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The Bootleheads


COMING SOON... Pictures of my pathetically painted gang!
CURRENT GANG RATING: 3201

Here is the current roster for my gang, The Bootleheads. They are looking pretty mean, and can easily match most gangs. They are becoming increasingly close combat orientated, so I will recruit another Heavy soon to balance this out. Unfortunately their gang rating is a little high, and I may be forced to retire soon unless something drastic happens (like genocide!)I was recently made a watchman, but fought as an attacker in the 'Caravan' scenario in order to become an outlaw. This is a great new challenge, and so I should be able to continue my gang as outlaws for a while yet. I haven't worked out my guild price yet, but it doesn't matter, as I'll never bother to pay it off. I don't like the look of all those Old Battle Wounds; I have nightmares about half my gang not turning up for a fight!

Psycho (Leader)

M	WS	BS	S	T	W	I	A	Ld
4	6	6	3	3	2	4	1	9

Psycho carries a Power Sword, Grenade Launcher, Meltagun, a Stub Gun (Dum- Dum) and a Concealed Blade and wears Flak Armour. He has a bionic leg. He has the Medic, Inventor and Leap skills and Horrible Scars. He suffers from an Old Battle Wound.

Scouse (Heavy)

M	WS	BS	S	T	W	I	A	Ld
4	3	5	3	3	3	4	1	7

Scouse carries a Heavy Bolter and a shotgun with Man-Stopper, Scatter and Solid Shot shells. He has the Bulging Biceps, Armourer and Marksman skills. He suffers from an old battle wound.

'Eadbanger (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	5	3	3	3	1	3	1	9

'Eadbanger is one of my close combat specialists. He carries a Massive Club, Frag Grenades, a Sword and a Stub Gun (Dum-Dum), wears Mesh armour and has a Bionic arm. He has the Berserk Charge, Head Butt, Combat Master, Parry and Feint skills.

Wellard (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	5	4	3	4	3	3	1	9

Wellard is my other close combat specialist. Wellard carries a Power Fist, a Stub Gun (Dum-dum) and has a Bionic Leg. He has Impressive Scars and the Parry, Counter Attack and Jump Back skills. He suffers from an Old battle Wound.

Fat Bob (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	4	4	4	3	1	3	1	7

Fat Bob carries a Shotgun with all the shells. He has the nerves of steel, Head Butt and Iron Jaw skills. He suffers from an Old battle Wound.

Neanderthal (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	4	4	3	3	1	3	1	7

Neanderthal carries a Sword and a Shotgun with Solid, Scatter and Man Stopper shells. He has the Iron Jaw, Bodyslam, True Grit, Killer Rep and Impetous skills.

Manc Killer (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	3	3	3	4	1	3	1	9

Manc Killer carries a Shotgun with Solid Shot, Scatter and Hotshot shells and a Lasgun with Red Dot Laser Sight. He has the Rapid Fire, Nerves of Steel and True grit skills. So far he is the only member of my gang to challenge for leadership.


Click here to see my new Leadership Challenge rules
Cinnamon Stick (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	4	5	4	4	1	4	1	7

Cinnamon Stick carries a Sword, an Autogun, a Boltgun, Frag Grenades and a Bio Scanner. He has the Crack Shot and Catfall skills. Don't ask about the name...

Jed (Ganger)

M	WS	BS	S	T	W	I	A	Ld
4	6	2	3	3	1	3	1	6

Jed was my first juve to be promoted to a Ganger. He carries two knives, an Autopistol and a Power Maul. He has turned into a close combat specialist, thanks to constant WS increases, but I am afraid that any shooting will really let me down- lets hope for a BS increase.

Tebit the Odd (Juve)

M	WS	BS	S	T	W	I	A	Ld
4	2	2	3	3	1	3	1	6

Tebit the Odd is a new juve recruted from my settlement. He carries two knives and an Autopistol.