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Contact:
Phone:(360) 509-7356
Email:ehuffmanart@gmail.com

Software:
3D Studio Max/Adobe Photoshop/Maya/Mudbox/ZBrush/Unreal Ed

Skills
*Experience working in a production environment, creating environment art that adheres to technical and visual constraints.

*Environment modeling both high and low poly.

*Excellent at hand painted textures.

* Familiarity with level editing tools both commercial(Unreal Editor3) and proprietary.

Experience

(3/08-Present)Environment Artist, SuperVillain Studios, Santa Ana, CA-
I have created realltime art for multiple projects at SVS. I work in a very collaborative, open environment helping to decide art styles, prototyping art and working with programmers to improve our engine and tools. Titles: Order Up!(2008) for the Nintendo Wii. Unannounced unpublished RPG for the Nintendo Wii.

(3/07-3/08)Freelance Environment Artist-
Worked remotely creating environmental art for various clients for pre-rendered and real-time 3D art.

(7/06-12/06)WildTangent-Art Generalist -
Texturing, animation, modeling, level creation, concepting/designing and various other tasks as necessary for casual game development, working with 3DS Max, Photoshop and proprietary tools. Helped complete Run N Gun Football for release, retro-fitted 8 games with new art, completed and helped design a level for a prototype of an unannounced project.

(09/05-05/06) 3Plains Corporation-3D Artist-
Texturing, unwrapping, lighting, modeling, rendering, animation, compositing and photo manipulation for visualizations and interactive training software in the aviation, defense and emergency services fields.
Created texture maps and models in both high and low poly count/texture resolutions. Integrated models into real-time and film presentations. Worked to client and technical specifications sometimes using artistic license when presented with limited information. Helped in defining texturing, rendering, file management and workflow standards of the studio.

Education
The Art Institute of Seattle, December 2003, Animation, Art and Design, Associate of Applied Arts. Focused on Environments and Texture mapping for film and video games.

References Available Upon Request