speaking: This is the main part of your RP, and the purpose of your RP. Since your objective is to talk about your opponent, it makes sense for this to be the most important part. This can be done either in interview form, where an announcer or someone asks you questions, and then you answer them, relating it all to your opponents, and your thoughts on previous occurances. The other is where your character simply has a camera in front of him, and he talks to his opponent, or about his opponent, through it with no questions. Here are some tips for Speaking parts

  • Don't ramble. Expanding on your points is good, especially for length, but the moment your RP becomes superfluous, we degrade it.

  • Make sense. If, when you talk crap, you talk like crap, we think your RP is crap. Don't spend 5 minutes saying "you suck". Think out your points and make them. RPing is very much a persuasive form of literature, as you have to convince your audience why you're the best.

  • Themed RPs are good. They keep the readers interested, and can be very interesting and fascintating. So are recurring themes in RPs.

  • If you don't have anything to say, don't say anything.

    Intro: The intro is the setting for your RP. We consider anything that's not important to the purpose of your RP BEFORE the speaking part as intro. This includes recapping previous events, scene descriptions, interactions with characters, and anything else. Be forwarned, however, that intros aren't always read. Don't think they aren't important, however, as they add spice to your RPs, make it more interesting, and puts more effort and quality into it. Here are some tips:

  • Be descriptive. This is especially important if you're looking for effort and length. However, don't describe things that have nothing to do with anything. If you're walking down the street, don't describe the eye color of a passenger in a passing taxi cab; that's just unneccesary.

  • Be reasonable. This isn't much of a problem, but it happens sometimes. Don't do an entire RP, say, on the set of a late-night talk show. And don't be places like the White House, or on top the Empire State Building, or outerspace, or in a distant foriegn country. We try to maintain a certain degree of realism, and you have to consider that no wrestler would travel half-way around the world, cut an interview, then fly back for the next show.

  • Make your intro fit with your speaking part. Arena interviews are common because they fit. Same with backstage and lockerroom interviews. If you're walking down the streets of New York, Michael Cole isn't going to interview you while crossing Times Square. And you're not going to make a huge elaborate speech while riding an airplane with passengers on it.

  • On the other hand, incorporating your intro into your speaking parts is good. If you're making a speech on the back of a bus through a ghetto, remarking on how pathetic life is on the other side of the tracks, and fitting your opponent into that, that is good.

    Outro: Outro is the least important part. It can consist of simply "The Rock drops the mic and walks to the back." Outro is usually unread after the speaking part, simply because after your speaking part, there's nothing left to say. Any outro is simply for completion and length. More RP tips:

  • Adding scene descriptions in your speaking parts is encouraged. If your character, say, moves off a vehicle, or walks out of the ring, or gets attacked by his nemisis in a RP while speaking, it adds spice to it.

  • On intros, interactions with other characters is an easy way to add length.

  • Have definate breaks between paragraphs. And use colors. Even if you don't know how to do styles, at least use different colors for your speaking parts and your intro/outro.

  • Logos and pictures certainly add to RPs, but aren't needed or neccesary. Some in fact get in the way of the RP itself. Make sure you know how to use it before you use it.

  • Stay in character. Add any OOC remarks either to the OOC board, or at the bottom of your RP, seperate from everything else. If you post links to your RP on the RP board, you can add an OOC message in the post, where you give them the link to click.

  • Remember your character. If your character is a heel, don't make him a face. Don't have the crowd cheer him madly if the fans don't know who he is. Don't attack your stable mates, or say bad things about people you're aligned with. If your character talks in the third person, don't let up on it. If your character is British, don't make him say American slang words. If he's French, act snobby all the time (sorry, couldn't resist). This helps your RP flow better.

  • Our only rule about using other wrestlers is that you can't attack them. However, we have let this slide when used in the correct way. If another wrestler attacks yours during a speech, and you two brawl, its ok. If the other wrestler isn't taken advantage of, then there's usually no qualms about it. However, any complaints about it, and your RP will be discredited, so you're taking a risk either way. Its best just to ask before assuming anything.

  • "Know your role". If you're a two-week rookie, you won't be playing chess with the World Champ. You won't be getting into brawls with the top heel. You won't be riding in the truck with the top stable (unless you're in the stable). If you're new, be sure to remember that you are new, and therefore act like you're new. You aren't going to have any book signings your first week in the fed.

    Locations: Some people don't know where to put thier RPs at, because they're tired of cutting interviews in the ring. Here are a few ideas:

  • Backstage interview, or lockerroom interview.

  • At NGW offices, located in Chicago, Illinois.

  • Down the street of any major city.

  • In a bar, or a club, or any type of noisy atmosphere where a guy screaming into a camera wouldn't be as noticed.

  • In a hotel room, or at your mansion, or house.

  • In your car, whether rental or your own, or your limo.

  • At an isolated location. IE, national parks, forests, canyons, caverns, beaches, waterfalls, fields, rivers, mountains. Basically, any type of geographical fixture that you can think of that wouldn't have another human being around is a good place for a RP.


    Here are some lessons if you are a beginner.


    Lesson 1:

    One liners will get you no where. Don't have your wrestler come out, say one thing and walk back.

    Lesson 2:
    Here are some codes, they make any roleplay look alot better.

    </FONT> I'll say this now. And only now. You may notice that if you just put in a code for just one word the code wont read your mind and do it just for that word you have to put a stopper on the code so at the end of the section you wanted, red, nlue, white, pink, bigger, smaller, whatever you have to put </FONT>
    iE: <font face="arial">~~TEXT~~</FONT>
    Also one stopper can end more than one code. What I mean is if you are making one word a different font, size, and color all you have to do is put </FONT> once to end it.
    Pretty much anything like </font>, </center>, </a>, or with a / like that is an ending to a code.
    GET IT?!

