Special |
Name |
Explanation |
MP |
Steal |
Steals an item from target enemy |
- |
Use |
You can use different items to attack
enemies |
- |
Flee |
With this command you escape from battle |
- |
Pray |
Recovers HP of all party members |
- |
Cheer |
Raises attack power and physical defense of
all allies |
- |
Aim |
Hit% of all party members is increased |
- |
Focus |
Magical power and magical defense of all
party members is increased |
- |
Reflex |
Raises evade rate to all party members |
- |
Luck |
Raises party members' luck. Hit%, evade
rate and critical hit% is increased. |
- |
Jinx |
Decreases party members' luck. Hit%, evade
rate and critical hit% goes down. |
- |
Lancet |
Player absorbs HP and MP of target enemy.
In the case of Kimari, he can learn the abilities of the enemy with this command. |
- |
Guard |
Protects an ally from physical attack of
the enemy |
- |
Sentinel |
While defending, you cover an ally from the
attack of the enemy. |
- |
Spare Change |
Damages the enemy depending the amount of
gil you throw |
- |
Threaten |
Stops the enemy for a certain amount of
time |
12 |
Provoke |
You call the enemy to attack only the ally
that uses this command |
4 |
Entrust |
The overdrive gauge of an ally can be given
to another character |
8 |
Copycat |
An imitation of the previous action is done
by the player (except summon spells and overdrives). |
28 |
Doublecast |
It allows the player to do twice a magic
spell. |
- |
Bribe |
The enemy goes if you give it certain
amount of gil. |
- |