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BANKSTOWN
DISTRICT BASEBALL
ASSOCIATION PLAYING RULES 2003
- 2004 |
PLAYING RULES |
RULE
1.000 THE
GAME |
1.001
Games under the control of Bankstown District Baseball Association shall
be conducted in accordance with the Rules of Baseball as set out in the latest
official baseball rules published by the Australian Baseball Federation Inc, and
the NSW Junior Baseball League Tee-Ball Rules in conjunction with the
Association's Constitution. Where
conflict may exist, these rules shall prevail.
Where a Penalty is not specified for a breach of these rules, the
Protests and Disputes Committee shall adjudicate and rule on any such breach, as
it thinks appropriate.
1.002 CODE of CONDUCT
All players, managers, coaches, officials and spectators shall remember
that the primary goal of Junior Baseball, is the participation and development
of the players, in an enjoyable and happy atmosphere.
All
are expected to behave with respect towards each other and to compete in the
spirit of good sportsmanship.
1.003 THE FIELD
|
UNDER
7 and 8 |
UNDER
9 |
UNDER
10 |
UNDER
11 |
UNDER
12 |
UNDER
13 |
UNDER
14 |
UNDER
15 |
UNDER
16 |
BASE DISTANCE |
50
ft. |
60
ft. |
60
ft. |
60
ft. |
70
ft. |
75
ft. |
80
ft. |
85
ft. |
90
ft. |
PITCHING DISTANCE |
46
ft. |
46
ft. |
46
ft. |
46
ft. |
48
ft. |
50
ft. |
54
ft. |
57
ft. |
60.5
ft. |
Where an incorrect base-path or pitching distance is found after the
commencement of the game, the distance will be corrected at the conclusion of
the next equal innings. (Home team
to be fined $20.00).
1.004 GROUND
CONTROLLER
All
Clubs will designate a Ground Controller and prominently display his name and
where he can be located. If the
designated person is absent, then his delegate's name and location will be
displayed.
The
Ground Controller has control of the playing field, until the Umpire-in-chief
receives the Home team's Line-up; at this time, ground control transfers to the
umpire.
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RULE
2.000 THE
ADMINISTRATION |
2.001 RESULTS
(a) All teams are required to complete a result
sheet (in ink), for each game. The
result sheet shall contain the following information :-
(i)
The full name and the uniform number of each participating player
including under-age players, playing as substitutes in a higher age Group;
(ii)
The score by innings;
(iii)
For pitch ball, the name of each pitcher, pitch limit, the number of
innings pitched and the number of pitches thrown;
(iv)
Relevant game details eg. Protest, Injuries, Reason for early game
termination (light/rain);
(v)
Signatures of each Team’s Scorer and Manager.
(see also Rule 9.003)
(b)
(i) The result
sheet is to be handed-in at the ground where the game is played, and posted to
reach the Association RECORDER by Wednesday of the following week.
(ii) For mid-week
games, the result sheet will be posted to the Association RECORDER the next day.
(c)
The Club Recorder shall notify the Association RECORDER of the results of
all their team’s games.
NOTE
1:
The Association will notify all Clubs about the requirements of the
Association RECORDER, regarding the notifying of results.
NOTE
2:
A game forfeited prior to game day, is to be confirmed Club Secretary to
Club Secretary and both Secretaries to forward a “Result Sheet” to the
Recorder, stating the forfeit.
2.002
PROTESTS
(a)
A protest that involves an umpire's judgment will not be upheld.
(b)
The only legal protest shall be one which involves a violation of a
playing rule (refer 1.001), or the use of an ineligible player.
(c)
Only a team manager shall be entitled to lodge a protest.
(d)
On a play situation, the protesting manager must notify the umpire that a
protest is being lodged, before the next ball is pitched.
(e)
In case of a protest being lodged, details of the time, the score and
game position and the reason for the protest, must be noted by the scorer on the
Result Sheet at the time of the protest. The
umpire will sign the protest at the completion of the game.
(f)
A protest will only be considered if in writing and accompanied by the
prescribed fee ($20.00) and in the hands of the Association Secretary by 6 pm on
the Sunday following a Saturday game.
NOTE: Any mid-week game
protest, is to be in the hands of the Association Secretary within 24 hours of
completion of the game, accompanied by the prescribed fee ($20.00).
2.003 MISCONDUCT
(a)
Should any club official, player or parent conduct themselves in a manner
so as to cause the umpire to take action and report or dismiss the same, the
Protest and Disputes Committee may suspend or otherwise deal with the Offender
or the Offender's Club. It shall be
obligatory that any official or player, reported or dismissed by the Umpire,
attend the meeting of the Protest and Disputes Committee on the Wednesday
following the game or a date to be set by the Protest and Disputes Committee.
