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Red Categories

JUMP-IN CATEGORY - A question is asked to both players. The first to buzz-in gets to answer. If right, they get the box. If they're wrong or run out of time, the box goes to their opponent.

SECRET CATEGORY - A question from an unknown category is asked. If answered correctly, the pot doubled in value.

GRAND QUESTION - If the question is answered correctly, $1,000 is added to the pot.

TOP TEN - A question with ten ranked answers is read to both players. The person who gives the more higher ranked answer earns their symbol in the box.(In the Caldwell season, "Top Ten" was renamed "Top This".)

OPPONENT'S CHOICE - The opponent of the person in control selects a category from two categories given by the host. (In the Caldwell season, the opponent had a choice between giving the player one question on one category or two questions on another.)

SEESAW - A question with multiple answers is asked. Both players go back and forth giving answers. Giving the last answer in the question earns the box. However, if they answer incorrectly or run out of time, the opponent gets the box.

NUMBER PLEASE - A question with a number answer is asked. Right answer earns the box. Should they answer incorrectly, the opponent just has to guess if the actual answer is higher or lower than the incorrect answer to earn the box. Should they be wrong on higher or lower, than the box goes to the first person.

BONUS CATEGORY - A three part question is asked. If they answer correctly, they earn the box and another turn. This made it possible for a contestant to win without his/her opponent getting a chance to play. In that case,the opponent would be allowed to return for the next game.("Bonus Category" was a favorite of TTD winner Kit Salisbury. He often used it to win games)

THREE TO WIN - Several questions are asked to both players, back and forth. Whoever answers three questions first gets the box.

CHALLENGE CATEGORY - A question is read to the player in control. They may answer or challenge their opponent to answer it. If the player decides to answer the question and is wrong, their opponent gets the box. If the question is answered correctly, then the person in control earns the box. If the opponent is challenged, it's the same rules about answering right or wrong, but vice versa.

DOUBLE OR NOTHING - A question is asked. If answered correctly, the player has the option to either take the box and pass control to his/her opponent OR risk it, select another category on the board, and answer the question correctly in that category to earn two boxes. Answering wrong here loses both boxes.

AUCTION - A question with multiple answers is asked. Each player bids how many answers he/she can give correctly. The person with the higher bid gets to answer the question. If the player gives all the answers in the bid to the question correctly, they earn the box. If one answer is wrong, their opponent can earn the box by giving one answer.

TRIVIA DARE - A multiple choice question is asked. The player in control can either answer the question or force their opponent to answer. If the player answering the question is correct, they earn the box. If they answer incorrectly, then the opponent will get a shot at the question with the two remaining answers.

SHOWDOWN - A two part jump-in question is asked. If the person who buzzed in answered one of the parts correctly, their opponent has to answer the other part of the question. If the opponent answers correctly, they earn the box. If they answered incorrectly, then the first to jump-in would earn the box. If the person who buzzed-in answered incorrectly, then their opponent has to answer just one of the two parts correctly to earn the box.

IT'S A DILEMMA - A question is asked. The person in control may ask for as many as five clues to answer the question. However, the opponent gets to decide who answers it. If the first player answers correctly, they earn the box. If answered wrong, their opponent gets the box.

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