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Step One: |
Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio. |
Step Two: |
Choose Attributes (7/5/3) |
StepThree: |
Choose Abilities (13/9/5) |
Step Four: |
Choose Backgrounds (see Tribes, below), Gifts (three Level One Gifts from General, Breed and Tribe in any combination), and Renown (3) |
Step Five: |
Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits and Flaws and Rank (1). Spend Freebie points (15) as desired. |
Artist: |
musician, painter, dancer, actor |
Loner: |
drifter, lorekeeper, sage, hermit, mountain cat |
Native: |
hunter, tribesman, modern renunciate, shaman |
Professional: |
lawyer, teacher, cop, programmer |
Scholar: |
professor, linguist, keeper of the old ways |
Searcher: |
mystic, treasure hunter, forbidden secrets scholar, traveler |
Sneak: |
spy, assassin, thief, gossip, scavanger |
Thrill-Seeker: |
daredevil, circus performer, criminal, racer |
Vagabond: |
biker, escaped cat, street person, runaway |
Warrior: |
guardian, guerrilla fighter, avanger, terrorist |
Homid: |
Born of human parents, your new life is a mystery and an adventure. (Nickname: monkeychild) |
Initial Gnosis: |
2 |
Initial Gifts: |
Cat Claws, Sweet Hunter's Smile |
Metis: |
The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed). |
Initial Gnosis: |
4 |
Initial Gifts: |
Create Element, Sense Primal Nature |
Feline: |
Big cats birhted and raised you, whether wild or in captivity. Your kind are all but gone, and you must fight to survive. (Nickname: wildcat) |
Initial Gnosis: |
6 |
Initial Gifts: |
Mark as Mine, Kitten's Cry |
Pryio
Daylight: |
You have an open and honest heart, and tackle things head-on. |
Twilight: |
you see life in many shades and prefer complex, artistic pursuits to plainer things. |
Night: |
You like to be left to yourself, and grow angry when someone intrudes on your private pursuits. |
Tribe
Bagheera (werepanther/wereleopard): |
Wise travelers, hungry for knowledge and even of temper -- for shapechangers. |
Initial Rage: |
2 |
Initial Willpower: |
4 |
Beginning Gifts: |
Humbaba's Escape, Treeclimber |
Balam (werejaguar): |
Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient people |
Initial Rage: |
4 |
Initial Willpower: |
3 |
Beginning Gifts: |
Hunter's Mists, Storm of Pests |
Bubasti (mystic Egyptian werecat): |
Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory - and to increase their own |
Initial Rage: |
1 |
Initial Willpower: |
5 |
Beginning Gifts: |
Alms to the Poor, Scholar's Friend |
Ceilican ("lost" faerie werecat): |
Thought extinct, they disguise their survival in erratic behavior and misdirection. |
Initial Rage: |
3 |
Initial Willpower: |
3 |
Beginning Gifts: |
Mother's Blessing/Curse, Satyr's Wisdom |
Khan (weretiger): |
The defenders of the earth and fists of the gods, they hold strength and honor as the greatest achievements. |
Initial Rage: |
5 |
Initial Willpower: |
2 |
Beginning Gifts: |
Rhino's Favor, Skin of Jade |
Pumonca (werecougar): |
Keepers of their native soil, these wanderers maintain a deep connection to elemental powers. |
Initial Rage: |
3 |
Initial Willpower: |
4 |
Beginning Gifts: |
Mockingbird's Mirror, Wanderer's Boon |
Qualmi (werelynx): |
Riddling shamans, these odd creatures delight in puzzles and enigmas. |
Initial Rage: |
2 |
Initial Willpower: |
5 |
Beginning Gifts: |
Breakfast of Stones, Turned Fur |
Simba (werelion): |
The dark kings, who would rule all catkind if they could, and dominate all within their grasp. |
Initial Rage: |
5 |
Initial Willpower: |
2 |
Beginning Gifts: |
Majesty, Submit |
Swara (werecheetah): |
Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind. |
Initial Rage: |
2 |
Initial Willpower: |
4 |
Beginning gifts: |
Diamond Claws, Impala's Flight |
Backgrounds
Allies: |
Friends of any species. |
Contacts: |
Your sources of information and aid among the human population. |
Den-Realm: |
A magical place where you and the land are one. |
Jamak: |
A spirit ally with whom you exchange favors. |
Kinfolk: |
Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are. |
Mentor: |
For the year, your teacher and friend. Afterward, you must trade this for another Background. |
Pure Breed: |
Your pedigree and lineage among your people. |
Resources: | The amount of wealth you have at your fingertips. |
Rites: |
The ceremonies you know and can perform. |
Secrets: |
Inside information that can be both valuable and dangerous to possess. |
Trinket: |
An object you possess that has some magical or mystical powers. |
Gifts |
Choose three Level One Gifts from General, Breed and Tribe, according to character concept. |
Renown |
All character begin at Rank One. |
Rage, Gnosis and Willpower |
See Tribes and Breeds, above |
Freebie
Points
Trait |
Cost |
Attributes |
5 per dot |
Abilities |
2 per dot |
Backgrounds |
1 per dot |
Gifts |
7 per Gift (Level One Only) |
Rage |
1 per dot |
Gnosis |
2 per dot |
Willpower |
1 per dot |