Character name: Magius
Age: Somewhere along the lines of 50,000 years old.
Race: 3rd Generation Vampyre, Seraphim
Appearance: Tresses, imbued with immaculate ivory hues, drape o'er gilded veneer, obscuring the path of aureate orbitals; scarlett liquid drips down his protruding fangs. Draped across his shoulders lies an abyssmal cloak; trimmed in gold, intricate archaic script wreathes along the brims. Firm physique is enshrouded amidst robes of the darkest nature, also trimmed in intricate detail. Beneath the cloak, but o'er his robes, draping along his right shoulder, a thong, connected to a dark brown pouch, nestles itself upon his left hip. Within his right hand, he clenches an oak staff.
Weapons: Staff of Sovereignty, Small dagger, and magick. Also uses Katanas and Rapiers.
Bio: Born upon days long forgotten, he has devoted his life to his studies. He dreams of grasping profound power, power unimaginable, even in the eyes of gods. Under Nuitari's protection, he has traversed along a journey for that immense power. Along with his heterosexual-lifemate, Majeh, he plans to traverse into the unthinkable path of godhood.
Ish Immortal (Ageless. Invincibility is when one cannot die. Get it right, people!)
Immunity: Fire
Immunity: Darkness
Immunity: Light
Mastery: Fire
Mastery: Void
Mastery: Light
Mastery: Healing/Regeneration
Mastery: Summoning Lvl: 1
Mastery: Summoning Lvl: 2
Mastery: Summoning Lvl: 3
Vocation: Necromancy
((Mastery = Completely mastered, use of incantations are obsolete.
Vocation = Still learning, use of incantations is required.))
Fire Magicks
Standard flames - A simple attack of fire. The flame's heat is tantamount to that as ordinary fire.
Enthralling Perdition - A barage of four twisters of fire, aiming and sailing toward the opponent in a horizontal fashion.
Infernal Wave - As you should guess, a wave or wall of fire of proportions of 10 feet x 20 feet. The heat of these flames are far beyond that of even a dragon's.
Pyrotic Zeal - A fireball much like that of Pyrotic Splendor's. The heat of this orb is dimmed down to ordinary temperature. The size of this sphere is roughly the size of a basketball, no small, no larger. Despite these downsides, this sphere can lock onto a target and follow it. There is, perhaps, no escaping.
Pyrotic Splendor - A massive fireball. Being the strongest magick attack he has, the sphere is quite large; it's mass is equal to that of a small village; it's blaze is hotter than that of the sun (size has no affect upon its temperature).
Regeneration/Healing
Regeneration - Just as it sounds. Any wounds dubbed upon the body will be cleansed and sealed. Enough said, eh?
Healing - Enough said again, maybe? This allows him to heal another's wounds and cuts.
Void Magicks (Void Magicks are by far the most powerful of all the elementals. There are no immunities to void magick. If void comes in contact with your being, the least damage to be done is your skin will be shredded; the worst, your limb will be forever lost.)
Opaque Arrayal - Numerous orbs will form about his body, all 2 inches in diameter. Estimated number - 12 - thus the body will be covered in void orbs and defend against many projectiles or even the opponent themselves. After formation, the orbs will be cast upon the opponent to swarm about the entity. When swarm is complete, under the control of the user's mind, all will be pushed upon the opponent and thus tear flesh off in clean motions. Primary tactic for this endeavor is death. Secondary tactic is unbearable pain and severing of appendages.
Form Distortion - This is not a damaging magick. It's, more or less, a storage unit. It's a reopenable void that will suspend mass within, conserving it until it is set free.
Opaque Obliteration - A large orb, about 18 inches in diameter. It travels beyond speed of light, and if one happens to actually dodge it, the splash damage is considerable enough to permanently char your skin. Second strongest magick.
Light Magicks
=============(>^-^)> ☼Coming Soon!☼ <(^-^<)=============
Necromancy
Raising the Dead - A simple spell that allows to raise/speak with the dead. Incantation is required for this vocational spell. "Ast bilak parbilakir, suh tangus moipiar."
Command the Dead - This, more or less, puts the dead that were raised under his control. Incantation is as follows. "Elem shardish (w/e the order is)"
Summons
Drirkegaard
Sorenkigaard
Andrazael
Staff's Enchantments
Illuminate - This enchantment requires an incantation, as the spell words trigger the effect. The orb gripped at the top of the staff will begin to glow very brightly. It's used to illuminate dark areas, or to simply blind the opponent. "Shirak." or, "Lunitari's idish, shirak, damen du!"
Dark - This, simply put, detriggers the Illuminate enchanment. While the enchantment dims out the light, it can only be triggered by Magius. "Dulak."
Feather Fall - This makes Magius light as a feather. Usually used when falling toward the ground, or as an evasive maneuver. "Pveatherfall."
Lightning Bolt - This lightning bolt isn't nearly as strong as any of his magicks. It's purpose is to disarm or disarray. The bolt shoots out from the dragon crystal atop the staff. "Ast kiranann kair gadunrm soth-arn suh kali jalaran."
Other Spells
Sleep - Sleeping spell, what more do you need? "Ast tasarak sinuralin krynawi."
Pyrotic Palms - This raises the temperature of his hands immensly. Though it's not as powerful to do serious damage, it burns his handprint into your skin forever. It can be used to disarray or play with his prey. If left upon the person too long, it will tear through the skin. "Kair tangus moipiar."
Detect Magick - Really need an explanation? Btw, it also disperses the magick it detects. "Tsaran korilath ith hakon."
Detect Enchantment - Again... Also ceases the enchantment. "Jistrah tagobar ast miorparann kiniagic."
Summon a Dragon Lance - Summons a lance dubbed "Dragonlance." It's a lance forged out of Dragon Silver, an alloy stronger than any other. It's purified with profound holyness and can pierce the hide of any dragon. "Akular-alan suh tagolann jistrathar."
Natural Abilities
Wings - He has 6 wings (3 pairs). The 3 pairs are very large (9 feet in length. 18 feet at full length). The tips of the lower feathers are bladed.
Stygian Voracity - This skill deprives one of all joyous memories, emotions, and hopes. Needless to say, this places the victim in a hopeless situation in which one has lost all hope. It severely decreases moral; without moral, one is doomed. If this spell is left upon the victim for too long, it would obliterate his state of mind.
Chaotic Embrace - One of the strongest of his skills and magicks. The user places his opened mouth just above his opponents. It would seem as if he is to kiss his enemy, but in reality, the opponents soul is being sucked out of him. This attack claims the opponent's soul. The user has the option of imprisoning the soul for slavery, or obliterating it.
Enhanced Speed - Vampyres, with a 'Y', are uber-fast. Not exactly fast as light, but most definitely faster than sound.