The Umpire officiating at the game must submit a report of the incident
to the Association Secretary within 24 hours.
NOTE: Failure to
submit a report of the incident, will incur a fine of $20.00 to be paid by the
umpire through either the Bankstown Baseball Umpires Association or the Home
Team’s Club.
(b)
If any person concerned is unable to attend the meeting, a written
statement concerning the incident must be submitted to the Committee meeting, by
an official of that person’s Club.
(c)
The umpire when reporting or dismissing an official or player, shall
inform such person of his actions. Any
such person shall not participate in nor attend any game under the control of
the Association until their incident has been heard by the Protest and Disputes
Committee.
2.004 CLUB CHAMPIONSHIP
(a)
The Association Club Championship shall be awarded to the Club achieving
the highest Win-Draw percentage. The
percentage is calculated as follows :-
Total
number of wins during the competition rounds + ½(Total number of draws during the competition rounds)
divided
by the Total games played during the competition rounds;
Note
that any game not completed in accordance with these rules, shall not be
included in the calculation of the Club Championship.
(see Rule 5.000)
(b)
Where two clubs are equal, the position will be decided by highest
Win-Draw percentage against each other during competition rounds, and if still
equal, Joint Club Champions will be declared.
(c)
To be eligible for the Association Championship, a club must have a
minimum of five teams registered in B.D.B.A. competition.
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RULE
3.000 THE
EQUIPMENT |
3.001
BALLS
(a)
All age groups are to use baseballs, as approved by the Association.
(b)
All teams must have at least 1 approved regulation ball on the field
during each match for use on call of the umpire.
Spare balls must also be available, particularly during wet weather.
T-BALL
:
for Under 7 and 8s, the approved ball must be used.
(c)
All teams in the Final Series will provide new balls, for each game of
the Final Series, in which they participate.
3.002
BATS
Wood bats are to be used for the Under 7
games.
|
|
Maximum Diameter |
Maximum Length |
Maximum Differential for
2¼ diameter. |
Maximum Differential if
greater than 2¼ dia. |
Under
7 |
2
¼ inches |
31
inches |
Not
applicable |
Not
applicable |
|
Under
8 to Under 10 |
2
¼ inches |
31
inches |
minus
ten (-10) |
not
permitted |
|
Under
11 and 12 |
2
¼ inches |
31
inches |
minus
ten (-10) |
not
permitted |
|
Under
13 and Under 14 |
2
¾ inches |
32
inches |
minus
ten (-10) |
minus
seven (-7) |
|
Under
15 and Under 16 |
2
¾ inches |
34
inches |
minus
ten (-10) |
minus
seven (-7) |
|
NOTE – the maximum differential for N.S.W.J.B.L. in the 2003-2004 season for the under 16 age group will be –6.
Maximum Differential :
The maximum differential is the difference between the bat length and the
minimum permissible weight. The
differential is usually a negative number.
For
example, if the bat is 31 inches in length and the bat maximum differential is -
10, then 31 - 10 = 21, so the minimum weight of 21 ounces is permitted for that
particular bat.
3.003
CATCHER's MASK, HELMET
and THROAT
PROTECTOR
T-BALL
Catcher to wear helmet;
UNDER 10s and PITCH-BALL
All Catchers are required to wear protective helmet, a face-mask with
correctly fitted throat guard extender, a correctly fitted chest protector (high
and tight) and leggins. Any person
warming up a pitcher shall wear a face-mask with a throat guard and helmet, no
matter whether in the bullpen or on the playing fields.
Coaches must ensure that someone in a protective face-mask and helmet is
available to warm up the pitcher at the start of each innings.
3.004
HELMETS
Each team must provide an adequate number of protective helmets.
Double-ear helmets are mandatory in all games for the batter, for the
on-deck batter, the base runners and the batboy.
For Pitch-ball : the
base coach, if a person under 14 years of age, is to wear a Double-ear helmet.
3.005
SHOES
For U/7
to U/12 :
Sneakers, moulded football boots, flexible soft or dimple sole baseball
shoes.
For U/13-14
:
Nylon cleats are permitted. No
metal cleats allowed.
For U/15-16
:
Nylon or metal cleats are permitted.
NOTE : The umpire has the
right to reject any dangerous or sharp footwear.
3.006
PROTECTORS
Players should wear a protector at all times when within the confines of
the ground. This is for the
player's own safety.
3.007
JEWELLERY
It is suggested that for safety, “No
jewellery” of any type should to be worn on the field.
