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Moves

B -- swinging punch. Also enables Banjo and Kazooie to swim underwater when they are floating above.

A -- Jump. Also used for special functions, such fly-pods and jump-pods.

C-Up -- Zoom camera in. Also enables a first-person, look-around view.

C-Left, C-Right -- Changes angles.

C-Down -- Zoom out.

Z-Trigger -- Duck

Z-Trigger + A -- Banjo flips into the air and Kazooie spreads his wings. Very similar to Mario's back-flip.

Z-Trigger + B -- Banjo dives forward with Kazooie's beak extended

Pressing B in the middle of a jump will also extend Kazooie's beak for an attack.

Press Z-Trigger in the middle of a jump and Kazooie will point his beak downwards for a beak-stomp (exactly like Mario's butt-stomp).

Run + B -- Roll attack.

Holding Z-Trigger and then pressing C-Down lets players use Kazooie for navigational purposes. Kazooie is much faster and can run up steep hills.

Jump on a tree, pole, pipe, or somting else like that to climb it.