    <img src="URL"> That's for puttin pictures in. Must be either .jpg, .jpeg or .GIF format. Images don't need stoppers I hope you can figure that one out.

    <font color="COLOR"> Like it says. Switch color of your text. Makes roleplays alot better in overall appearence.

    <font size="SIZE">This increase the size of certain texts that you select. It ranges from 1 to 7, with 3 being normal text size.

    <center>TEXT</center> Centers text.

    <bgsound src="URL"> For BACKGROUND sound clips and theme music. Midi forms are ideal, they load quick, because they're small. WAV files may also be used, but take a long time to load up.

    <i>TEXT</i> Italicizes your text.

    <b>TEXT</b> Puts your text in bold.

    <u>TEXT</u> Underlines your text.

    <a href="URL">LINK TITLE</a< This is for any links you wish to put on the page. The second code it to end the link. After the first code, any text you type will appear underlined, it becomes the link to click on.

    Lesson 3

    I've read one guide where it says don't cuss. What would they do in real life, stuff like that. Don't listen to them. This is not real life, it's cyber life. I'd suggest to refrain for goddamn, which is the most offending to people.

    Lesson 4

    Be realistic in your challenges. If you come in on the first day, and challenge the World Champ, you most likely won't get the shot. Start small and work your way up. Create a name for yourself before tackling a belt.

    Lesson 5

    Granted, it is easier to copy real wrestlers. Original wrestlers allow for more creativity, but if you lack alot of time, a real wrestler is probably ideal. Original wrestlers = original rps, which helps your rps out. Seeing the same opening over and over gets old after a while, and you'll find few people will read it.

    Lesson 6

    Do not use other wrestlers in your rps, unless you have their permission. It's not exactly fair to have you DDT someone, without them having a chance to defend themselves, is it?

    Lesson 7

    Our fed went through this, and there has been a bit of controversy. There was an instance where a wrestler started off with violating one of our rules, and after being warned by a staff member, cussed at a staff member. Flat out, cussing a staff will not be stood for in any fed. Any degredation of a staff member in your roleplays will not be stood for.

    Lesson 8

    If you refer to Lesson 6, you'll see we mention not using other wrestlers in your roleplays. If you want to have your character interrupt a match, use two fake wrestlers, ones not in our fed. Popular examples in the NGW are Show Stopper, Joe Blow, John Doe of course. But, if you would like to have the wrestler you wish to talk to walkin away from the ring, then the rules may be bent a little for you. We won't object to any roleplays with the person in it, as long as there is nothing done to them, beyond talk. But be curteous, and give the person an interview in return, in yours. This can be achieved by emailing the person in advance, and talking it over with them. This way, the roleplay can use two people, and who knows, you may be able to jump them!


    Lesson 9 Cannot stress this enough:
    NO ONE-LINERS!!!



    What NGW looks for in rps: Typically, we look at the length of some rps. If you come out there, and have a two page opening, and talk for one paragraph, im not gonna give you alot of props. Especially if it's a copy pasted opening. Original rps usually impress me, if they're long and decent enough. Pictures and different colors make alot better looking roleplays. We also look at the quality of rps. If you have a match with someone, and you do six one liners, and he does one good rp, he's goin to win. Centering always spruces up the roleplay, ESPECIALLY ON PICTURES!!! Don't put pictures in the middle of a text block, cuz it disaligns the entire paragraph. We look for length, most definitely, but with interviews, not just entrances.

    What we look for and judge

    1. I look at the interview. Plain and simple. I skim intros, briefly considering length. Then i get down to your interview portion, and this baby better be good. I READ this, so it needs to make sense. Don't get repetitve.

    2. We mainly judge RPs on quality. Quality of intros, some, but mostly quality of what you say and your interview. Intros are important, but the point of your RP is to talk about your opponent. We judge quality, but if quality alone is hard to determine who wins, the one who put more effort into their RPs wins.

    3. HTML always helps me out, as i like distinction between where you stop your intro and where you start your interview. And if you got pictures, that helps even more.

    4. The more times you roleplay, the better chance you have at winning, obviously. However, if you pop out 4 roleplays in 2 hours just before the deadline, i will hand the win to your opponent, i don't give a damn how many times they roleplayed. If you can't win without being a prick, then don't fight.

    5. Do not give a cussing ranting and raving thing in your roleplay. If you ever want to lose my interest, it's by letting me read a long stream of cuss words. All this means if you've run out of civilized things to say to your opponent, so you need to resort to cheap heat. You're just wasting your time.

    6. Alright, i know im pretty much the only one who does a 'So and so appears on the SychoTron' because it's a extremely short intro and gives more time for an interview, but that doesn't help you. There needs to be a definitive introduction to your roleplay, whether it's just you coming out to the ring, or describing where you are when your interview is taking place.

    7. If you mention another wrestler in your roleplay, and you have your wrestler attack him, you better have his permission, or i pretty much toss your roleplay out the window.

    8. If you can't give me 40 lines for a roleplay, get out, you're in the wrong fed and wasting your time here. All roleplays must be at least 20 lines, but that's a minimum. The best roleplayers in the fed currently can make intros at least 40 lines long for god's sakes, so I think you can do a 40 line roleplay total.

    I hope that helped you with your roleplay skill.
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