The umpire may ask a player to remove any jewellery that may effect the
game or cover the jewellery with skin coloured adhesive tape.
If it is necessary for a player to wear a health bracelet, safety
precautions should be taken.
3.008
UNIFORM NUMBERS
All players’ uniforms shall carry some visible identifying number.
(Minimum size 2 inches).
PENALTY: $5.00 per game.
Note : On appeal for
Batting out of Order, the player’s uniform number, does not take precedence
over the name, when ruling on a batting out of order.
3.009
SET-UP of PITCHING MACHINE
(a) (i) The pitching machine is to be fitted with the small
legs;
(ii) The pitching
machine to be set-up with the centre stem of the legs 2 foot-6 inches off the
line between second base and home plate, at the mark that is 40 foot from the
back of home plate.
(b)
The pitching machine will be positioned, such that a pitched ball will
pass over home plate at a suitable height, mutually agreeable to both managers.
If no agreement can be reached, it is then solely at the discretion of
the umpire.
(c)
The pitching machine to be set such that the ball is projected at 36
miles per
hour.
( The projecting speed of the ball, may be reviewed in the future. )
If
the pitching machine breaks down and another is not readily available, the game
will revert to equal innings and a Tee will be used.
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RULE
4.000 THE
TEAM |
TEAM
COMPOSITION, REQUIREMENTS and RESTRICTIONS
4.001
THE MANAGER
(a)
The MANAGER is the person appointed by the club to be responsible for the
team's actions on the field, and to represent the team in communications with
the umpire and the opposing team. Note,
the Manager may delegate various duties (except the pre-game meeting), such as,
but not limited to, coaching of Pitching and Base running, to coaches and the
checking of Registration Cards to the Team Co-ordinator.
The Manager is responsible for determining the maximum number of pitches
allowable for each Pitcher in the team and informing the scorers of that
restriction, before each Pitcher starts his/her assignment.
The Manager is to complete his/her Line-up Section of the Result Sheet,
10 minutes prior to the commencement of the game.
This includes Surname, Initials, Player’s Uniform Number, Position
Number, if a Rep/Association player, any Age Restrictions plus any other
Limitations. See also rule
8.001.
Note 1:
the manager is the person ultimately responsible for the team and the
person who is required to have the appropriate qualifications.
(b)
A COACH is a team member appointed by the Manager to perform such duties
as the Manager may designate, such as but not limited to acting as a base coach.
4.002
REGISTERED PLAYERS
(a)
A registered player, is a player who is registered with Bankstown
District Baseball Association as part of a nominated team, from an affiliated
club, and is the holder of a current registration card.
See
also Rule 5.003
(b) A team may start with a maximum of 2 under age registered players, where there are less than 9 available registered team players, for the higher age group.
(c)
A player registered to play with a lower aged team, may be a substitute
in a higher age game, only if a registered player is ejected or injured during
that game. This substitute may only
field in the outfield, and can only be used, if 9 registered players are
unavailable.
4.003
TEAM LINE-UP
(a)
(i) A game can only commence
if there are a minimum of seven (7) registered players for each team.
Each team is permitted up to 12 batters in its line-up, provided that the
players taking the field at the commencement of each half of the 1st innings
corresponds with the first nine batters in the batting order.
(ii) If there are less than
9 players, there is no automatic-out and the batting order closes up.
The opposition coach has the option to lend
players to field. For the Final
Series, teams may not field an opposition player, and for less than 9 batters,
any vacancies in the batting Line-up will be automatic outs.
(b)
Each manager shall supply the umpire with 2 copies of his team line-up at
the pre-game meeting, held 5 minutes before the commencement of the game.
The Line-up shall show the names of all starting players, the starting
fielding position, and the player's uniform numbers [see Rule 3.008].
All future substitute players are to be listed.
(c)
Provided a player has been listed on the Line-up [refer 4.003(b)], that
player, if arriving late, may be added to the end of the batting order, or be
used as a substitute as per baseball Rule 3.03.
(d)
A registered under-age player, if substituting in a higher age group,
shall not precede a registered team player of that team in the batting order,
and the word "U-Age" must be placed after that player’s name in both
the score-books and the Result Sheets.
(e)
After the completion of the first out, or the first batter reaches base,
players who occupied the field during the first innings, may be inter-changed,
at the option of the defensive Manager, with players occupying the bench and
listed on the Line-up. This can
only be done provided play has ceased and the umpire has called "TIME". These
inter-changes are not deemed to be substitutes as per the Rules of Baseball.
Injured players can be replaced and/or
interchanged at any time the ball is “Dead”.
(f)
Where more than 9 players have been included in batting line-up, and in
the event of a genuine injury or illness occurring, there is no automatic-out.
