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Simon Belmont
CALLED INTO ACTION:
1691 - Haunted Castle
1691 - Vampire Killer
1691 - CastleVania
1691 - CastleVania 4, Super
1691 - CastleVania 2: Simon's Quest
1691 - Castlevania Chronicles
Simon is the character featured in the most Castlevania games. His adventures began when the residents of Transylvania sought the current Belmont to fight Dracula. Later he had to rid himself of a curse put upon him by Dracula, and then had to fight Drac yet again, because he wasn't quite dead. Probably the most prominent and recognized of the Belmonts.

Trevor Belmont
CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
When the town of Warakiya fell under attack from the evil Count Dracula, the people found a surviving Belmont, who was Trevor (the Belmonts had previously been exiled from the country, because of the populace's fear of the Belmont's extreme powers.) Although he is not widely as known as his grandson Simon, he is still well recognized. He wears a similar outfit to Simon, although wears a cape when not fighting vampires.

Christopher Belmont
CALLED INTO ACTION:
1576 - CastleVania Adventure
1591 - CastleVania: Belmont's Revenge
Christopher Belmont made his appearances in the two Castlevania games for the Gameboy. There's not really a whole lot to say about this Belmont, except for the fact that he's yet another one of the family that killed Dracula when he arose again. He also saved his son Solieyu from Dracula when he was kidnapped in Belmont's Revenge. It is uncertain where Christopher falls in the Belmont family tree, although he is most likely the grandson of Simon.

Sonia Belmont
CALLED INTO ACTION:
1450 - CastleVania Legends
Sonia Belmont is actually the first member of the line of Belmonts to fight Dracula. Taking him on in Castlevania Legends for the Gameboy, she wields an upgradeable flame whip just like Christopher. Sonia has blond hair which is usually tied back into a pony tail, and wears a light armor. It is uncertain whether Sonia is the mother or sister of Trevor Belmont.

Richter Belmont
CALLED INTO ACTION:
1788 - Dracula X: Rondo of Blood
1788 - CastleVania: Dracula X
1792 - CastleVania: Symphony of the Night
Richter is most likely the grandson of Solieyu Belmont, captured in Belmont's Revenge. Hero of both Dracula X's (and also an enemy in Symphony of the Night), Richter had to fight his way through yet another wave of Dracula's baddies to save his girlfriend Annette, and her sister, Maria. In Symphony of the Night, Richter mysteriously dissappears, and nobody is quite sure why. He may have been kidnapped by minions of Dracula, to work for him. Richter has a very cool backflip ability which gets him out of sticky situations. He has been gifted with a super jump, a slide, and a the ability to run through Dracula's obstacles. Richter wears a stylish headband and a cool blue uniform. In 'Symphony of the Night', he wears his hair quite a bit longer and looks more like an 18th century warrior than before.

Maria Renard
CALLED INTO ACTION:
1788 - Dracula X: Rondo of Blood
1792 - CastleVania: Symphony of the Night
The sister of Annette Renard, who is Richter's girlfriend. After Richter married Annette, she became a sister-in-law of the Belmont clan. Kidnapped by Dracula at 12 years old in an attempt to lure Richter into his hands, she can be freed and used as another character to play as. Her main attack is to throw doves, which return after flying a short distance. She also attacks with birds, turtles, a dragon, and even her shrill singing voice. Maria also has a double-jump power, can slide, and has a powerful move that projects her alter-ego. Unfortunately, she cannot take as many hits as Richter. In Symphony of the Night, Maria is now a teenager, and sets out to find the missing Richter Belmont. No longer the cute little girl she was before, Maria is a brave young woman. When she begins her search, Castlevania mysteriously appears, as if to lead her on the search. When first meeting Alucard, she seems unsure whether to trust him, but soon learns that he is a noble being.

Grant DaNasty
CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
A former pirate whose family was killed by Dracula. Grant tried to fight back, but he was turned into a monster and forced to guard the top of the Clock Tower. When Trevor Belmont freed him from the spell, Grant agreed to help him destroy Dracula. He is very light and agile, able to jump high and change direction in mid-air. Grant attacks with a small dagger that, while powerful, has a very short range. His main ability, however, is that he can cling onto walls and ceilings, and climb on them. However, he is physically weaker than Trevor, and only has two special weapons: the axe and throwing dagger. His name was taken from the Dinesti family, a historic rival of Vlad Tepes, Dracula.

