
0. Let the Mage be proficient in concentration and visualization
1. He shall then proceed to create in his mind the Image he wishes to project
2. Let him detail this Image for a full day, painting pictures of it or sculpting it to make it real
3. Let him then imagine this Image in such place as he sees fit to manifest its apparition
4. Although many will not see it directly it will be visible to those with the Sight, and even those without under certain conditions.
0. First, let the Mage be proficient at the use of Phantasmal Force
1. Let him select his victim
2. Preferably in person but also remotely, let the Mage construct spheres of purest black around his victim's eyes
3. He shall hold this Image at all times, and may make an image of his victim with blackened eyes to assist him if he chooses
4. This may also be used to create any infirmity of the senses, such as Deafness, Muteness or Constipation
0. First let the Mage be proficient with Phantasmal Force
1. Then, let him create about himself an Image of fog
2. He may create special eyewear to facilitate this meditation by taking eyepieces with unground lenses and frosting the glass.
3. Let him then gaze at his reflection during his meditation
4. This will naturally not make the Mage invisible but will assist him in being inconspicuous.
Material Component: A Length of Stout Cord
0. Let the Mage be prepared with a length of Cord and a waxen or clay image of his victim
1. He shall then proceed to bind the Cord tightly about the image so that the limbs are deeply scored
2. He shall chant as he does this:
0. First let the Mage be proficient with Detect Magic
1. Let him then select a person or place to be examined
2. Let the Mage then Read the person or place, as in Detect Magic
3. With this spell however, let the Mage read more than the impressions upon the place or person. He shall leave himself open to feel as the person feels.
4. With proficiency and experience, the Mage will be able to determine not only the target's tendencies, but the specific emotions attached to them.
Material Component: A Coin or other Token clearly showing a Face
0. Let the Mage first be proficient with Magic Mouth and Message
1. Let him them select his target and the message to be sent
2. He shall then proceed to meditate, imagining himself to be in a comfortable room with his target. It may also be profitable to use the image on his Token to represent the target.
3. In his meditation, he shall speak aloud to his target and say his message in great detail.
4. With experience, the Mage will find it profitable to Listen for his target's replies and continue a conversation about the message. With practice a two-way channel may be opened.
0. Let the Mage first be familiar with the Wizard's Mark.
1. He shall next select a place wherein to lay a trap for his victim, where the victim walks often.
2. The Mage shall then enflame himself with his Rage and draw a Glyph of Destruction in the chosen space.
3. He may attune the Glyph to his target in particular, or to anyone who crosses it unknowing.
4. The Glyph may also be drawn upon an object to be laid in the victim's path. A particularly evil trick is to draw the Glyph upon a piece of money and leave it for the victim to find.
0. Let the Mage first be proficient with ESP and Erase
1. Let him then select a victim and determine exactly what he wishes his victim to Forget
2. The Mage shall then Read his victim's mind as in Detect Magic and similar spells
3. Upon discovering his victim's understanding of the information the Mage desires to obliviate, he shall Erase the information
4. Information more deeply ingrained will be more difficult to Forget, but repetition is always best.
Material Component: A Ring, Pendant or other reflective Item
0. Let the Mage first be familiar with ESP, Message and similar spells
1. He shall then proceed to determine both his victim and the manner in which he wishes to manipulate him
2. The Mage shall distract first with his hands, making gestures that draw his victim's gaze in toward himself.
3. He shall then distract him with his eyes, making and holding direct eye contact. Naturally this works best without any outside distractions.
4. The Mage will find it profitable to reflect light from his Ring upon his victim's eyes and when his eyes are drawn to it to speak a single word in a series of which makes a sentence of command.
Material Component: Two Eyelashes (one upper and one lower) and a drop of Spirit Gum
0. Let the Mage first be proficient in the use of Phantasmal Force and Change Self
1. He shall then proceed to create in his mind an image of himself.
2. He shall then imagine this image to become first translucent, then transparent. As he does this he should be gumming the Eyelashes together with the Spirit Gum.