The batting order closes up.
4.004
One coach from the defensive team only, will be allowed on the outfield,
whilst a game is in progress in the under 8 age group.
This defensive coach must stand behind the outfielders.
4.005
Managers and Coaches are to be neatly dressed.
No thongs or sandals are allowed.
4.006
Any player, who plays 3 games in a higher age group, remains in that
higher age group. A player,
who is registered to play in an age group, that is two or more years above the
player’s current age-group, cannot Pitch or Catch.
4.007 A
player from the one age group will not be allowed to be a substitute in any team
from the same club in the same age group.
4.008
Where a club has more than one team in any age group, registered players
are not allowed to transfer between those teams within the same age group.
4.009
An approved over-aged player in any team can only play in the outfield,
unless special dispensation is granted by the Association.
It is advisable that a copy of such dispensation be with the team cards,
so it can be produced if required.
4.010
To qualify to play in the semi-finals, finals and grand finals, a player
must have played in at least 50% of the competition rounds or 5 of the last 7
games for that team. For special
circumstances, an application for exemption may be made to Bankstown District
Baseball Association with the appropriate details.
4.011
Blood Contingencies :
Should at any time, a player sustain an injury which produces blood on
their person, the following contingencies are to apply :
(i)
the player is to be removed from the field of play;
(ii)
the player is to be replaced by a courtesy runner or fielder;
(iii)
the player may re-enter the game in the same batting position, or any
fielding position, only after the injury has been treated and dressed;
(iv)
the player who acts as a courtesy player, may permanently enter the game
as a substitute, under Baseball Rule 3.03.
(v)
if the team has less than the minimum permissible number of players, the
game continues. The batting order closes up and there are no automatic outs.
The defensive team must field an infield
Note: the courtesy runner
may be any player listed on the lineup, including a player listed as a
substitute player.
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RULE
5.000 STARTING
and ENDING the GAME |
5.001
COMMENCEMENT,
DURATION and
FINISHING OF GAMES
(a) COMMENCEMENT
Official starting
time will be :- Early game: 8.30
a.m. (Saturday)
Late game: 10.30 a.m.
(Saturday)
For Twilight and other non-Saturday games, see draw for starting times.
(b)
DURATION
UNDER 7-8 |
1 hour
or 7
innings |
UNDER 9 |
1 hour and
15 minutes or
7 innings |
UNDER 10 |
1 hour and
30 minutes or
7 innings |
UNDER 11-12 |
1 hour and
30 minutes or
7 innings |
UNDER 13-14 |
1 hour and
30 minutes or
7 innings |
UNDER 15-16 |
1 hour and
45 minutes or
7 innings |
The
Final Series Draw, to set the game times for all Finals Games.
NOTE
: (i)
If an early game proceeds past the schedule finishing time in order to
complete the bottom of the innings, then the umpire of the following game shall
announce the new starting and finishing times for that game.
(ii)
If a game starts late due to any delay other than for Note (i), it will
still finished at the schedule finishing time.
5.001
continued
(c)
FINISHING OF GAMES
(i)
In all pitch-ball, soft-toss and tee-ball games, the top of an innings
shall not start within 10 minutes of the scheduled finishing time.
If the top of an innings commences 10 minutes prior to the scheduled
finishing time, the bottom of the innings must be completed, if necessary for a
result.
(ii)
For semi-finals, finals and grand finals, if the game is tied at the
scheduled finishing time the game will proceed to a result.
No game will proceed beyond 7 completed innings in the up to Under 14s
age groups or 9 completed innings for Under 16s.
If the game is still tied at the end of these innings, the winner shall
be the team that finished higher in the competition standing's at the completion
of the competition rounds.
5.002
TEAM WARM UP
The
team nominated first in the fixture book will be designated the home team and
will use first base dugout. They
will have last use of the diamond for the purpose of a warm-up, and must be
given a minimum of 5 minutes prior to the start of the game on the diamond.
They will remain on the diamond to commence the game.
For Semi-finals and Finals the team finishing higher in the competition
will be designated as the home side. For
Grand Finals, the team first into the Grand Final will be the designated as the
home side.
5.003
The manager or delegate of each team must check the registration card of
each opposition player before a player may play in a game.
The result sheet must be signed to verify this has been done.
If in extenuating circumstances, the registration cards for a team cannot
be produced at the appropriate time, then on written application to B.D.B.A.
within twenty-four hours, consideration will be given to the possible
rescheduling of the game at a future time.
PENALTY:
Failure to note that the cards have been checked or result sheet not
signed there will be a fine of $5.00.
NOTE :
(i) Any
disputed cards are to be returned with the result sheet.
