James
R. Betteridge
3D Artist/Designer/Modeler
lordstarfyre@aol.com
Experienced Senior 3D Artist and Designer with eight-plus years of successful high-level projects, most recently with Walt Disney Imagineering. Extensive Entertainment Industry experience in Production & Design in the Motion Picture, Gaming, and Theme Park arenas. Able to interact and communicate effectively within these fast-paced creative environments. Strong motivational skills. Able to work well in a strong team situation to achieve project goals.
Professional Experience
WALT DISNEY
IMAGINEERING – VR Studio Glendale,
CA 1997 – 2001
Senior 3D Artist Modeler
Projects: HERCULES (Disney Quest)
PIRATES OF THE
CARRIBEAN (Disney Quest)
DISNEY’S CALIFORNIA
ADVENTURE (4D Pre-Visualization)
TOONTOWN ONLINE
(Disney Online)
ONE LIFE TO LIVE (ABC
Series - Virtual Sets)
SPACE PAVILLION (Walt
Disney World)
ABC TIMES SQUARE SIGN
(ABC Project)
WINNIE THE POOH’S
HONEY HUNT (Pre-visualization Tokyo Disney Seas)
Performed a full range of 3D modeling and design
functions; headed the Virtual Set projects; worked with a number of different
software and hardware packages and configurations to deliver optimum 3D artwork
for a real-time display environment.
q Increased
production quality and efficiency by evaluating and implementing varied
software packages
q Reduced
production downtime by providing assistance in maintaining graphics PC
workstations.
q Spearheaded
the Virtual Set Initiative for ABC Daytime, and established model protocols
meant to save the Company millions in above the line and below the line Set
costs.
q Participated
in the Paperless Design Initiative, and oversaw the modeling on the first fully
digital real time pre-visualization process implemented by Disney.
q Managed
model conversion from high rez art models, to low poly real time compatible
formats.
HIGH TECHNOLOGY VIDEO Los Angeles, CA
1996 - 1997
Video Paintbox/Graphics Designer
Digital restoration of
film-originated D-1 transfers; worked closely with outside software developers
to implement an entirely Windows NT-based Paintbox-type workstation
q Established
the pipeline and process for achieving this process, at a fraction of the cost
of high-end platforms.
CYBERBOY
STUDIOS Marina
Del Rey, CA 1995 - 1996
Lead 3D Artist/Modeler – Vocal Talent – Writer
Performed a wide variety of
duties, above and beyond 3D design and modeling; Wrote interactive game
scripts; Participated in all aspects of Game Production, including providing
character voices.
Projects:
VIRTUAL VICTOR & THE SIRENS
OF THE PLEASURE DOME
ZOOM
PENETRATOR 2
RAPTURE INTERACTIVE Marina Del Rey, CA 1993 - 1995
Lead 3D Artist/Designer – On Camera/Vocal Talent – Writer
Oversaw the design and creation
of pre-rendered game environments; participated at all levels of production;
provided support to the video production staff; appeared as on-camera talent as
well as character voice artist.
Projects: CYBERSTRIP POKER
CYBERSTRIP BLACKJACK
HOLLYWOOD BODY DOUBLE
(Co-Production with Future Rom)
FANTASY AFTER DARK
SPORTS TRIVIA
SORORITY
HOUSE
Education
Concentration:
Motion Picture Production · LA Valley College
Concentration:
Production Design · Bigelow Academy – 2 Year Program
Special Abilities
Script Writing · Acting · Specialty Character Voices and Dialects
Sculpting · Dimensional Modeling · Set and Prop Design
Special Effects Make-Up Design and
Application
Technical Skills
3D Studio Max 3 ·
Adobe Premiere
Photoshop 6 ·
Adobe After Effects
Multigen Creator 2.4 (NT & Unix) · Deep Paint