Rifts is a dangerous world, kind of a mixture
of Blade Runner, The Road Warrior (not Mad Max beyond the Thunderdome),
Split Second, and Robotech. A good RPG with just a few errors that
result in arguements around the gaming table, the RPG can be a load of
fun. As always, it depends on both the DM and the players working
together and remembering it's just a damn game.
My pages primarily deal with the Coalition
War and North America, although the Prophet of Doom campaign is rather
far reaching and can be very deadly for the inexperienced, and the Popsicles
of the Past alternate campaign beginning is very useful for both new and
experienced (read: jaded) players.
These Rifts pages modify the basic premises
set out in some of the later books, but it is what worked for my campaign
before we rolled it up and I moved.
But, enough from me, here are the basic
areas of the Rifts space.