Friend or Foe?

Host: Kennedy
Premise: Six players answer trivia questions to build a pot, then vote on how to divide the money.

Three "players" choose between three potential partners to play the game with. The three players secretly vote, and if more than one chooses a partner, the partner gets to choose. This continues until all three have been drafted.

The teams are isolated from each other, and are given $200 each. In round one, four questions are played worth $500. The teams must agree on the answer in order to score. Each question has four choices, and the teams have fifteen seconds to discuss their answers. The two teams with the most money move on. If there is a three way tie, the team that took the shortest time to answer the questions moves on. A perfect team would have $2,200 at this point.


Round two questions are worth $1,000, and after the four questions, the losing team visits the Trust Box. A perfect team would have $6,200 now.

In the Final Round, the teams have :60 to answer ten questions at $500 a piece, from two choices. Three wrong answers ends the contest, but getting ten right doubles the pot again. A team that answered all 18 questions correctly would have $22,400 in the trust fund.

In the Trust Box, each team gets to persuade the other to choose Friend for a few seconds. They then slide one hand into the Trust Box and vote Friend or Foe.

Player one

Player two

Outcome

Votes FriendVotes Friend

50/50 split

Votes Friend

Votes Foe

P2 gets 100%

Votes Foe

Votes Friend

P1 gets 100%

Votes FoeVotes FoeNo one gets anything
For the forty episodes produced for season one, one team managed to double their pot in the Speed Round, for $16,400; which was won via Foe/Friend.
SEASON TWO CHANGES
Firstly, the teams are chosen before taping begins, which means there's more time for team interaction at the trust box and for the questions.

Teams are no longer given the $200 seed money at the beginning of the game. If a team is eliminated in round one and they got no answers right, they get $200 to play for. That makes the top possible prize $22,000.

In Season Two, no doubles occurred in the Speed Round, and the record win was $10,000.

SET: The set consists of Kennedy's lectern, the Trust Box, and the three isolation chambers. Lots of blue on the set, and strobe lights everywhere. +0.6

HOST: Kennedy is really the only reason to watch the show. Her wiseass remarks make the show work, otherwise we have a boring premise and slow game. +1.0

MUSIC: The music package is passable. An innocuous theme song; good think music for the questions, and an excellent theme for the Trust Box. +0.5

GAMEPLAY: The idea of the Prisoner's Dilemma has been tried before, and it doesn't work for a one-time test, like Friend or Foe? There are only eight questions in the main game, plus ten questions in the bonus round. Eh. Could be worse, I guess. +0.2

TRAVIS' POINT