6.1 QUESTS ON THE FIRST ISLAND
The first island is the tutorial island, and thus, it's quests doesn't have time limits and you get very good tips on how to complete them. Miracle dispensers are the most common reward here.
6.1.1 RESCUE DROWNING FISHERMEN
Location: By the shore with the fishing spots near your temple.
-Good Ways- Simply do as Whitey says and have your creature pick them up. This is easily accomplished by leashing it with the compassion leash and action clicking on the drowning men. When the creature has reached the men and picked one up, quickly click on the beach next to the woman who gave you the quest. Hopefully, your creature will drop the fisherman and wait. If you have an inexperienced creature, the danger here is that he will either throw or eat the fishermen if you take too long time between the pickup and destination drop commands.
Good Reward: Creature Strength miracle dispenser.
-Evil Ways- Letting them drown, or even throwing in the farmer woman who gave you the quest is are sure evil way of finishing off this task.
Evil Reward: Creature Strength miracle dispenser.
6.1.2 STONE THROWING TARGET PRACTICE
Location: Near the mountain, next to the shore near your temple.
-Good Ways- Do as Whitey and Blackie suggests and throw a bunch of stones at the rock lying on top of the pillar. Just watch out so you don't hit the house which lies in the same area, or it's inhabitant for that matter. If you are lucky, having your creature leashed to you with the learning rope while trying to score a hit might actually learn him how to throw stones into the water or on land and trees, which will make it grow stronger. Note that on other islands, stones won't be limitless as in this quest, so it might be a good idea to return the stones to their original position, and hope the creature copies this course of action too. There is also a secret to this quest! If you keep throwing stones on the pillar, it will drop Water mircales. You can keep this up for some time before it stops (note that the limitless stone supply will end once you started doing other qusts). Finally, if you do accidently destroy the hut, you can rebuilt it to get an insane amount of faith. Just drop a villager on it, and some wood. When the hut is complete, it will be green and the villager will be japanese.
Good Reward: Chest with a Beach Ball (and secret Water miracles).
-Evil Ways- You can, of course, have your creature leashed to you with the aggressive leash too. In that case, when you throw stones at the pillar, the creature will more likely aim at the house, it's inhabitant or at some trees.
Evil Reward: Chest with a Beach Ball
6.1.3 FINDING THE FARMER'S LOST SHEEP
Location: In the village near the creche.
-Good Ways- This is the first tricky quest in the game. In order to return the sheep to the farmer, you have to find them. This isn't easy at first, since they are very small, and you have to look closely to the ground to spot them. However, you can also listen carefully when you search the land. When you are close to a sheep, you will hear it, sometimes before you see it. The farmer requires five sheep, but there are more than that on the island... And if you do return all the sheep, he will reward you by letting you select a Sheep as your own creature! The locations of all the sheep are the following:
* Next to the stone carver's house.
* Behind the huge gate.
* Fenced in with some pigs in a farm outside the village.
* On a mountaintop, close to the hermit.
* Amongst some trees, close to the hermit (where the sick man was).
* Near a singing stone by the shore, close to the fishing spots.
* Under some palm trees next to the beach where you started.
* ???
Good Reward: Stack of Food (and the Sheep creature if you return ALL sheep!)
<-Evil Ways- Kill the sheep, feed them to your creature, kill the farmer, wreck his house... Use your sinister little imagination.
Evil Reward: Nothing!
6.1.4 RESTORING THE CIRCLE OF THE SINGING STONES
Location: Near the shore outside the second village.
-Good Ways- Not only will you need to find the singing stones here, but you will need to find the CORRECT stones and place them in the right order. (The singing stones are the teardrop shaped rocks with a rune on.) The right order is simply a musical scale, going from the lower tones to the higher. Action tap the a singing stone to hear it's tone, and then place it on one of the dark spots to have it to join in in the playing of the scale with the other stones. You can pick up and rearrange any of the stones you find, but note that the three stones which are already in place cannot be moved, but also doesn't need to, since they already are in the right spot. There also exists three false stones on the island. They are recognized by their low pitch tones, which doesn't belong to the scale. The locations for the correct stones are the following:
* Next to the circle of the singing stones.
* Behind the graveyard in the village.
* In the hermit's quarry.
* Amongst some trees, close to the hermit (where the sick man was).
* In the mountain backside, close to the starting beach.
Good Reward: Food micracle dispenser.
-Evil Ways- Well, I don't know if the stones can be destroyed, and not doing anything in this case won't complete the quest. I guess you could try to destroy the hut of the caretaker of the stones, if you feel that it will accomplish something.
Evil Reward: Nothing!
6.1.5 HELPING THE EMIGRANTS WITH THE ARK
Location: By the shore behind the huge gates.