(ii)
The card of any ejected player, will be given to the umpire and forwarded
to the
Association with the umpire's report.
It
is suggested that the teams line-up on the base line corresponding to their
dugout, with their Registration Cards, as the visiting team is finishing it
warm-up, and before the home team takes the diamond for its Warm-up.
5.004
If any team cannot field 7 registered players by 10 minutes after the
scheduled starting time, that team forfeits the game 7 to nil.
5.005
WET WEATHER
(a)
All games are scheduled for play. Play
will not commence if the ground controller, or council deem the ground unfit for
play. (refer Rule 1.004) For
semi-finals, finals and grand finals games, see rule 5.005 (e) & (f).
(b)
If a game commences, but it is abandoned before the completion of 5
innings or 50% of the allocated playing time, then it shall be declared,
"NO GAME". If 5 innings
have been completed or over 50% of the allocated playing time has elapsed, the
scores will revert to the previous equal innings, unless the tying or winning
run has been scored in the bottom half of the innings.
(c)
If the ground controller has declared the ground playable, and further
bad weather occurs, the decision to commence play will be left to the opposing
coaches and if no decision can be reached, the umpire will adjudicate on whether
the game is to commence.
(d)
In the event that a semi-final, final and grand-final has not completed 5
innings or 50% of the allocated playing time and are abandoned due to weather
conditions, the team finishing higher at the end of the competition rounds, will
be declared the winner.
(e)
The draw committee may change the venue, if the ground allocated for the
semi-final, final or grand-final, is deemed unplayable.
(f)
The draw committee may allocate a spare weekend for any washed out grand
final.
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RULE
6.000 THE
BATTER |
6.001
A batter may have a runner from home plate, if the opposing manager
agrees.
6.002
A player permanently incapacitated so as to need a runner may be
registered as such, with the Association. A
player so registered may have a runner from home plate without permission from
the opposing coach. The opposition
manager must be informed that the player is so registered, at the start of the
game.
6.003
The Infield fly rule applies in all pitch-ball games.
(Under 11’s through to Under 16’s)
6.004
A "Designated Hitter" (see Rule 6.10 of the Rules of Baseball),
is not permitted.
6.005
MACHINE-PITCH
(a) When
the catcher is inside the catcher's box; the fielders positioned within fair
territory; the batter takes stance in batters box and the pitcher stands with
the ball next to the machine; then the umpire shall call “Play”.
The pitcher shall put the ball into the machine and return to the
Pitcher’s Plate.
Note 1 The
plate umpire shall ensure that only one ball is on the diamond at any one time
and all balls that are fouled out of play, shall be returned and put into play
only by the plate umpire.
Note 2 No
one is to put the ball into the machine without being directed to do so by the
umpire.
(b)
Every pitch is deemed a strike, unless it is so low, so high or so wide
that the umpire deems it a "No-pitch".
The umpire has the discretion to call a "No-pitch", if in his
judgment, the pitch was so far out of the strike zone, that the batter did not
have a fair chance to hit the ball.
(c) If
a batted ball hits the machine, the ball is "DEAD", the batter returns
to the batting box, and no runners may advance.
(d) Foul
balls and Foul Tips, as per the Rules of Baseball Rules.
6.006
END of a HALF INNINGS
For
the team at bat, each half-innings will continue until the defensive team has
three putouts, except for :-
T-BALL
:- for Under 7 and 8s
ONLY - nine batters have had a turn
at bat;
for
Under 9 age group - as per T-ball
Rules;
for
Under 10 age group - as per T-ball
Rules;
ALL PITCH-BALL AGE GROUPS
:- the half innings of each
team will terminate :-
(i)
when the defensive team has three put-outs;
(ii)
or for the first two innings, the 5th run scores at home plate, or
whichever comes first.
Note
for part (ii), a play where several runners cross home plate, any runner
crossing home plate subsequent to the 5th run for that half-innings, does not
count.
This rule applies during the Competition
rounds only. For the Final Series
games, runs are scored as per the Rules of Baseball,
ie. as per (i) only.
6.007
THIRD STRIKE NOT CAUGHT.
T
- BALL |
NOT
APPLICABLE |
UNDER 10 |
THE
BATTER IS AUTOMATICALLY OUT; -
BALL IS
"DEAD" |
UNDER 11 and 12 |
THE
BATTER IS AUTOMATICALLY OUT; -
BALL IS
"LIVE" |
UNDER 13,
to UNDER 16 |
As
per The RULES of BASEBALL. |
6.008
ON DECK BATTER.
