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James R. Betteridge

3D Artist/Designer/Modeler

lordstarfyre@aol.com

Summary

Experienced Senior 3D Artist and Designer with eight-plus years of successful high-level projects, most recently with Walt Disney Imagineering. Extensive Entertainment Industry experience in Production & Design in the Motion Picture, Gaming, and Theme Park arenas. Able to interact and communicate effectively within these fast-paced creative environments. Strong motivational skills. Able to work well in a strong team situation to achieve project goals.

 

Professional Experience

 

WALT DISNEY IMAGINEERING – VR Studio   Glendale, CA                                   1997 – 2001

Senior 3D Artist Modeler

 

Projects:          HERCULES (Disney Quest)

                        PIRATES OF THE CARRIBEAN (Disney Quest)

                        DISNEY’S CALIFORNIA ADVENTURE (4D Pre-Visualization)

                        TOONTOWN ONLINE (Disney Online)

                        ONE LIFE TO LIVE (ABC Series - Virtual Sets)

                        SPACE PAVILLION (Walt Disney World)

                        ABC TIMES SQUARE SIGN (ABC Project)

                        WINNIE THE POOH’S HONEY HUNT (Pre-visualization Tokyo Disney Seas)

 

Performed a full range of 3D modeling and design functions; headed the Virtual Set projects; worked with a number of different software and hardware packages and configurations to deliver optimum 3D artwork for a real-time display environment.

q      Increased production quality and efficiency by evaluating and implementing varied software packages

q      Reduced production downtime by providing assistance in maintaining graphics PC workstations.

q      Spearheaded the Virtual Set Initiative for ABC Daytime, and established model protocols meant to save the Company millions in above the line and below the line Set costs.

q      Participated in the Paperless Design Initiative, and oversaw the modeling on the first fully digital real time pre-visualization process implemented by Disney.

q      Managed model conversion from high rez art models, to low poly real time compatible formats.

 

 

HIGH TECHNOLOGY VIDEO   Los Angeles, CA                                                                                 1996 - 1997

Video Paintbox/Graphics Designer

 

Digital restoration of film-originated D-1 transfers; worked closely with outside software developers to implement an entirely Windows NT-based Paintbox-type workstation

q      Established the pipeline and process for achieving this process, at a fraction of the cost of high-end platforms.

 


CYBERBOY STUDIOS   Marina Del Rey, CA                                                                                           1995 - 1996

Lead 3D Artist/Modeler – Vocal Talent – Writer

 

Performed a wide variety of duties, above and beyond 3D design and modeling; Wrote interactive game scripts; Participated in all aspects of Game Production, including providing character voices.

 

Projects:          VIRTUAL VICTOR & THE SIRENS OF THE PLEASURE DOME

                        ZOOM

                        PENETRATOR 2

 

RAPTURE INTERACTIVE   Marina Del Rey, CA                                                         1993 - 1995

Lead 3D Artist/Designer – On Camera/Vocal Talent – Writer

 

Oversaw the design and creation of pre-rendered game environments; participated at all levels of production; provided support to the video production staff; appeared as on-camera talent as well as character voice artist.

 

Projects:          CYBERSTRIP POKER

                        CYBERSTRIP BLACKJACK

                        HOLLYWOOD BODY DOUBLE (Co-Production with Future Rom)

                        FANTASY AFTER DARK

                        SPORTS TRIVIA

                       SORORITY HOUSE

 

Education

 

Concentration: Motion Picture Production  ·  LA Valley College

Concentration: Production Design · Bigelow Academy – 2 Year Program

 

Special Abilities

 

Script Writing · Acting · Specialty Character Voices and Dialects

Sculpting · Dimensional Modeling · Set and Prop Design

Special Effects Make-Up Design and Application

 

Technical Skills

 

3D Studio Max 3  ·  Adobe Premiere

Photoshop 6  ·  Adobe After Effects

Multigen Creator 2.4 (NT & Unix)  ·  Deep Paint