Levels within the (profession) are based on (basis) primarily. We also take into account several other factors to a lesser degree though.
We use a point-based system to keep track of the characters in-house level. Simply you gain enough points, you gain the level. If you lose a level somehow, you have to start at the beginning of the previous one. Leaving the clan and then returning will result in a first level character. The character restarts from scratch. Note that a character's recognition level has no bearing on their rank in the clan, we are skill based, not time based.
Level one is less than ten points
Level two is ten to twenty-five points.
Level three is twenty-six to fifty points
Level four is fifty one to one hundred points
Level five is one hundred+ points
Earning points is different per occupation. For the (class) they are accumulated as follows
Two points for winning a duel against a fellow clan member or killing a minor foe. A six hit point advantage or more for your character constitutes a lesser foe.(class specific)
Five points for winning a class tournament or killing an equally matched opponent in a death match. Five hit points difference or less either way constitutes an equal.(class specific)
Ten points for winning a clan-wide tournament or killing a fierce opponent in a death match. An opponent with five hit points more than your character counts as a fierce opponent.(class specific)
Five points for each recognition level period the character has been a member of vTx.
Two points for starting a posting thread which develops into a storyline involving more than one other member.
Three points for starting a thread which turns into a storyline involving five or more members.
One point per witnessed duel against a non-vTx member.
Five points per recognition period without a GM warning.
One point for a private storyline.
Special: If character is killed defnding the clan during wartime against the enemy and is resurrected they will not lose any rank or points.