(for Pitch-ball and U/10s only)
To minimise the risk of accidental injury from a stray Foul ball :-
(i)
the groundsman should mark out the “on-deck circle” at a sufficient
distance from home plate, for the next batter to warm-up with reasonable safety;
(ii)
depending on the diamond layout, or when the “on-deck circle” is not
marked out,
the “on-deck batter” should warm-up a suitable distance from home
plate or behind the batter and on the same side of home plate as the batter.
(iii)
coaches should ensure that the players are aware of the possible danger
of some batted balls.
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RULE
7.000 THE
RUNNER |
7.001 A player, injured whilst a base runner, may have a member of his team as
a temporary substitute runner.
7.002
For MACHINE-PITCH
(i)
If a thrown ball hits the machine, the ball will remain alive and in play
and runners may advance at their own risk.
(ii)
In the event of a "pop-up" fly NOT being caught, due in the
umpire's judgment to the obstruction of the pitching machine, the batter will be
given "out" and the ball will remain alive.
Runners may advance at their own risk and without obligation to
"tag-up".
7.003
For Under 11 and 12 baseball, a batter that is awarded a base-on-balls
cannot advance past first base, unless the defensive team makes a legitimate
attempt to retire another runner.
7.004
BASE RUNNER LEAVES THE BASE EARLY
(a)
For T-BALL :- no runner may leave his base until the batter has hit the
ball.
PENALTY :
the defence has the option to rule no swing on the batter, or let the
play stand. If the latter is
chosen, each runner shall only advance the same number of bases as the batter.
(b)
For MACHINE-PITCH :- no
runner may leave his base until the batter has hit the ball.
PENALTY :
the defence has the option to rule no swing on the batter, or let the
play stand. If the latter is
chosen, each runner shall only advance the same number of bases as the batter.
(c)
For the Under 11 and 12 age groups :-
when a pitcher is in contact with the pitchers plate and in possession of
the ball, and the catcher is in the catchers box ready to receive a pitch, base
runners shall not leave their base, until the ball has been pitched, and has
reached the front edge of home plate.
PENALTY
At the end of a play, where an umpire has adjudicated that a runner has
left early :-
(i)
If the batter does not hit the ball, and providing no outs are made; at
the conclusion of the play, the ball is dead; and all base runners must return
to their original base. As the play
does not stand, then, no pitch is recorded against the pitcher.
If
the batter does not hit the ball, and an out is made; the play stands; and all
other base runners must return to their original base.
As the play stands, then the pitch is recorded against the pitcher.
(ii)
If the batter has hit the ball, and a putout is achieved on a runner, the
play stands; at the conclusion of the play, the ball is dead; but all runners
(unless forced) return to their original base.
As
the play stands, then the pitch is recorded against pitcher.
(iii)
If the batter hits a single, double, triple or a home run, the play
stands; at the conclusion of the play, the ball is dead; but all runners may
only advance the same number of bases as the Batter-runner.
As
the play stands, then the pitch is recorded against pitcher.
(iv)
If the batter bunts safely with loaded bases, no forced runner run will
score; at the conclusion of the play, the ball is dead. ( forced runner from
third base goes to the bench, and the batter stays at first )
As
the play stands, then the pitch is recorded against pitcher.
(v)
A repeated offence by the same runner, in the same game, will result in
that offending player being called out and the play stands.
As the play stands, then the pitch is recorded against pitcher.
At the end of ANY play where an umpire has
adjudicated that a runner has left early, the umpire will require the scorers to
note the offending player in the score-book.
7.005
COLLISION RULE
In order to minimise injures, the practice of
runners crashing into a fielder with the intent of dislodging the ball, is not
permitted. A runner who is
advancing to a base, other than first, must avoid collision with a fielder at
that base by sliding. A runner, who
is advancing in a situation where it is too far to slide, must not crash into
the fielder.
A fielder must be in possession of the ball
and making a play on the runner, or in the “Act of fielding the ball” in
order to avoid “Obstruction” being called.
Also where possible, the fielder should not deliberately block all of the
base or home plate, when a play on a runner is imminent.
PENALTY :
if the runner fails to slide and a collision occurs between the two
players and in the umpire's judgement the collision was avoidable, then the
runner is to be called “out” and all other runners hold at or return to, the
last legally occupied base at the time of the collision.
7.006
DEAD BALL - UNDER 7 and UNDER 8
GAMES
For a ball thrown out of play :
(i)
The umpire is to call "TIME" and the ball is "DEAD";
(ii)
Runners past a base and advancing, attain the base to which they were
advancing at the time of the throw;
(iii)
Runner past a base and not advancing, return to their last legally
touched base.
