Levels within the Weavers are based on occult knowledge, character class, willingness to fight in arena, theology, and loyalty to past clans primarily. We also take into account several other factors to a lesser degree though.
We use a point-based system to keep track of the characters in-house level. Simply you gain enough points, you gain the level. If you lose a level somehow, you have to start at the beginning of the previous one. Leaving the clan and then returning will result in a first level character. The character restarts from scratch. Note that a character's recognition level has no bearing on their rank in the clan, we are skill based, not time based.
Level one is less than ten points
Level two is ten to twenty-five points.
Level three is twenty-six to fifty points
Level four is fifty one to one hundred points
Level five is one hundred+ points
Earning points is different per occupation. For the (class) they are accumulated as follows
Five points for healing a vTx member after combat through magic. (class specific)
Five points for advising the character's Tormentor wisely.(class specific)
Ten points for avenging the character's Tormentor if he/she falls in battle during wartime. (class specific)
Five points for each recognition level period the character has been a member of vTx.
Two points for starting a posting thread which develops into a storyline involving more than one other member.
Three points for starting a thread which turns into a storyline involving five or more members.
One point per witnessed duel against a non-vTx member.
Five points per recognition period without a GM warning.
One point for a private storyline.
Special: Five points extra when a meaningful spell or ritual is cast during any of the above.
Weaver abilities by level
Level One: Select two types of magic from the following list, these are the only types of magic we expect to see the character casting in the beginning.
Level Two through Five: Select another type of magic each additional level.