-Good Ways- First of all, it has been said that taking food out of a village storage may be an evil act, but for this mission, it seems to be overlooked. Whitey's comment upon completing the quest might also imply that he wanted them to stay (he says that he "hates goodbyes"...) but it's the only way to get rewarded in this quest. So, you need to supply them with what they want. Trees will do you no good, as they need "prepared wood". This has to be taken from the storage or from any stack of wood. Next, they want grain. A field or storage will provide that. Finally, they need meat. There are several options for the meat, but if you drop a sheep by them, they will say that it has "a lot of uses", which the don't say if you drop any other animal. If, for your second "piece of meat", you instead drop a woman by them you will get to see a little bonus scene take place...
Good Reward: Water miracle dispenser.
-Evil Ways- Since you will have no means of torching the ship when you get this quest, the only evil option left is to kill the sailors.
Evil Reward: Nothing! (Except for some comic scenes during/after the killing.)
6.1.6 RESCUING THE KIDNAPPED CHILDREN FROM THE PIPER
Location: By the village creche and the cave in the mountain beside it.
-Good Ways- As Whitey says, the key to rescuing the children alive is to somehow get the piper to release them. Since you can't reach into the cave, and not even pick up the piper, you'll have to try another way. The solution lies with your creature. However, the creature won't be fast enough to catch him either. So, the only option left is to leash the creature to the piper. The piper will panic and freeze, so your creature can calmly catch up with him and pick him up. Though make sure you are using the compassion leash, or chances are that the creature will either throw or eat the piper, which is very bad. Now all you have to do is to drop the piper in front of the cave (action click in front of the opening) and he'll release the children and become a good villager again.
Good Reward: Heal miracle dispenser.
-Evil Ways- Since you don't care about the echo of crying sounds from the cave, naturally the piper must die. Have your creature eat him, throw him into the sea or drop a stone on him to finish off this quest.
Evil Reward: Lightning miracle dispenser.
6.1.7 IMPRESSING THE HERMIT
Location: In the mountains by the starting location.
-Good Ways- Apparently, the only way to impress the hermit is by having a large enough creature. If you are impatient, this will be impossible. But if you are willing to stay for a long while on the tutorial island and train your creature, the hermit will finally be impressed. The rewards people say they have gotten vary, from single one-time miracles, to several over even new dispensers. Pherhaps the bigger the creature is, the better reward you get?
Good Reward: Seems to vary with size?
-Evil Ways- Now that's a rather large and luxurious hut for such a despickable hermit, isn't it? Well, if you trash it, watch out. The Hermit will sneak into your village and set fire to your Store! And having the creature throw the Hermit into the sea might impress you, but I'm not so sure about the Hermit... Whitey isn't impressed, though.
Evil Reward: Chest with a Water Miracle.
6.1.8 DEALING WITH THE HUNGRY OGRE
Location: Valley outside the second village.
-Good Ways- Whitey obviously has a point with the ogre being hungry. You can try to drop food by him, but since he's outside your area of influence you'll have to be extremely quick before your power drains. Another way of getting him food is to have your creature wear the compassion leash and bring him food. However, the ogre is an aggressive creature, so keep your distance and run away as soon as your crature has dropped the food. Once properly fed the ogre will fall asleep and you can sneak past with your creature and claim your reward.
Good Reward: Beach Ball and a improved power Healing miracle dispenser.
-Evil Ways- Blackie, of course, suggests a fight. Just have your creature approach the ogre with the leash of aggression and battle it out! It shouldn't be hard to slay the ogre. But if you do fail, and loose the battle, you will NOT get the miracle dispenser for this quest.
Evil Reward: Beach Ball and a improved power Healing miracle dispenser.
6.2 QUESTS ON THE SECOND ISLAND
The second island is a bit larger than the first, and the quests come a bit further away here. The rewards also vary a bit, as does their solutions.
6.2.1 CURING THE DISEASED VILLAGERS
Location: Indian village in the middle of the island.
-Good Ways- Now this is tricky, morally that is. Running around healing villagers won't do much. The disease will spread anyway. You need to find the source of the problem. It is quite easy to spot, however. All the food in the storage green and spoiled. Healing the food doesn't seem to help, so the only way it to drain the entire storage from grain... which is evil. Throw the grain in the water to get rid of it and quickly try to replace the food to silence the cries from the villagers. Then quickly heal all of them before more people die, and the quest will be complete.
Good Reward: ???
-Evil Ways- If you are truly nasty, you will convert all your villagers to farmers and farm the hell out of the village until every last one of them has died. What you are left with is a very effective weapon against enemy villages. Just throw some of the spoiled food near enemy villages and watch the naive people eat, suffer and die! If you gathered enough food, you can empthy all of the villages on the entire island, since the other gods will have no idea of what you are doing.