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RULE
8.000 THE
PITCHER and
CATCHER |
SEE ALSO RULE 3.003 FOR
CATCHER'S EQUIPMENT REQUIREMENT.
SEE
ALSO RULE 4.008 FOR PROHIBITION OF AN
OVER-AGE PLAYER, PITCHING or CATCHING.
8.001
PITCHING and CATCHING RESTRICTIONS
(for
local club games under B.D.B.A.)
(a)
A "Pitch" is a ball delivered to the batter by the pitcher.
UNDER
11 and
12 Minor
Assignment T
Association Cup players See
also Note (v) & (vii) Substantial
Assignment |
2
Innings or
29 pitches
- which ever
comes first; 3
Innings or
30 to 40 pitches
- which ever
comes first. |
UNDER
13 and 14 Minor
Assignment T
Association Cup players See
also Note (v) & (vii) Substantial
Assignment |
2
Innings or
29 pitches
- which ever
comes first; 4
Innings or
30 to 55 pitches
- which ever
comes first. |
UNDER
15 and 16 Minor
Assignment T
Youth League players See
also Note (v) & (vii) Substantial
Assignment |
2
Innings or
29 pitches
- which ever
comes first; 4
Innings or
30 to 70 pitches
- which ever
comes first. |
T
Association = the term "Association player" applies to
Association Cup players, Development players and Youth League players;
Club
= the term "Club player" applies to a player who only play games for
their particular club in the Bankstown District Baseball Association;
Note
(i) A
single pitch in any innings shall be classified as an innings pitched.
Note
(ii) If
a Non Association Cup, Non State Cup or Non Youth League pitcher, reaches the
pitch limit whilst pitching to a batter, he may finish pitching to that batter.
Note (iii)
If an Association Cup, State Cup or Youth League pitcher, reaches the
pitch limit whilst pitching to a batter, he CANNOT
finish pitching to that batter.
Note
(iv)
An Association Cup, State Cup or Youth League catcher is restricted to 2
innings of catching on the weekend of any Association Cup, State Cup or
Youth-League game.
No
catching restrictions apply to "Club" players.
8.001
Pitching and Catching Restrictions
continued
Note (v)
There is a pitching and catching limit that applies to any player who is
scheduled to play a game for a Bankstown District Baseball Association team, on
that particular week-end. An
Association Cup player or a Youth League player, is only permitted to pitch a
Minor Assignment in the twenty-four (24) hours prior to any Association Cup or
Youth League game. N.S.W.J.B.L.
rules state that if a player has pitched more than 30 pitches or caught more
than three innings in the two days preceding of any Association Cup, State Cup
or Youth League game, that player will be restricted to 30 pitches (if pitching)
and 3 innings (if catching) in the Association Cup, State Cup or Youth League
game. For mid-week games a
substantial assignment may be pitched
provided the appropriate rest has been observed.
Note
(vi) If a
" Balk " is called and not enforced, then the pitch is counted against
the pitcher even though it is scored as a "No pitch".
Note
(vii)
Any pitcher is only permitted to pitch one substantial or two minor
assignments on any day. Any pitcher
who pitches an assignment in a game will be subject to the following rest
requirements :
Minor
Assignment no restrictions;
Substantial
Assignment one day rest.
(b)
No pitcher shall pitch more than the allocated number of innings or
pitches, in any one game.
Note (i)
If a pitcher is found to have over-pitched during a game, the score, the
time, the number out, any runners on base, top or bottom half-innings and
pitching details, shall be noted in the scorebook; the pitcher removed from the
mound; a new pitcher brought on to pitch, and the game continued.
The result sheet shall note the overpitching, and be reported to the
Protests and Disputes Committee.
PENALTY :
The Protests and Disputes Committee will rule on the result of the game
as it sees appropriate and the pitcher will not be permitted to pitch in the
next game in which he plays.
Note (ii)
Any over-pitching occurrence must be detailed on the Result Sheet and
signed by the umpire.
Note (iii)
Subject to Rules 3.03 and 8.05 of the Rules of Baseball, if a Manager or
Coach, after a visit to the pitcher in an innings, then wishes to substitute for
the pitcher or interchange the pitcher to a fielding pitcher, he should inform
the Umpire-in-Chief of the change of positions before going to the pitcher’s
mound.
8.002
Once a pitcher is removed from the mound, he
cannot pitch again in that game.
8.003
A pitcher in Under 11 or 12 age group shall
not have a balk called on him.
8.004
A player cannot Pitch and play as Catcher in
the same game. ( see also
Rule 4.006. )
8.005
SPEED-UP RULE
In all age groups, the catcher may participate offensively, until there
are two outs. After the second out
is recorded, the catcher if on base, must be replaced immediately with another
runner, and if at bat, must be replaced once the play by which he becomes a
runner, is completed. Prior to
there being two outs, the catcher may be replaced as a base runner, at the
discretion of the offensive team manager.