3. This may be augmented by the use of the Blur spell as well
4. Note that this spell will fail if the Mage in any way calls attention to himself.
Material Component: A leaf of Sumac, Poison Ivy or Nettle. Anachronists may use Fiberglass
0. Let the Mage first be proficient in the use of Message and ESP
1. He shall then select his victim.
2. Let him proceed to imagine a spot on his victim's skin, and focus all his attention upon that one spot to the exclusion of all else.
3. When he has achieved concentration upon this spot, let him communicate same to his victim via ESP or a similar mechanism.
4. When a channel is opened, let him concentrate more fully on that area of skin while maintaining minimal contact with his victim. As he does this, the Mage shall rub the Material Component between his fingers (this is best done with gloves).
Material Component: A Forked Stick or two Angled Metal Rods
0. Let the Mage first be proficient in the use of Detect Magic
1. He shall then form in his mind an image as perfect as possible, of the object desired.
2. Let him then send forth his attention through the Rod as a broad beam attuned to the image of that object.
3. When he determines its direction, let him attempt again from another place so as to more accurately triangulate its location
4. This spell is naturally more accurate at ranges less than a hundred yards, and the size of said object is only a limit to physically finding it once it is Located.
Material Component: A Waxen Image of a Mouth
0. Let the Mage first be proficient in his use of the Wizard's Mark.
1. Next he shall select a place wherein to place the Magic Mouth. It may be that he intends a message to go to a specific person, or to anyone who enters.
2. Next he shall concentrate upon his message while he enflames himself. Let him see himself speaking the message aloud through the Image.
3. Let the Mage then draw the Message in the chosen area, and conceal the Image somewhere in the area if possible.
4. Should he suspect a place of containing a Magic Mouth, let him Read the area as in Detect Magic.
0. Let the Mage first be proficient in the use of Change Self, Phantasmal Force, and Blur
1. He shall then enflame himself and use that force to form a solid image of himself
2. Let him continue to add force to that image to make it more conspicuous. Multiple images may be made of himself, and sent to other places where he wishes to be perceived.
3. Let him also enhance this operation with the use of Blur on himself
4. This works especially well on those with the Sight who are directly seeking him. The images act as decoys to distract enemies and even absorb magical damage sent the Mage's way.
0. Let the Mage first be proficient in the use of Magic Mouth, ESP and Mirror Image
1. Let him then create the false impression which he wishes others to receive when they scry him or attempt to Read him
2. The Mage shall then proceed to create an image of himself *about* himself, as in Mirror Image, but with himself actually within the image.
3. Let this image be one of the Mage himself, but in accordance with the conditions of the false impression he has contrived
4. Not all those deceived by this spell need to have the Sight. Those merely with keen intuition and deep insight will also receive the false impression.
0. Let the Mage first be proficient with the use of ESP and Phantasmal Force
1. He shall then select his victim
2. Let him conceive of complete physical weakness, even so far as imagining it be himself feeling it.
3. He shall then project forth a pale beam toward his victim, carrying with it the feeling of weakness and enfeeblement. Let him convey that physical effort is simply beyond the victim.
4. This spell may also be used to degrade any physical, mental or moral trait. The reverse may be used to strengthen them.
0. Let the Mage first be proficient in the use of Chill Touch and Phantasmal Force
1. He shall then concentrate on his left hand, creating an image of it to encompass his own like a glove.
2. The Mage shall then commence to draw the energy from that image as he did his own hand in Chill Touch
3. The image of his Hand may then be sent anywhere to touch anyone he wishes to harm and from which he wishes to steal lifeforce.
4. This may be repeated as well, returning the Hand to himself and drawing the lifeforce from it for his own use before sending it back out.
0. Let the Mage first be proficient in the use of Phantasmal Force and Magic Mouth
1. He shall then select a portal which he wishes to Lock
2. Let his enflame himself and use that essence to close in the hole wherein the door lies. The image is that of the door becoming one and flush with the wall.
3. Let him engrave upon this closure signs of barrage and wards from entry.
4. This spell may be further enhanced by the use of Blur