Here are some lessons if you are a beginner.
Lesson 1:
One liners will get you no where. Don't have your wrestler come out,
say one thing and walk back.
Lesson 2:
Here are some codes, they make any roleplay look alot better.
</FONT> I'll say this now. And only now. You may notice that if you just put in a code for just one word the code wont read your mind and do it just for that word you have to put a stopper on the code so at the end of the section you wanted, red, nlue, white, pink, bigger, smaller, whatever you have to put </FONT>
iE: <font face="arial">~~TEXT~~</FONT>
Also one stopper can end more than one code. What I mean is if you are making one word a different font, size, and color all you have to do is put </FONT> once to end it.
Pretty much anything like </font>, </center>, </a>, or with a / like that is an ending to a code.
GET IT?!
<img src="URL"> That's for puttin pictures in. Must be either .jpg, .jpeg or .GIF format. Images don't need stoppers I hope you can figure that one out.
<font color="COLOR"> Like it says. Switch color of your text. Makes roleplays alot better in overall appearence.
<font size="SIZE">This increase the size of certain
texts that you select. It ranges from 1 to 7, with 3 being normal text
size.
<center>TEXT</center> Centers text.
<bgsound src="URL"> For BACKGROUND sound clips and theme music. Midi forms
are ideal, they load quick, because they're small. WAV files may also be
used, but take a long time to load up.
<i>TEXT</i> Italicizes your text.
<b>TEXT</b> Puts your text in bold.
<u>TEXT</u> Underlines your text.
<a href="URL">LINK TITLE</a< This is for any links you wish to put on the
page. The second code it to end the link. After the first code, any text you type will appear underlined, it becomes the link to click on.
Lesson 3
I've read one guide where it says don't cuss. What would they do in
real life, stuff like that. Don't listen to them. This is not real life,
it's cyber life. I'd suggest to refrain for goddamn, which is the most
offending to people.
Lesson 4
Be realistic in your challenges. If you come in on the first day, and
challenge the World Champ, you most likely won't get the shot. Start small
and work your way up. Create a name for yourself before tackling a belt.
Lesson 5
Granted, it is easier to copy real wrestlers. Original wrestlers allow
for more creativity, but if you lack alot of time, a real wrestler is
probably ideal. Original wrestlers = original rps, which helps your rps
out. Seeing the same opening over and over gets old after a while, and
you'll find few people will read it.
Lesson 6
Do not use other wrestlers in your rps, unless you have their
permission. It's not exactly fair to have you DDT someone, without them
having a chance to defend themselves, is it?
Lesson 7
Our fed went through this, and there has been a bit of controversy.
There was an instance where a wrestler started off with violating one of
our rules, and after being warned by a staff member, cussed at a staff
member. Flat out, cussing a staff will not be stood for in any fed. Any
degredation of a staff member in your roleplays will not be stood for.
Lesson 8
If you refer to Lesson 6, you'll see we mention not using other
wrestlers in your roleplays. If you want to have your character interrupt
a match, use two fake wrestlers, ones not in our fed. Popular examples in
the NGW are Show Stopper, Joe Blow, John Doe of course. But, if you would
like to have the wrestler you wish to talk to walkin away from the ring,
then the rules may be bent a little for you. We won't object to any
roleplays with the person in it, as long as there is nothing done to them,
beyond talk. But be curteous, and give the person an interview in return,
in yours. This can be achieved by emailing the person in advance, and
talking it over with them. This way, the roleplay can use two people, and
who knows, you may be able to jump them!
Lesson 9
Cannot stress this enough:
NO ONE-LINERS!!!
What NGW looks for in rps: Typically, we look at the length of some rps. If you come out there,
and have a two page opening, and talk for one paragraph, im not gonna give
you alot of props. Especially if it's a copy pasted opening. Original rps
usually impress me, if they're long and decent enough. Pictures and
different colors make alot better looking roleplays. We also look at the
quality of rps. If you have a match with someone, and you do six one
liners, and he does one good rp, he's goin to win. Centering always
spruces up the roleplay, ESPECIALLY ON PICTURES!!! Don't put pictures in
the middle of a text block, cuz it disaligns the entire paragraph. We look
for length, most definitely, but with interviews, not just entrances.
What we look for and judge
1. I look at the interview. Plain and simple. I skim intros, briefly considering length.
Then i get down to your interview portion, and this baby better be good. I
READ this, so it needs to make sense. Don't get repetitve.
2. We mainly judge RPs on quality. Quality of intros, some, but mostly quality
of what you say and your interview. Intros are important, but the point of
your RP is to talk about your opponent. We judge quality, but if quality
alone is hard to determine who wins, the one who put more effort into
their RPs wins.
3. HTML always helps me out, as i like distinction between where you stop your intro and where you start your interview. And
if you got pictures, that helps even more.
4. The more times you roleplay, the better chance you have at winning, obviously. However, if
you pop out 4 roleplays in 2 hours just before the deadline, i will hand
the win to your opponent, i don't give a damn how many times they
roleplayed. If you can't win without being a prick, then don't
fight.
5. Do not give a cussing ranting and raving thing in your roleplay. If you ever want to lose my interest, it's by letting me read a
long stream of cuss words. All this means if you've run out of civilized
things to say to your opponent, so you need to resort to cheap heat.
You're just wasting your time.
6. Alright, i know im pretty much the only one who does a 'So and so appears on the SychoTron' because it's
a extremely short intro and gives more time for an interview, but that
doesn't help you. There needs to be a definitive introduction to your
roleplay, whether it's just you coming out to the ring, or describing
where you are when your interview is taking place.
7. If you mention another wrestler in your roleplay, and you have your wrestler
attack him, you better have his permission, or i pretty much toss your
roleplay out the window.
8. If you can't give me 40 lines for a roleplay, get out, you're in the wrong fed and wasting your time here. All
roleplays must be at least 20 lines, but that's a minimum. The best
roleplayers in the fed currently can make intros at least 40 lines long
for god's sakes, so I think you can do a 40 line roleplay
total.
I hope that helped you with your roleplay skill.