Evil Reward: Nothing! (Well... except some cool means of chemical warfare...)
6.2.2 THE SECRET MELODY OF THE SINGING STONES
Location: Next to a mountain by the village near the center of the island.
-Good Ways- If you have a musical ear, this quest might be easy. If not, it's rather hard. The stones are arranged in a scale, and this time you need to get them to play a certain melody by action tapping them in the right order. A clue to this melody can be found in the village nearby, where there is a piper who whistles a familiar lullaby by Mozart...
------------------------- INCOMPLETE SOLUTION! --------------------------------
I haven't been able to reproduce the tune the piper is singing on the stones. If someone has managed to do this, please let me know so I can add it.
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Good Reward: ???
-Evil Ways- If you want to increase your body count, the shaman who gives you the quest and the piper will probably make for good victims. The stones are probably rather indestructable.
Evil Reward: ???
6.2.3 RELOCATING THE TEMPLE BY THE SHORE
Location: Shore near the the lake in the middle of the island.
-Good Ways- This is a simpler version of the classical towers of Hanoi puzzle. It is simpler, since you only have 3 pillars to act upon here. Just move the smallest top to the middle, the middle top to the far right, then place the smallest one far right, and move the base from the left to the middle. Repeat the procedure with the two smaller pieces, but move them to the far left this time. The biggest base can then be moved to the right, which is the correct position for it. Finally, lift the smallest piece to the middle, put the middle piece on the base to the right and finish off with the smallest piece and voila! Note that the priest will complain about his belonging being wrecked while you move the temple, so completing the quests with the minimal possible moves would be desired.
Good Reward: Temple will cast increased power Heal on anyone near it.
-Evil Ways- Moving the poor priest's home until every belonging inside it is totally trashed is probably rather evil (or just dumb). Note that you cannot throw the temple pieces anywhere, since they only stick to the pillars.
Evil Reward: ???
6.2.4 STOPPING THE CHILDREN FROM STEALING COWS
Location: First city in the snowy mountains furthest from your temple.
-Good Ways- If the children area already on their way with a cow, you can pick it up and put it back with it's herd to get a small compliment from Whitey. The children won't give up because of this minor setback, though.
------------------------- INCOMPLETE SOLUTION! --------------------------------
I cannot complete the quest without killing a child! Things I have tried, without success: Giving them grain from the storage, throwing them around, moving them to another village, moving them to a creche, dropping them next to the farmer... Nothing helps!
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Good Reward: ???
-Evil Ways- Finally a mission where you can go postal and still succeed. Throw, burn, rain lightning or feed one of the kids to your creature to discourage the other kids from continuing to steal cows. Though Blackie will dig you, the farmer won't even say thanks, so there is no reward for child murder here.
Evil Reward: Increased power Lightning from the village center.
6.2.5 PREVENTING THE FALSE IDOL WORSHIPPING
Location: Outside village near your initial village, mountain path by the shore.
-Good Ways- The idol clearly has to go. The question is how to do it. Throwing rocks at it won't do much, it's stronger than that... Lightning just electrifies it a bit too, it doesn't do any damage. However, it is vulnerable to fire. To set it on fire, place someting flammable next to it and have a fireball thrown in it's direction. The heat from the flammable object will help getting the Idol red glowing hot, until it finally shatters. The people praying at the idol will then realize who is the more powerfull god and place their faith in you instead. Whitey will also dig the fact that you didn't kill anyone by the shrine.
Good Reward: Icreased power Fireball miracle at the village center.
-Evil Ways- As Blackie so enthusiastically proclaims, the life expectancy of anyone daring to pray at the idol would be rather weak. Apply your favourite method of destruction to anyone near the idol.
Evil Reward: ???
7.1 WHERE CAN I FIND EASTER EGGS IN THE GAME?
>So far, the easter eggs I know about are the following:
* In the creche on the first island, first village, there are a couple of dice and a teddy bear.
* On the backside of a small island in the playroom of the gods, there are a number of bowling balls and some skittles.
* On April 1st, all the footprints in the game will be smiley faces.
* A number of Lionhead employees appear as villagers in the game.
* Blackie will ask if they will appear in the sequel, if you're lucky.
* The emigrants with the ark has a Southpark reference if you kill one of them. You can also get a scene from Titanic if you drop a woman on them when they ask for meat.
Cheats:
Unlimited Food and Wood
When having activated a wood or food miracle,
hold the Hand over the door of the village store . ( Not in the middle of it !! )
Then press the action button ( right mouse button ) very quick repeatedly over the Village stores door.
You get an insane amount of wood or food
( 20.000 )for very low mana costs.
Same thing with the workshop. click repeatedly over the door and you get very much wood.