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James R. Betteridge

3D Artist/Designer/Modeler
lordstarfyre@aol.com

Summary

Experienced Senior 3D Artist and Designer with eight-plus years of successful high-level projects, most recently with Walt Disney Imagineering. Extensive Entertainment Industry experience in Production & Design in the Motion Picture, Gaming, and Theme Park arenas. Able to interact and communicate effectively within these fast-paced creative environments. Strong motivational skills. Able to work well in a strong team situation to achieve project goals.

Professional Experience

WALT DISNEY IMAGINEERING – VR Studio Glendale, CA 1997 - 2001

Senior 3D Artist Modeler

Projects: HERCULES (Disney Quest)

PIRATES OF THE CARRIBEAN (Disney Quest)

DISNEY’S CALIFORNIA ADVENTURE (4D Pre-Visualization)

TOONTOWN ONLINE (Disney Online)

ONE LIFE TO LIVE (ABC Series - Virtual Sets)

SPACE PAVILLION (Walt Disney World)

ABC TIMES SQUARE SIGN (ABC Project)

WINNIE THE POOH’S HONEY HUNT (Pre-visualization Tokyo Disney Seas)

 

Performed a full range of 3D modeling and design functions; headed the Virtual Set projects; worked with a number of different software and hardware packages and configurations to deliver optimum 3D artwork for a real-time display environment.

q      Increased production quality and efficiency by evaluating and implementing varied software packages

q      Reduced production downtime by providing assistance in maintaining graphics PC workstations.

q      Spearheaded the Virtual Set Initiative for ABC Daytime, and established model protocols meant to save the Company millions in above the line and below the line Set costs.

q      Participated in the Paperless Design Initiative, and oversaw the modeling on the first fully digital real time pre-visualization process implemented by Disney.

q      Managed model conversion from high rez art models, to low poly real time compatible formats.

HIGH TECHNOLOGY VIDEO Los Angeles, CA 1996 - 1997

Video Paintbox/Graphics Designer

Digital restoration of film-originated D-1 transfers; worked closely with outside software developers to implement an entirely Windows NT-based Paintbox-type workstation

q      Established the pipeline and process for achieving this process, at a fraction of the cost of high-end platforms.

 


CYBERBOY STUDIOS Marina Del Rey, CA 1995 - 1996

Lead 3D Artist/Modeler – Vocal Talent – Writer

Performed a wide variety of duties, above and beyond 3D design and modeling; Wrote interactive game scripts; Participated in all aspects of Game Production, including providing character voices.

Projects: VIRTUAL VICTOR & THE SIRENS OF THE PLEASURE DOME

ZOOM

PENETRATOR 2

RAPTURE INTERACTIVE Marina Del Rey, CA 1993 - 1995

Lead 3D Artist/Designer – On Camera/Vocal Talent – Writer

Oversaw the design and creation of pre-rendered game environments; participated at all levels of production; provided support to the video production staff; appeared as on-camera talent as well as character voice artist.

Projects: CYBERSTRIP POKER

CYBERSTRIP BLACKJACK

HOLLYWOOD BODY DOUBLE (Co-Production with Future Rom)

FANTASY AFTER DARK

SPORTS TRIVIA

SORORITY HOUSE

Education

Concentration: Motion Picture Production · LA Valley College

Concentration: Production Design · Bigelow Academy – 2 Year Program

Special Abilities

Script Writing · Acting · Specialty Character Voices and Dialects

Sculpting · Dimensional Modeling · Set and Prop Design

Special Effects Make-Up Design and Application

Technical Skills

3D Studio Max · Adobe Premiere

Photoshop · Adobe After Effects

Multigen Creator (NT & Unix) · Deep Paint