Note: the courtesy runner
may be any player listed on the lineup, including a player listed as a
substitute player.
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RULE
9.000 THE
UMPIRE |
9.001
In
the event of an official umpire not attending at the time set-down for the game
to commence, or being unable to continue to umpire the game, an umpire shall be
appointed by the home side.
9.002
The umpire will clarify the "ground
rules" at the pre-game meeting with the managers.
9.003
Before
signing the scorebooks and result sheet, the umpire will ensure that the result
sheet is filled out, and that the scorers agree on the score.
9.004
The umpire has the power to rule on anything
not covered by these rules and the Rules of Baseball.
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RULE
10.000 THE
SCORER |
10.001
The Scorers shall be stationed in proximity
behind the home plate back net, and be near to each other.
10.002 If
an opposition scorer brings to anyone's attention that a player is batting out
of order, all appeals are null and void.
10.003
The Scorers must advise the Umpire and the
Defensive Manager, when a Pitcher is within ten (10) pitches of his/her pitching
limit.
10.004
The Scorers are not permitted to call out
tactical advice or playing instructions, to players, managers or coaches.
10.005
If either team’s Scorer is aware that a pitcher is about to overpitch,
she or he is required to notify the umpire immediately.
Both scorers are responsible for counting the number of pitches for all
Pitchers.
The tally for each Pitcher, shall be added and verified between scorers,
at a minimum of each half-innings.
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INDEX
RULE 1.000 THE GAME RULE 2.000 THE ADMINISTRATION RULE 3.000 THE EQUIPMENT RULE 4.000 THE TEAM |
RULE 5.000 STARTING and ENDING THE GAME RULE 6.000 THE BATTER RULE 7.000 THE RUNNER |
RULE 8.000 THE PITCHER and CATCHER RULE 9.000 THE UMPIRE RULE 10.000 THE SCORER |
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A ADMINISTRATION A regulation Game Automatic out - Close-up B BATTER Bats Balls Basepath Distance C CATCHER Catcher’s Mask Cards - checking Code of Conduct Collision Rule Completion of game Conduct - offending Club Championship D Distances - Basepath/Pitching Duration of game Dropped K2 Dress rule - Manager/Coaches E EQUIPMENT ENDING A GAME End of a game End of Half-Innings F Field distances Finish of game Fifty percent (50%) of game G GAME Ground controller Game times Game delayed |
2.000 5.005
b 4.003
f 6.000 3.002 3.001 1.003 8.000 3.003 5.003 1.002 7.005 5.001 2.003
a 2.004 1.003 5.001 6.006 4.005 3.000 5.000 5.001
c 6.006 1.003 5.001 5.005
b 1.000 1.004 5.001 5.001
b |
H Helmets Half-Innings Home Team I Innings for a game Innings permitted to pitch Interchange fielders J Jewellery K K2 not caught L Line-up Line-up- 2 copies Leaving Early Less than 7 players Less than 9 players Late Start to game M Misconduct Manager N Number of players Number of Innings Played Number of Innings Pitched Number of pitches New Balls O Over-age Player On-Deck Batter Rule |
3.003 6.005 5.002 5.001
b 8.001 4.003
e 3.007 6.006 4.003 4.003
b 7.004 5.004 4.003
a 5.001
b 2.003 4.001 4.003
a 5.001
b 8.001
a 8.001
a 3.001
a 4.009 6.008 |
P PITCHER Protest Pitching Restrictions Protectors Pitching Distance Q Qualify for Semi-finals R RUNNER Results Result sheet Registered Players Recorder Runs across the Plate Registration Cards S STARTING A GAME Score sheet Shoes Machine-Pitch -
Setup Machine-Pitch -
Obstruct Machine-Pitch
- Hit
by ball Speed-up Rule Scorers Starting fielders T TEAM - details THE GAME Team Line-up Team warm-up Third Strike Not Caught Ten Minute Rule W Wet Weather Warm-up U UMPIRE Umpire’s Report - compulsory U/8 - 9 Batters U/8 - Coach in field V Visiting Team |
8.000 2.002 8.001 3.006 1.003 2.002 7.000 2.001
a 2.001 4.002 2.001 6.005 5.003 5.000 2.001 3.005 3.009 7.002 6.005 8.005 10.000 4.003
e 4.000 1.000 4.003 5.005 6.007 5.001
c 5.002 5.005 9.000 2.003
a 3.001b 4.004 5.002 |