
Alias ![]() Previews: The PC version of Alias plays pretty similarly to the console versions, but there are definitely a few quirks. While Sydney handles just about as well using a keyboard and mouse as she does with a peripheral controller, there are some fundamental differences. Running, for instance, is handled via a toggle button on a keyboard rather than just by pressure sensitivity via an analog or directional pad on a controller. While this is generally fine, when you're in the midst of a bad situation and trying to get away, the extra step of having to hit a run-toggle button in order to make that happen is a little annoying. Additionally, camera control appears to be something you can't assign to a controller, so if you want to move the camera around you basically have to go mouse-and-keyboard style.
From a presentational standpoint, Alias does an adequate job of re-creating the visual style of the show, albeit with modest technology. The in-game character models are decent enough, though Sydney doesn't really resemble Jennifer Garner all that much, and most of the grunt enemies are repetitively designed. Most of the animation is fluid and decently put together, save for a few specific animations that just don't look good at all (like Sydney's running animation, which is the dumbest looking running animation this side of Enter the Matrix). Environments are equally OK, in that they're all fairly pleasant to look at, though they're not without their problems. There are a few key lighting problems as well as some rather obvious instances of texture seams showing through. Alias also features a healthy dose of computer-generated cutscenes, which is where the majority of the side characters make their most substantial appearances. These characters look good, but the facial mapping and animation appear a little strange. The PC version of the game looks like it was badly ported from the Xbox version of the game. Aliasing issues (no pun intended) are prevalent throughout the game, regardless of resolution settings; on the whole, it just seems like very little effort, if any at all, went into polishing up the game's visuals for its trip to the PC. As has been the trend as of late, Alias features nearly the entire main cast of the TV show providing voice talent for their respective characters. On the whole, the actors manage to carry over their roles into a voice-acting capacity quite well, though there are some occasional dead reads of certain lines that seem more the fault of whoever was directing the recording session than the actors or actresses themselves. The only major complaint revolves around Kevin Weisman's Marshall Flinkman character, which, inexplicably, is given significantly more lines and more to do here than he tends to get on the show. Weisman's voice acting isn't exactly bad so much as it is just extremely overwrought. The character's neurotic nature is funny in small doses, but there's just so much of him in the game that it can't help but become irritating. The soundtrack features the typical theme music and score from the TV show, as well as a couple of fight sequences where you can brawl while enjoying a popular licensed song playing in the background. There aren't any standout sound effects, but what the game does provide is mostly good. The only irritation here is the enemy dialogue, which consists, quite literally, of roughly three voice samples that appear over and over and over again, ad nauseam. | |