Sypha Belnades
CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
Vampire hunter that set out to destroy Dracula. Although all of the instruction manuals and even the game itself tells Sypha to be a male, the ending and future CV games show that Sypha is indeed a female (much like Samus Aran in Metroid, I guess.) When she met the Cyclops, she was turned to stone, and left as a statue at the Cyclops' den in the forest. After that, she was assumed dead by the townspeople. However, when Trevor freed her from the stone curse by destroying the Cyclops, she offered to come with him. Although Sypha cannot take many hits, and her staff is very weak, her spells are what make her invaluable. There is some confusion over this character's name: her name is spelled "Sypha", not "Syfa".

Alucard
CALLED INTO ACTION:
1476 - CastleVania 3: Dracula's Curse
1792 - CastleVania: Symphony of the Night
Alucard (or "Dracula" spelled backwards) is the long lost son of the Count. He is half human, half vampire, as his mother was a mortal. Although he served his father, he was soon convinced that spreading his father's evil was wrong, and joined Trevor Belmont in his fight. He uses a Ball of Destruction as his main weapon, but he can't use any other special weapons. Alucard can take as many hits as Trevor. Since Alucard is a vampire, his main power is the ability to turn into a bat and fly around until the hearts run out (turning into a bat consumes heart at the rate of roughly 2 per second) or when he gets hit by an enemy. Alucard is also known as Adrian Fahrenheit Tepes. After helping Trevor destroy his father, Alucard put himself to sleep in order to put his cursed bloodlines. However, he is awakened once again to discover why Richter Belmont has disappeared in Symphony of the

John Morris
CALLED INTO ACTION:
1917 - CastleVania: Bloodlines
John is the son of Quincey Morris, the valiant Texan that lost his life when Dracula was killed in 1897. He witnessed his father's final battle from the shadows. A second generation American, he knew that he must uphold his family's tradition and destroy the Countess Bartley when she tried to resurrect Dracula.

Eric Lecarde
CALLED INTO ACTION:
1917 - CastleVania: Bloodlines
A childhood friend of John, born in Spain. Eric set off with John to destroy Dracula, for the primary reason that his girlfriend, Gwendeloyn, had been the victim of vampires in the past. His primary weapon is an Alcarde Spear, which he can handle with great deftness.

Reinhart Schneider
CALLED INTO ACTION:
1852 - CastleVania 64
Though the Belmont surname may have been lost to Reinhart Schneider, the blood inside of his veins remains the same. Alas, so does his destiny: villagers have been found mutilated and drained of blood near Dracula's castle, and Reinhart has to stop it. He carries the typical Vampire Killer whip, but can also wield a short sword for any time where the whip can prove awkward to use.

Carrie Fernandez
CALLED INTO ACTION:
1852 - CastleVania 64
Carrie is a young, 12-year old orphan with mysterious magical powers. Drawn to Dracula's castle, she sets off alone to fight the evil forces that murdered the rest of her family. She is a descendant of the great warrior Sypha Belnades, whose family name must have changed over time to further represent her Spanish heritage. Carrie has two razor sharp rings to cut through enemies and an energy orb that home onto enemies.

Cornell
CALLED INTO ACTION:
1844 - CastleVania: Legacy of Darkness
After months of intense training, Corneel returns to his home village only to see it ravaged by Dracula's lackeys. With the blood of the man-beast flowing his veins, Cornell sets off to avenge the townspeople and find his adopted sister Ada. Cornell's attack consists of a strong, far-reaching blade that emerges from his claws. He can also turn into a werewolf, which simply boosts his power, but eats away jewels one by one until they are all depleted.

Henry Oldrey
CALLED INTO ACTION:
1852 - CastleVania: Legacy of Darkness
When Cornell first encounters young Henry Oldrey, he is under attack from the minions of Dracula that have overrun his father's castle. Though he makes it away safely, he mourns over the loss of his father, turned into vampire, and his mother, surely dead. Seven years later, he returns wearing a full suit of armor and wielding a six shot pistol. His mission: to save all of the kids that Dracula had imprisoned. He doesn't want them to suffer the same fate that he came...