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My Dragon Ball Z RPG
This is my DBZ RPG. Sorry, only AOL users are able to use my RPG. This particular RPG uses a stat system, more will be explained below. Fill out the form at the bottom of the page to join. We will be playing in private chat room joels DBZ RPG(type it exactly like that) on Mon. Wed. Fri. and Sat. from 6:30 to 7:30 Mountain Standard Time. Remember, if your not in Mountain Standard time, be sure to come at 8:30 Eastern, or 5:30 Pacific Time. Tournaments will be on Sat. Want to join? Join by filling out the form at the bottom of the page.
RPG Stat System: Note: In order to use an energy attack, you must charge three times unless otherwise noted.
Distribute 100 attribute points to the following categories.
Str-Strength. Determines ability to move large objects and lift other characters.
Ref-Reflexes. Determines how quick your character responds. For every 20 points add 5 HP to yout total HP.
Def-Defenses abilities. Determines ability to defend yourself and HP (hit points).
Spd-Speed. Determines how fast your character moves. For every 25 points, subtract 2 sides from your critical hit die.
Lrn-Learn. How good your character learns techniques and raises ki level. For every 20 points add 3 points to Int.
Spc-Special. The power of special moves. For every 20 points add 5 damage to energy attacks.
Atk-Attack. The power of normal attack moves. For every 10 points add 3 damage to physical attacks.
Acy-Accuracy. Determines the chance of hitting your opponent. For every 30 pionts subtract 2 sides from your critical hit die.
Agr-Aggression. More aggressive characters tend to be stronger, whereas less aggressive characters tend to be smarter. If AGR points are below 15, add 3 INT points and subtract 1 STR point. If AGR points are between 15 and 20, add 2 INT points. If AGR points are between 20 and 30, subtract 4 INT points and add 2 STR points. For every 20 points above 30, add 1 STR point and subtract 2 INT points.
Int-Intelligence. The ability to carry out plans, etc. For every 20 points subtract 2 sides from your critical hit die.
Ki: Can your character manipulate ki? If yes, subtract 5 attribute points from one or more categories of your choice.
Create Dragon Balls: Can your character create Dragon Balls? If yes, subtract 5 attribute points and 5 strength points (Nameks only).
Special Interest: Does your character have a special interest (example: war tactics, travelling, etc.)? If yes, name it and subtract 2 attribute points. A character may have two Special Interests at any one time.