James R. Betteridge
Experienced Senior 3D Artist and Designer with eight-plus years of successful high-level projects, most recently with Walt Disney Imagineering. Extensive Entertainment Industry experience in Production & Design in the Motion Picture, Gaming, and Theme Park arenas. Able to interact and communicate effectively within these fast-paced creative environments. Strong motivational skills. Able to work well in a strong team situation to achieve project goals.
Projects: HERCULES (Disney Quest)
PIRATES OF THE CARRIBEAN (Disney Quest)
DISNEY’S CALIFORNIA ADVENTURE (4D Pre-Visualization)
TOONTOWN ONLINE (Disney Online)
ONE LIFE TO LIVE (ABC Series - Virtual Sets)
SPACE PAVILLION (Walt Disney World)
ABC TIMES SQUARE SIGN (ABC Project)
WINNIE THE POOH’S HONEY HUNT (Pre-visualization Tokyo Disney Seas)
Performed a full range of 3D modeling and design functions; headed the Virtual Set projects; worked with a number of different software and hardware packages and configurations to deliver optimum 3D artwork for a real-time display environment.
q Increased production quality and efficiency by evaluating and implementing varied software packages
q Reduced production downtime by providing assistance in maintaining graphics PC workstations.
q Spearheaded the Virtual Set Initiative for ABC Daytime, and established model protocols meant to save the Company millions in above the line and below the line Set costs.
q Participated in the Paperless Design Initiative, and oversaw the modeling on the first fully digital real time pre-visualization process implemented by Disney.
q Managed model conversion from high rez art models, to low poly real time compatible formats.
Digital restoration of film-originated D-1 transfers; worked closely with outside software developers to implement an entirely Windows NT-based Paintbox-type workstation
q Established the pipeline and process for achieving this process, at a fraction of the cost of high-end platforms.
Performed a wide variety of duties, above and beyond 3D design and modeling; Wrote interactive game scripts; Participated in all aspects of Game Production, including providing character voices.
Projects: VIRTUAL VICTOR & THE SIRENS OF THE PLEASURE DOME
ZOOM
PENETRATOR 2
Oversaw the design and creation of pre-rendered game environments; participated at all levels of production; provided support to the video production staff; appeared as on-camera talent as well as character voice artist.
Projects: CYBERSTRIP POKER
CYBERSTRIP BLACKJACK
HOLLYWOOD BODY DOUBLE (Co-Production with Future Rom)
FANTASY AFTER DARK
SPORTS TRIVIA
SORORITY HOUSE
Concentration: Motion Picture Production · LA Valley College
Concentration: Production Design · Bigelow Academy – 2 Year Program
Script Writing · Acting · Specialty Character Voices and Dialects
Sculpting · Dimensional Modeling · Set and Prop Design
Special Effects Make-Up Design and Application
3D Studio Max · Adobe Premiere
Photoshop · Adobe After Effects
Multigen Creator (NT & Unix) · Deep Paint