POST APACOLYPTIC WORLD
OF MAGIC AND HIGH-TECH
Rifts is a dangerous world, kind of a mixture
of Blade Runner, The Road Warrior (not Mad Max beyond the Thunderdome),
Split Second, and Robotech. A good RPG with just a few errors that
result in arguements around the gaming table, the RPG can be a load of
fun. As always, it depends on both the DM and the players working
together and remembering it's just a damn game.
My pages primarily deal with the Coalition
War and North America, although the Prophet of Doom campaign is rather
far reaching and can be very deadly for the inexperienced, and the Popsicles
of the Past alternate campaign beginning is very useful for both new and
experienced (read: jaded) players.
These Rifts pages modify the basic premises
set out in some of the later books, but it is what worked for my campaign
before we rolled it up and I moved.
But, enough from me, here are the basic
areas of the Rifts space.
War Database-Fighting and Adventure during the
Database-Contains information on news
about the brewing CS War and many other things...
of Doom-A Nightspawn Campaign Crossover
of the Past-An Alternate Beginning for
War-Of Course, information on the CS War,
including campaign advice and types
North American Database-Temporarily
Offline while I sort out things by date
and NPC Database-Survivors, heroes, villans,
and in general, personae of Rifts
Miscellaneous Information-Everything from
wrist watches to current CS Burbs styles....
Rifts Alternate Earth-What
do you mean I'm in violation of Colorado Barony Laws???
THE TECHNOMANCER APPROACHES!!!!
CS WAR POLL!!
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