TABLE OF CONTENTS
INTRODUCTION
2
CHARACTERISTICS
X
TURN SEQUENCE
..
.. X
MOVEMENT
..
.. X
MANEUVERS
.
X
TERRAIN
X
CHARGES
... X
RALLYING
..
.. X
COMBAT
..
X
HITTING
..
. X
WOUNDS
X
WEAPONS
.. X
ARMOR
.X
MORALE
CHECKS
.. X
MISSILE FIRE
X
HITTING
.X
RANGE
X
WOUNDS
X
COVER
X
MORALE CHECKS
. X
AERIAL COMBAT
.. X
CHAMPIONS, WIZARDS AND SPECIAL CHARACTERS
.. X
WAR/SEIGE MACHINERY AND STRUCTURES
.. X
MAGIC
X
GIANT CREATURES
X
INTRODUCTION
(More like and introduction in progress)
The
number and types of creatures that appeared in the Wormy Comic strip was truly an
outstanding feat. A definite culture
seemed to exist that spread between these creatures. Weapon types and designs, armor, structures, language and odd
bits and pieces seemed to point to this culture.
As
far as the topic of illegal wargaming goes, Trolls seem to be the most popular
core troop type. They are resilient
little buggers that can regenerate damage caused to them. There is definitely nothing funner than
getting together a bunch of Trolls, giving them clubs or baseball bats and
letting them beat the living tar out of each other. This is exactly what the Giants of Gorgonstar despise and why
wargaming is illegal.
Minikins
appear in various shapes and sizes Trolls, Goblins, Salymanders, Minitaurs,
Centaurs, Winged Centaurs, Were Creatures, Imps, Hobgoblins, Stone Drakes and
even Human type creatures.
The
most astounding feature that existed in the Wormy strip is that each character
had its own definite personality. Instead of monsters just being mean, nasty
things that bumped around causing random hate and discontent, the monsters in
Wormys world did things based on their own individual personalities.
You
will find that it will be easy to put together a varied and intriguing set of
characters for wargaming that will make this game a very enjoyable experience.
Enough
of the jaw yakin, lets see what these little buggers are like:
Tree Trolls -
|
Description: The mainstay of wargaming. They
come mainly from the Yggdrazzle trees around Skeeters grove. Special attacks: None Special defenses: None Other: Trolls have the ability of regeneration.
They regenerate one hit per turn. Because of their hairy coat, they take
double damage from fire attacks. |
Moss Trolls -
|
Description: Dese boys is big. Special attacks: None Special defenses: None Other: Trolls have the ability of regeneration.
They regenerate one hit per turn. |
Rock Trolls -
|
Description: Another big troll. They have a
thick, hard hide that makes for excellent armor in battle. Special attacks: None Special defenses: None Other: Trolls have the ability of regeneration.
They regenerate one hit per turn. |
Swamp Trolls -
|
Description: Another small troll. Special attacks: None Special defenses: None Other: Trolls have the ability of regeneration.
They regenerate one hit per turn. |
Goblins
|
Description: The goblins come in from the Goblin
Hills to work and trade with the trolls. Special attacks: None Special defenses: None Other: |
Hobgoblins
|
Description: Usually mean spirited. These guys
make excellent shock troops. Special attacks: Special defenses: Other: |
Imps
|
Description: Coming to Wormys world from the hells,
Imps can be very independent and when provoked can be very mean. Corner one
and youll find out what I mean. Special attacks: Special defenses: Other: Impervious to damage from fire. This does
not make them impervious to impact damage from fireballs launched from
cateypults, only from the heat damage after it hits. |
Stone Drakes
|
Description: Not exactly the most graceful of fliers,
especially when used as mounts. Usually any aerial maneuver ends up going
awry with humorous results. Special attacks: When airborne, they can
claw/claw/bite (1d3, 1d3, 1d4), but usually will not remain airborne after
the attack. Special defenses: None Other: Unmounted, any aerial maneuver stands a
25% chance |
Demons
|
Description: Special attacks: Special defenses: Other: |
Centaurs
|
Description: Special attacks: Special defenses: Other: |
Minitaurs
|
Description: Special attacks: Special defenses: Other: |
Salymanders
|
Description: Special attacks: Special defenses: Other: |
Dwarves
|
Description: Special attacks: Special defenses: Other: |
Gargoyle
|
Description: Special attacks: Special defenses: Other: |
|
Description: Special attacks: Special defenses: Other: |
Major Attributes |
||||||
Character Type |
Hits |
Attack |
Defense |
Speed |
Smarts |
Move |
Tree Troll |
5 |
5 |
5 |
5 |
5 |
6" |
Moss Troll |
8 |
6 |
6 |
5 |
3 |
7 |
Rock Troll |
8 |
7 |
8 |
6 |
3 |
8 |
Swamp Troll |
5 |
5 |
5 |
5 |
5 |
6 |
Goblin |
5 |
5 |
5 |
5 |
5 |
6" |
Hobgoblin |
7 |
6 |
7 |
5 |
3 |
7" |
Dwarves |
6 |
5 |
5 |
5 |
5 |
5" |
Imp |
7 |
4 |
6 |
6 |
6 |
6" |
Stone Drake |
3 |
4 |
3/6* |
5 |
5 |
3"/12"* |
Demon |
10 |
8 |
7 |
8 |
4 |
15"* |
Centaur |
8 |
6 |
6 |
7 |
7 |
9" |
Minitaur |
7 |
7 |
7 |
5 |
4 |
7" |
Salymander |
4 |
3 |
4 |
6 |
6 |
6" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* flying speed
TURN SEQUENCE
MOVEMENT
MANEUVERS
TERRAIN
CHARGES
RALLYING
COMBAT
HITTING
Modifiers to defense score for armor:
No armor =
0
Shield =
+1
Light armor =
+2
Med. armor =+3
(-1 to move)
Heavy armor =+4
(-2 to move)
Roll 2d6 |
D e f e n s e |
|||||||||||
AT t a c k |
|
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
|
10 |
6 |
5 |
4 |
3 |
2 |
+ |
+ |
+ |
+ |
+ |
||
9 |
7 |
6 |
5 |
4 |
3 |
2 |
+ |
+ |
+ |
+ |
||
8 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
+ |
+ |
+ |
||
7 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
+ |
+ |
||
6 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
+ |
||
5 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
||
4 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
||
3 |
- |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
||
2 |
- |
- |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
||
1 |
- |
- |
- |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
||
Note:
+ Indicates that the hit is automatic.
No dice roll required.
-
Indicates that the hit is not possible.
WOUNDS
WEAPONS
Modifiers
Weapon Damage Range to attack
Axe 1d6 HTH -
Spear 1d6 2, 4, 6" +1, 0, -4
Club 1d6-1 HTH -
Dagger 1d6/3 HTH -
Bow 1d6 6, 10, 14" 0, -2, -5
Cross Bow 1d6+1 4, 8, 12" 0, -2, -4
COVER
MORALE
CHECKS
AERIAL COMBAT
CHAMPIONS, WIZARDS AND SPECIAL CHARACTERS
WAR/SEIGE MACHINERY AND STRUCTURES
MAGIC
GIANT CREATURES
QUICK REFERENCE GUIDE
7 Oct 00 posted rules
8 Oct 00 Added more pictures to minikin type
chart
9 Oct 00 Wrote the introduction in progress